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Part of the reason that Xbox One install times are slower than PlayStation 4 times in some cases, Spencer said, is a result of Microsoft dropping the always-online requirement for Xbox One. He said Xbox One launch titles likeForza Motorsport 5 and Ryse: Son of Romewere developed with the assumption that all Xbox Ones would always be connected to the Internet, but this changed. "The change to having to deal with an offline-only state meant that all the install code-flows weren't as perfect as they could be," Spencer admitted.