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The changes to the battle system coming with Stormblood are being done to address existing issues, including complexity and players running out of hotbar space. There are also too many status icons on screen, and a stark disparity in what core players can do, against casual players. On top of that, not all jobs have good synergy.
Additional actions will be removed, so players won’t need to level up different jobs to get necessary actions for your current one. Those actions will be converted into Role Actions for tanks, healers, melee DPS, ranged DPS and caster.
This also means that secondary class requirements to unlock jobs will be removed.
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PvP will also receive significant changes to address a few issues: the level restriction was too high, there are too many job actions, action points cause excessive disparities, and controls are overly complex.
Level restrictions are being removed. Everyone who has a job will be able participate. Attributes will be equalized, determined by role. Gear will affect only appearance, and PvP hotbars will be implemented for each job.
PvP actions will also be changed. All actions used in PvP will be specific to PvP. There are nine per jobs, plus two selectable actions and Adrenaline Rush. This means that adjustments made for PvP won’t affect PvE balance.
Melee DPS actions won’t be directional anymore, and combos will be consolidated on the hotbar (by pressing the same button multiple times, you’ll execute the following steps of a combo). This intends reduce complexity, and should increase the level of maneuverability and action.