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Thread: Half-Life: Alyx VR

  1. #1 SP
    Senior Member paul's Avatar

    Half-Life: Alyx VR

    Quote Originally Posted by Valve Software
    We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can’t wait to share it with all of you!
    Valve on Twitter

    Quote Originally Posted by Ars Technica
    We should probably begin with the game's name, as revealed in a leaked Game Awards 2019 presentation and confirmed hours later by an official post from Valve. Half-Life: Alyx is a brand-new game in the Half-Life universe designed exclusively for PC virtual reality systems (Valve Index, Oculus Rift, HTC Vive, Windows Mixed Reality).
    This is, in fact, the oft-teased "VR game" mentioned by Valve over the past few years and the one we had been told to expect by the end of 2019. Today's leak includes a revised release window of March 2020, which our sources indicate is likely—but also subject to change due to the phenomenon that fans call "Valve Time."

    The game's name confirms what has been loudly rumored for months: that you will play this game from the perspective of Alyx Vance, a character introduced in 2004's Half-Life 2. Instead of stepping forward in time, HLA will rewind to the period between the first two mainline Half-Life games.

    A data leak from Valve's Source 2 game engine, as uncovered in September by Valve News Network, pointed to a new control system labeled as the "Grabbity Gloves" in its code base. Multiple sources have confirmed that this is indeed a major control system in HLA.
    How do they work? We've gotten hints that they might more accurately be described as "Magnet Gloves," in that they let players magically point to and attract distant items to your hands. Instead of having to walk all the way to an object in VR or bend over to grab something from the floor, HLA players will have a handy point-and-snag system. And we're told that these are spiritual successors to HL2's Gravity Gun, in terms of revolving around realistic physics. Maybe that means we can, or cannot, grab certain items due to real-life physics systems or obstacles.

    Our sources have told us not to expect one iconic weapon in HLA, however. Each of these sources mentioned that a virtual crowbar was tested at one point in the game's multi-year development but was eventually scrapped. To be clear: we don't have conclusive evidence that the crowbar won't eventually appear in the game in one way or another. (If Valve plans to upgrade the game with a physical crowbar purchase, my sources sure haven't heard of it.)
    Half-Life: Alyx: What we know about Valve’s upcoming full-length VR game | Ars Technica
    Attached Images Attached Images ejspobyuuaailap.png

  2. #2 SP
    Senior Member paul's Avatar
    Quote Originally Posted by Valve
    Return to Half-Life in VR, March 2020. https://half-life.com/alyx

    Available for pre-purchase on Steam: https://store.steampowered.com/app/5...HalfLife_Alyx/

    Set between the events of Half-Life and Half-Life 2, Half-Life: Alyx is a new full-length game built from the ground up by Valve for virtual reality.

    #HalfLifeAlyx

    #HalfLife

    Quote Originally Posted by Valve
    ABOUT THIS GAME

    Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2.

    Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance.

    As founders of a fledgling resistance, you’ve continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.

    Every day, you learn more about your enemy, and every day you work toward finding a weakness.

    ABOUT GAMEPLAY IN VR:

    Valve’s return to the Half-Life universe that started it all was built from the ground up for virtual reality. VR was built to enable the gameplay that sits at the heart of Half-Life.

    Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.

    Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it out the window.

    Extra content for Index owners

    Customers who have purchased Valve Index hardware by the end of 2019 will have access to unique bonuses starting early next year:

    • Explore environments from Half-Life: Alyx in your SteamVR Home space
    • Alternate gun skins to embellish Alyx's arsenal
    • Special Half-Life: Alyx-themed content for Counter-Strike: Global Offensive

      Community-built environments

      A set of Source 2 tools for building new environments will ship with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game’s virtual reality gameplay tools and components.

  3. #3 SP
    Why so serious ? razvanrazy's Avatar
    Pare interesant si arata bine si ziceau ca este un full game.

    Sunt curios de 2 chestii:
    1. O sa iasa vreodata si pe alt VR? Gen PS VR chiar daca pe next gen.
    2. Cum rezolva cu motion sickness? Sau nu mergi cu omu, doar te teleportezi? Personal nu pot juca asa. La Skyrim imi venea sa-mi vars matele dupa 5 minute de joc...

  4. #4 SP
    Senior Member PoisonRemedy's Avatar
    Ce a fost in mintea lor cand au decis sa faca asta in VR? Sunt total dezamagit. Desigur jocul arata bine si probabil o sa fie un joc bun, dar dc VR?

  5. #5 SP
    Senior Member calin_kalf's Avatar

  6. #6 SP
    Vires Intus eagle-eye's Avatar
    Quote Originally Posted by PoisonRemedy View Post
    Ce a fost in mintea lor cand au decis sa faca asta in VR? Sunt total dezamagit. Desigur jocul arata bine si probabil o sa fie un joc bun, dar dc VR?
    Ca sa vanda VR-ul. Cum adica ce a fost in mintea lor? Marketing

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