Late trailer pentru ''Project Cars'' si o vaga precizare a lansarii in Noiembrie :
http://www.youtube.com/watch?v=zBLMscFP5ec
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Late trailer pentru ''Project Cars'' si o vaga precizare a lansarii in Noiembrie :
http://www.youtube.com/watch?v=zBLMscFP5ec
Damn , intrece chiar si Forza. Eu tot nu inteleg de ce Gran Turismo inca foloseste sunete de aspirator ...
https://www.youtube.com/watch?v=ZSvRjLOp08o
Mda:
Prefer varianta de PS4.Quote:
it’s worth mentioning that to run the PC version at maximum detail with a stable framerate you need at the very least a Geforce GTX 780.
Au pus si screenshot-uri oficiale de pe PS4. Ce mi se pare mie ciudat e faptul ca totusi nu avem parte de 1920 x 1080 (ci 1100 x 618)...
lolwat nici macar 720p?
Daca te referi la cele de pe Playstation Blog despre care Slightly Mad Studios spun ca le-au capturat direct de pe PS4, absolut toate sunt urcate pe Flickr si absolut toate sunt disponibile in "original resolution", 1920x1080. Un exemplu aici si in atasament.
Nu, ma refer la cele de pe site-ul oficial: More PlayStation 4 screenshots! - Project CARS de unde le-am si luat dealtfel. Si specifica acolo destul de clar (zic eu):
Ori ei acolo au imaginile in 1100 x 618. Mai multe nu pot sa spun.Quote:
"Due to popular demand we've added some more screenshots from the PlayStation 4 version of the game to peruse over below! We've also had a number of questions on how we take our screenshots too - do we use some special photo mode or trick that only the development team have access to? Or were they taken on PC really or captured at a huge resolution and scaled down? The answer is no to all the above - all screenshots are taken just like you'll be able to in the final game... by simply pausing and snapping away."
Ok, eu va invit sa aruncati o privire la articolul original de aici, al carui follow up este cel postat de MonkY. Daca faceti click pe fotografiile din articol veti ajunge la Flickr-ul Playstation Blog, unde respectivele fotografii sunt disponibile mai multe rezolutii iar cea originala este listata ca fiind 1920x1080.
In cele din urma cred ca rezolutia e mai putin importanta decat alte aspecte, cum ar fi rafinamentul modelelor masinilor, al backgroundului si al modelului de driving. Eu ma uit la NFS Shift 2 Unleashed unde "zimtii" erau omniprezenti, jocul parea pur si simplu a nu avea niciun fel de AA si rezolutia era evident sub 720p. Insa fluiditatea, iluminarea si modelul de driving mi s-au parut foarte bune. Da, tot Slightly Mad Studios.
Revenind la noile fotografii, acestea mi se pare pur si simplu impresionante, insa sunt de acord ca e important sa-l vedem in miscare. Daca reuseste sa arate pe PS4 asa cum arata in fotografiile astea insa, I'm sold. Ei promit 1080p/ 30fps. Vom vedea in noiembrie :).
cateva informatii despre Career Mode:
Veni Vidi Vici - Slightly Mad Studios sums up Project CARS's career mode
http://www.youtube.com/watch?v=S3Rrwm0Y15kQuote:
According to Slightly Mad's 'Focus On...' post on the official Project CARS website, contracts will play a pivotal role in pCARS's career mode from the very beginning: upon choosing which discipline they'd wish to participate in, players must first sign on to an in-game racing team to race for in their inaugural season.
By progressing through the game's core singleplayer component, additional contract offers from virtual talent scouts will be made, with the type and variety dependent on the players' race results up to that point. In-game brands will also approach the player with 'Endorsement' offers, though it's currently unknown at this moment in time how significant a part these supposed sponsorship deals will play in the career mode.
In addition to companies being featured in Project CARS, Slightly Mad has also commissioned the motorsports simulation publication Sim Racer Magazine to compile news reports for the game's 'Race Calendar', which - according to the developer - will consist of "exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year".
Slightly Mad rounded out the statement by reiterating the point that it's designed Project CARS's career mode to "replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of", as well as offer players the freedom to experience the game type in whatever way they wish.
Damn, si n-o apara si pe PS3 :((
Mai bine, sa renunțe mai repede la old gen, sa vad si eu ce înseamnă "next gen" cu adevărat ;)
Ia sa mai vedem noi niste screenshots din Project Cars :)
P.S. Please don't touch the screen! It's not real! :evil:
daca tu crezi ca CGI-urile alea pe 5 TITAN Z sunt the final game... sad, si daca esti surprins de ProjectCARS, cred ca lesini daca vezi DRIVECLUB
Merci ca m-ai luminat. Si asta chiar din primul tau post de pe CG. Ma duc sa lesin acum cu gandul la Driveclub si la cat de mult imi doream inca un NFS (grafica buna in burduf de caine).
nu stiu despre ce vorbesti, NFS are grafica dog****, DRIVECLUB se apropie de photo realism
Vrea sa spună ca nu e simulator auto, e joc tip arcade, cel puțin asta am înțeles eu :)
Corect Dant3. Unul e un Simulator, altul e un Arcade. Comparam mere cu pere... Sau as spune-o pe-aia dreapta, ca sa se inteleaga si mai bine ce am vrut sa spun mai sus: "photo realism" + arcade = "nefesism". Parerea mea, desigur. Nu trebuie sa fie altcineva de acord. Asa cum am mai spus-o, ar putea sa puna si arme pe masini, daca tot se vrea ceva diferit de NFS (ma refer la Driveclub, nu la Project Cars, care se vrea un SIM 100%) :evil:
"nefesism" nu stiam ca inventam cuvinte noi acum,
DRIVECLUB nu are nici-o treaba cu arcade, e un racing game nici simulator, nici arcade, DC nu e genul de joc care "se vrea ceva diferit" cu "arme pe masini", sau atacuri speciale sau ce are NFS, DC este doar despre pura experienta de condus la cea mai mare fidelitate de grafica pana la ora actuala, masini de 260k polygons s.a.m.d.
51 DRIVECLUB details that might just blow your mind - PlayStation.Blog.Europe
stiu ca am facut of topic dar nu am putut sa ignor falsa impresie pe care o ai fata de DC