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PS5 vs Series X - perfomante in jocurile multiplatform
Cum se desfasoara jocurile multiplatform pe noile console?
Avem primul face-off, Devil May Cry 5 Special Edition, cu 4 moduri (Normal, High Frame Rate, Ray Tracing Performance, Ray Tracing Quality):
Quote:
Originally Posted by Digital Foundry
It's been a long time coming but here it is: the first frame-rate test between PlayStation 5 and Xbox Series X running what we're pretty certain to be identical content with the same visual feature set... and running with an effectively unlocked frame-rate to boot, all the way up to 120fps. And with optional ray tracing too! It's only one game - and a launch game at that, with far from final developmental environments. But still, the results are fascinating - and some might say, somewhat unexpected...
https://youtu.be/GIIhJqTERls
Pe scurt:
- Normal - 4K native - arata la fel, in jurul 60fps sau mai mult, mic avantaj la FPS pentru Series X
- High Frame Rate - 4K upscaled - diferente mici +/- FPS pentru ambele, dar sunt portiuni unde PS5 are avantaj de pana la 20-30 FPS, VRR pe Series X nu ajuta foarte mult pe cat s-ar fi asteptat. Medie de 100 FPS pentru ambele.
- Ray Tracing Performance - 1080p native - mic avantaj pentru Series X
- Ray Tracing Quality - 4K upscaled - scaderi sub 60fps, mic avantaj pentru Series X
- loading times foarte mici pe ambele, cu mic avantaj pentru PS5
*- dezavantaj PS5: locked la 120Hz cand e conectata la un display 120Hz. Series X are optiunea de 60Hz.
Concluzia mea: e un joc Capcom in RE Engine din 2019, imbunatatit, care se descurca foarte bine pe ambele console, acum la lansare. Un patch si system updates ar mai scadea din diferente. Overall, e un bun start, dar e nevoie de mai multe comparisons. Le asteptam!
Articolul: Devil May Cry 5: Special Edition - the first PS5 vs Xbox Series X platform comparison • Eurogamer.net
UPDATE:
*- new patch: pentru 120Hz pe PS5, alegi High Frame Rate mode, altfel e default 60Hz
Call of Duty: Black Ops Cold War
https://youtu.be/CoQYpS7I_B8
O alta comparație. Cele doua versiuni sunt aproape indentice cu mici diferențe. Știu ca suntem la început de generație dar TFLoPs is not everything. Sa nu uitam ca diferența între ps5 și XSX este mai mica ca intre PS4P și XOX.
Quote:
The versions tested were 1.004.000 on PS5 and 1.0.3.0 on Xbox Series X|S (both were using the latest version at the time of testing). The 120fps mode was captured at 1080p.
Ray tracing was enabled in the 60fps mode tested on PS5 and Xbox Series X which uses a form of ray tracing for certain shadows.
Xbox Series S doesn't have a 120fps mode or a ray tracing mode. 0:00 - PS5 120fps and Xbox Series X 120fps 7:30 - PS5 RT, Xbox Series X RT and Xbox Series S
There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X.
https://bit.ly/2IHsqPN
Both PS5 and Series X in the ray tracing mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x1800. PS5 at 120fps, Series X at 120fps and Series S use a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1200. PS5 at 120fps, Series X at 120fps and Series S use a form of temporal reconstruction to reconstruct the horizontal resolution up to 2560 when the horizontal resolution is below this figure.
Stats:
https://bit.ly/36CvNzp
Frames Pixel Counted:
https://bit.ly/2H6cbek
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