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Thread: Clubul PlayStation 5

  1. #1561 SP
    Senior Member Espiritus's Avatar
    Nu as lua varianta digital only nici daca ar costa $100. Fiecare joc cumparat digital reprezinta o pierdere de 300 de lei, pe cand jocurile cumparate de pe bazar si vandute tot acolo dupa ce sunt gata ma costa cam 15 minute in care ma intalesc cu oamenii. Deoarece nu castig 1200 de lei pe ora, e mai rentabil sa imi aloc 15 minute pentru fiecare joc.

  2. #1562 SP
    Member fdkenzo's Avatar
    Mi s-a parut prea comic sa nu o pun mai ales ca urmeaza sa aflam pretul consolelor.

  3. #1563 SP
    Why so serious ? razvanrazy's Avatar
    3D printed mock-up

  4. #1564 SP
    Senior Member Srachi's Avatar
    Quote Originally Posted by raduadelin View Post
    IP-ul e detinut de Sony, care poate da sarcina unei continuari altui studio first party.
    Daca nu e facut de aceași oameni isi pierde tot gustul initial!

  5. #1565 SP
    Senior Member PoisonRemedy's Avatar
    Sau poate va avea un gust mai bun.

  6. #1566 SP
    Junior Member Cyberpunk77's Avatar

  7. #1567 SP
    Senior Member paul's Avatar
    Quote Originally Posted by GamesRadar+
    Epic CEO and founder Tim Sweeney revealed that the company has worked with Sony over the last three or four years to make its new Nanite technology on the Unreal Engine 5 possible in an interview in Edge's latest issue.

    In the interview, which is in E347, Sweeney says that discussions between Epic and Sony started several years ago: "It was three or four years ago at least when we started to talk with Mark Cerny about possibilities for the next generation." As Edge goes on to detail, the conversations between Epic and Sony centred around the growing realisation that storage architecture in game hardware was limiting what developers could do when it comes to making games.

    A stand out feature included in the PS5 specs is the console's new storage system. With its tailor-made SSD, the PS5 is set to process game data 100 times faster than a PS4, and will speed up PS5 loading times for the next-generation of game worlds. Sweeney says the collaboration with Sony has been longer-running than with Microsoft, and the team at Epic were able to get very early access to Sony's next-gen hardware, which influenced the decision to debut the Unreal Engine 5 tech demo on the PS5.

    "Sony really did a fantastic job of implementing a new platform around that realisation that storage could be revolutionised,” Sweeney says. “PlayStation 5 is built not only on a huge body of flash memory, but also a very high bandwidth and low latency framework for accessing it, and for getting it to wherever you need for any type of work.” Sweeney also described how the PS5 can render a texture "highly efficiently, fetching it from the high-speed SSD decompressed, into video memory in the exact place it’s needed."

    During a Summer Game Fest stream last month, Sweeney said that the PS5's storage system is "absolutely world-class", adding that, "I think it's going to enable the types of immersion that we could only have dreamed of in the past. The world of loading screens is over. The days of pop-in, geometry pop-in as you're going through game environments, are ended"

    Not long after the Unreal Engine 5 tech demo on the PS5, Epic detailed the purpose of Nanite. The new technology enables artists "to create as much geometric detail as the eye can see." In practise, this means that Nanite's virtualized geometry allows film-quality source art made up of hundreds of millions or billions of polygons to be imported directly into the Unreal Engine, which can then be streamed and scaled in real time.

    You can read more about Epic's plans for the next-generation, the future of the Unreal Engine 5 and much more by picking up a copy of the latest issue of Edge. Or, to ensure that you never miss an issue, why not subscribe to Edge here or down below.
    Epic reveals how it's been working with Sony for years on Unreal Engine 5 | GamesRadar+

  8. #1568 SP
    Why so serious ? razvanrazy's Avatar

  9. #1569 SP
    One Man Army Cristy's Avatar
    Luati cu sare. E acelasi tip care pe 10 iunie zicea ca vor arata consola peste aproape o luna si defapt au aratat-o pe 11 iunie.

  10. #1570 SP
    Senior Member paul's Avatar
    Da, dar mi se par normale preturile, inclusiv pentru accesorii si noul Spider-Man. 299/349 ar fi prea ieftin, 549/599 prea scump. 399 si 499 sunt bine.

  11. #1571 SP
    One Man Army Cristy's Avatar
    Mi se pare aiurea sa nu ai stand inclus daca consola va fi asa enorma

  12. #1572 SP
    Member Xander Ro's Avatar
    Nu mi se pare aiurea sa dau 20$ pe stand, unde dau niste sute mai dau 20. Ce mi se pare aiurea este posibilitatea ca acel stand sa nu fie inclus in pachet.
    Deci, dupa ce ne vom taia ca vikingii sa prindem o consola si vom blestema iar toate firmele de curierat din Romania, trebuie sa stau sa alerg si dupa stand de PS5 ca sa nu stau cu ea culcata...

  13. #1573 SP
    Why so serious ? razvanrazy's Avatar
    Problema nu e nici macar asta, ci faptul ca nici culcata nu pare ca poti sta fara trebui sa asteptam extra informatii, eventual oficial cu ce e in pachet, pana sa incepem sa ne rasculam, dar daca e asa, e nasolica...

  14. #1574 SP
    Vast Khufu's Avatar
    Ii vad in stare sa nu includa standul in pachetul de baza, cu siguranta. Un plastic obosit o sa fie cel mai cautat lucru de sarbatori

  15. #1575 SP
    Why so serious ? razvanrazy's Avatar
    Daca fara stand nu sta consola nici vertical, nici orizontal, atunci sunt obligati sa-l includa, altfel e ca si cum nu ar include cablul de alimentare (desi asta nu-i opreste pe Nintendo sa vanda )...

  16. #1576 SP
    Senior Member Espiritus's Avatar
    Sigur va fi inclus standul ala. Pana acum standurile erau optionale, drept dovada nici nu au aparut in clipurile de prezentare ale celorlalte console Sony.

  17. #1577 SP
    Senior Member paul's Avatar
    Quote Originally Posted by GamesRadar+
    Epic Games' VP of engineering Nick Penwarden has called the PS5 a "masterpiece of systems design", after working with the console's dev kit to help create last month's jaw-dropping Unreal Engine 5 tech demo.

    In a new interview with Official PlayStation Magazine, Penwarden described PlayStation's next-gen console as "revolutionary" for the strides its making in processing power and data management.

    "The PlayStation 5 is a masterpiece of systems design," says Penwarden. "Not only is it driving a huge leap in computing and graphics performance, but it is also revolutionary in terms of storage and data compression technology, unlocking new kinds of games and experiences for players to enjoy."

    Kim Libreri, CTO of Epic, also spoke to OPM, explaining that "next-gen graphics and processing power will not only make games more immersive, but will also enable entirely new gameplay concepts that can take advantage of fully dynamic environments and lighting, much improved physics, smarter AI, and richer multiplayer experiences."
    Epic Games calls PS5 a "masterpiece of systems design" in new interview with Official PlayStation Magazine | GamesRadar+

  18. #1578 SP
    Junior Member Cyberpunk77's Avatar

  19. #1579 SP
    Senior Member paul's Avatar
    Quote Originally Posted by PCGameN
    We’re taking it none of you have forgotten the UE5 tech demo yet. Who could have? Epic Games, in a press release, said that with the upcoming engine the company is aiming to “achieve photorealism on par with movie CG and real life”, and the demo we all saw didn’t fail to impress these ambitions on us. But what we didn’t see is how GPU-intensive this demo was – it turns out, not all that much.

    We recently spoke to Epic Games and learnt a little more about making Unreal Engine 5. Vice president of engineering Nick Penwarden said, “I can say that the GPU time spent rendering geometry in our UE5 demo is similar to the geometry rendering budget for Fortnite running at 60fps on consoles.” Let’s give ourselves a moment for that to sink in.


    That’s one thing that makes UE5 so exciting. If it’s true that running the UE5 demo only took the “geometry rendering budget” of Fortnite at 60fps on console, we might be in store for a game engine that really gives lower-end hardware something to work with. Sure, geometry rendering isn’t the be-all and end-all of GPU gruntwork, and the GPU isn’t the only component relevant to gaming performance, but geometry rendering certainly takes up a fair chunk of the graphics pipeline, and the GPU is the single most important component when it comes to gaming performance.

    This is all in context of UE5’s ‘Nanite’, the engine’s geometry system that’s intended to help create photorealistic objects all the way up to the horizon. It does this by using millions or billions of pixel-sized, virtualised micropolygons to form the geometry of a game scene, but then downscales the detail to match the specific device it’s running on and the detail that’s required of different objects at any moment in time.

    For example, as the player moves closer to an object it will stream more geometric polygons, increasing its detail – all this without the developer having to manually program objects to use LOD (level of detail) in this way.

    That amazing UE5 tech demo was only as GPU-intensive as Fortnite | PCGamesN

  20. #1580 SP
    Why so serious ? razvanrazy's Avatar
    Ce mai sufera si astia acum cu UE5 demo care merge pe literally orice, de la consolele actuale, la PC-uri low end si chiar mobile devices
    Daca era atat de GPU intensive ca Fortnite, de ce nu a rulat macar la o rezolutie mai mare?
    Si nu ma refer neaparat la un 4k, dar sa mearga mai sus, poate chiar 6-8k. La naiba, Fortnite merge si pe telefon...

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