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Thread: Console Club

  1. #121 SP
    Manager paul's Avatar
    Datele initiale:
    Crysis 1 Remaster - 2/20
    Crysis 2 Remaster - 8/20
    Crysis 3 Remaster - 2/21
    Crysis Collection - 5/21
    /PPG/ on Twitter

  2. #122 SP
    Manager paul's Avatar
    Quote Originally Posted by DSOGaming
    As we’ve already reported, in October 2020, ransomware gang “Egregor” has leaked data that it had obtained from the internal networks of Crytek and Ubisoft. And it appears that the source code for Watch Dogs Legion has been leaked online. The source code for this triple-A game is around 560GB, and it’s already available for download on various private trackers.

    Egregor was also the hacking group that leaked all the latest details about Crytek’s upcoming projects. As we’ve already reported, Crytek had plans for Crysis Next, Crysis VR and a new Ryse game. In addition, Crytek is also planning to remaster Crysis 2 and Crysis 3.
    The source code for Watch Dogs Legion has been leaked, weights around 560GB
    Scratch

  3. #123 SP
    Manager paul's Avatar
    Take-Two vrea sa cumpere Codemasters, care ar fi de acord cu oferta initiala de £740 milioane. Thread:

  4. #124 SP
    Manager paul's Avatar
    Gata, s-au inteles!

    Midnight Club by Codemasters?

    Quote Originally Posted by Video Games Chronicle
    Codemasters has reached a formal agreement with Take-Two on the terms of its sale, in a cash and shares offer which values the UK-based racing game firm at around £750m ($980m).

    In a note sent to investors on Tuesday, the two companies said they anticipate that the acquisition will complete in the first quarter of 2021, subject to shareholder approval in an upcoming general meeting.
    Codemasters has reached agreement with Take-Two and expects sale to complete early next year | VGC

  5. #125 SP
    Member JohnConstantine's Avatar
    I'll slide this here (sper sa fie threadul potrivit)



    https://www.youtube.com/playlist?lis...7r2Syv7eJ8wagS (playlist cu restul)

  6. #126 SP
    Teo
    Senior Member Teo's Avatar
    Assassin's Creed Syndicate Sort Of Works On PS5, If You Don't Mind The Shadows

    Fara a incerca sa creez flame, Backward Compatibility nu ar trebui sa functioneze identic pe ambele console noi, PS5 si XSX?

    Ambele folosesc functia de emulare, nu au componente hardware fizice cum au mai existat cazuri in trecut ( CameCube->Wii sau PS2-PS3 60gb ).

  7. #127 SP
    Manager paul's Avatar
    Quote Originally Posted by Teo View Post
    Fara a incerca sa creez flame, Backward Compatibility nu ar trebui sa functioneze identic pe ambele console noi, PS5 si XSX?.
    Nu.
    Quote Originally Posted by Teo View Post
    Ambele folosesc functia de emulare
    Procesul e acelasi, dar implementarea software difera. Echipa de la Xbox pare ca se descurca mai bine sau e mai priceputa. In cazul de fata, sunt si ceva probleme de la Ubisoft.

  8. #128 SP
    Manager paul's Avatar
    Anuntul initial:
    Quote Originally Posted by Capcom
    Beginning in the early morning hours of November 2, 2020 some of the Capcom Group networks experienced issues that affected access to certain systems, including email and file servers. The company has confirmed that this was due to unauthorized access carried out by a third party, and that it has halted some operations of its internal networks as of November 2. Capcom expressed its deepest regret for any inconvenience this may cause to its various stakeholders. Further, it stated that at present there is no indication that any customer information was breached. This incident has not affected connections for playing the company's games online or access to its various websites.

    Presently, Capcom is consulting with the police as well as other related authorities while both carrying out an investigation and taking measures to restore its systems. The company will continue to offer relevant updates as the facts become clear, via its websites and other means.
    Notice Regarding Network Issues due to Unauthorized Access | CAPCOM
    Update:
    Quote Originally Posted by Capcom
    Capcom Co., Ltd. (Capcom) announced that it has been the victim of a customized ransomware attack following unauthorized access to its network and has verified that some personal information maintained by the Capcom Group has been compromised.

    Further, the company also stated that it has confirmed the possibility that additional personal and corporate information may have been compromised in this attack, which is listed in "2. Potentially compromised data" below. At present, its content development and business are operating without impediment.

    Capcom offers its sincerest apologies for any complications and concerns that this may bring to its potentially impacted customers as well as to its many stakeholders.

    As there is an ongoing investigation in place, it is possible that new facts may come to light going forward. Below is a general summary of what has been confirmed at this point in time (as of November 16, 2020).

    1. Information verified to have been compromised

    i. Personal information: 9 items
    Personal information of former employees: 5 items
    (Name & signature: 2 items; name & address: 1 item; passport information: 2 items)
    Personal information of employees: 4 items
    (Name and HR information: 3 items; name & signature: 1 item)

    ii. Other information
    Sales reports
    Financial information

    2. Potentially compromised data

    i. Personal information (customers, business partners, etc.): maximum of approx. 350,000 items
    Japan: Customer service video game support help desk information (approx.134,000 items)
    Names, addresses, phone numbers, email addresses
    North America: Capcom Store member information (approx. 14,000 items)
    Names, birthdates, email addresses
    North America: Esports operations website members (approx. 4,000 items)
    Names, email addresses, gender information
    List of shareholders (approx. 40,000 items)
    Names, addresses, shareholder numbers, amount of shareholdings
    Former employees' (including family) information (approx. 28,000 people);
    applicants' information (approx. 125,000 people)
    Names, birthdates, addresses, phone numbers, email addresses, photos, etc.

    ii. Personal information (employees and related parties)
    Human resources information (approx. 14,000 people)

    iii. Confidential corporate information
    Sales data, business partner information, sales documents, development documents, etc.
    None of the at-risk data contains credit card information. All online transactions etc. are handled by a third-party service provider, and as such Capcom does not maintain any such information internally.

    Because the overall number of potentially compromised data cannot specifically be ascertained due to issues including some logs having been lost as a result of the attack, Capcom has listed the maximum number of items it has determined to potentially have been affected at the present time.

    3. Support for individuals whose personal information has been confirmed to have been compromised and those whose information has potentially been compromised

    i. Action addressing personal or corporate information confirmed to have been compromised
    Capcom has begun contacting individuals whose information it has verified to have been compromised to explain the background of this incident and current situation.

    ii. Action addressing potentially compromised personal information
    Capcom is continuing the investigation into information that has potentially been taken or compromised.
    For individuals who wish to inquire about personal information that has potentially been compromised, please contact the following support desks in your country or region:

    Japan: Capcom Data Security Incident Support Line (Japanese only)
    Tel. (toll-free):
    Game customer inquiries 0120-400161
    General inquiries 0120-896680
    Hours: 10:00 AM - 08:00 PM

    North America: Capcom USA Customer Support Page
    www.capcom.com/support
    EMEA: Capcom Europe Customer Support
    [email protected]

    4. Detection and action taken

    i. In the early morning hours of November 2, 2020 after detecting connectivity issues with its internal network, Capcom shut down its systems and began investigating the situation.
    Capcom confirmed that this was a targeted attack against the company using ransomware, which destroyed and encrypted data on its servers.
    The company discovered a message from a criminal organization that calls itself Ragnar Locker, and after ascertaining that ransom money was being demanded, contacted the Osaka Prefectural Police.
    On November 4, 2020 the company issued the following press release: "Notice Regarding Network Issues due to Unauthorized Access."
    On November 12, 2020, Capcom verified that nine items of personal information and some corporate information had been compromised.
    In addition to these confirmed nine items, the company continued its investigation into the scope of potentially compromised information, making a public disclosure of this on November 16, 2020 (this release).
    Investigation and analysis, etc., of this incident took additional time due to issues such as the information saved on servers being encrypted and access logs being deleted in the attack.

    ii. At this point, Capcom has reported the occurrence of network issues to the supervisory authority under GDPR (ICO in the United Kingdom), and the Personal Information Protection Commission (Japan).

    iii. The company implemented protective software, shut down all suspicious transmissions, and carried out reconstruction of the servers. It is carrying out an ongoing investigation into the information that had been saved in each of its departments based on the servers it has recovered.

    iv. The company has already commissioned a third-party security company to inspect system issues stemming from this incident. Capcom plans to announce the results of this inspection separately, when available.

    v. Further, the company has arranged a structure of reporting and consultation with a major software company, a major security specialist vendor and law offices with extensive knowledge of system security.

    Capcom will continue its investigation, beginning with contacting those individuals and other stakeholders whose information it has verified as having been compromised, while continuing to look into what other information was potentially taken.

    Investigation and analysis of this incident took additional time due to the targeted nature of this attack, which was carried out using what could be called tailor-made ransomware, as was covered in some media reports, aimed specifically at the company to maliciously encrypt the information saved on its servers and delete its access logs. Capcom regrets that this report could not be made sooner than today. The company asks that everyone potentially affected by this incident practice an abundance of caution, looking out for any suspicious packages received by mail or messages that could potentially be received.

    5. Measures going forward

    i. Capcom will continue coordinating with law enforcement authorities in Japan and the U.S., and also give timely reports to and receive advice from the institutions responsible for the protection of personal information in each country.

    ii. As stated above, the company is coordinating with parties such as a major IT security specialist company to work toward understanding the overall damage caused by the attack and preventing any reoccurrence.

    iii. Capcom is in discussions with external security experts. It plans to newly establish an advisory board regarding system security working towards preventing any reoccurrence.

    Additionally, it is safe for Capcom customers or others to connect to play the company's games online and access its websites.

    Presently, while the company believes that any effect from this incident on the Capcom Group's consolidated business results (for the fiscal year ending March 31, 2021) will be negligible, the company will swiftly make an announcement in the case that any further disclosure is necessary.

    Capcom would once again like to reiterate its deepest apologies for any complications or concerns caused by this incident. As a company that handles digital content, it is regarding this incident with the utmost seriousness. In order to prevent the reoccurrence of such an event, it will endeavor to further strengthen its management structure while pursing legal options regarding criminal acts such as unauthorized access of its networks.
    Update Regarding Data Security Incident Due to Unauthorized Access | CAPCOM
    Mesajul atacatorilor, atasat ca poza.

    Cateva informatii din hack:
    - Resident Evil Village - lansare in aprilie, va avea demo
    - Project Highway/Village Online - Resident Evil multiplayer game
    - Ace Attorney collection pentru PS4/Switch
    - Project Guillotine - Switch in februarie, alte platforme in mai
    - Project Reiwa in mai
    - Monster Hunter Rise pe PC in octombrie, demo pe Switch in ianuarie si martie
    - Monster Hunter 2 pe Switch si PC in iunie
    - Resident Evil 4 Oculus VR
    - SHIELD - multiplayer shooter
    - source code pentru DMC 2 si Resident Evil Umbrella Chronicles
    - Google a platit $10 milioane pentru Resident Evil 7 si Resident Evil 8 sa vina pe Stadia
    - Sony a platit $5 milioane pentru Resident Evil 7 VR, timed-exclusive DLC si demo

    Aceste informatii sunt si din fisiere de cativa ani, deci s-ar putea ca lucrurile sa se fi schimbat de atunci.
    Attached Images Attached Images capcom-ransom-note.jpg

  9. #129 SP
    Admin MonkY's Avatar
    Mamă ce le-a tras-o...

  10. #130 SP
    Manager paul's Avatar
    Quote Originally Posted by MonkY View Post
    Mamă ce le-a tras-o...

    Ragnar Locker malware: what it is, how it works and how to prevent it | Malware spotlight - Infosec Resources

    Update pentru cele 3 hacks din ultima vreme:

    Crytek:
    - Hunt: Showdown source code
    - Crysis 3 source code
    - prezentarile pentru Crysis Redux (Remastered) si Crysis 1, 2, 3 Remastered - pozele 1 si 2

    Ubisoft:
    - Disrupt - level editor pentru Watch Dogs: Legion - poza 3
    - Watch Dogs: Legion game binaries boot - ceva build din aprilie 2020 - pozele 4 si 5
    - server privat de Minecraft - https://map.ubicraft.ubisoft.com - poza 6
    - London prototype - Watch Dogs: Legion - poza 7
    - subway station concept - Watch Dogs: Legion - poza 8
    - scripting software - Watch Dogs: Legion - poza 9

    Capcom:
    - Ace Attorney collection (va fi si pe PC (Steam)) - pozele 10, 11 si 12
    - DMC 2 source code backup - poza 13
    - Resident Evil: Umbrella Chronicles design document - poza 14
    - Capcom reception - poza 15
    - Resident Evil Village plans - pozele 16 si 17
    - platile Google pentru Stadia - poza 18
    - detalii despre SHIELD - poza 19
    - Ace Attorney anime series pe Amazon Prime Video si Netflix - poza 20
    - The Misadventures of Tron Bonne (din seria Mega Man Legends, PS1, 1999) source code
    - Resident Evil 4 VR - Oculus exclusive?
    - Dai Gyakuten Saiban (The Great Ace Attorney) 1 + 2 western release - PS4, Switch, PC (Steam) - iulie
    - Ace Attorney 7 - Q3 FY2021
    - Street Fighter 6 - PS4, PS5, XONE, XS, PC - email de acum din octombrie - i-am facut thread - http://www.consolegames.ro/forum/f60...et-fighter-vi/

    Revin, ca mai sunt.
    Attached Images Attached Images el4xffou4aaayxf.jpg el4zigyvcaq_roc.jpg el8nmwhvoaaxpk9.jpg emcf8k0u0ae79mj.jpg emcigjvvmaaiti-.png emgn1hrvmaavut7.jpg emlkbuou8aaefts.jpg emgq-2_vcaakic8.jpg emptgweu0aetsa-.jpg em6sc4jvcaaqwxc.jpg em8bbkbvcaagdxs.jpg em8wfgquwaqkizc.jpg em6tv-vqaeqifq.jpg em7kix3vgaarcqa.jpg em7zbz8veaa7tbe.jpg em7zpimucaen5id.jpg em7zoewucaa4ucl.jpg em7ddwsuuaqkymb.png em7hyy7vcaeddt4.png em743flveaasvwd.jpg

  11. #131 SP
    Manager paul's Avatar
    Back!

    Capcom schedule leak, de prin mai fisierul, cu translate:
    - MH Stories 2 (Q1 FY21)
    - DGS 12 (Q1 FY21)
    - SHIELD (Q3 FY21)
    - RESIDENT EVIL OUTBREAK J (Q4 FY21)
    - REGOLITH (Q4 FY21) - asta e http://www.consolegames.ro/forum/f60...light=pragmata
    - "Indies 2" (Q1 FY22)
    - "Indies 2 port" (Q2 FY22)
    - Dragon's Dogma 2 (Q2 FY22)
    - STREET FIGHTER 6 (Q3 FY22)
    - ROCKMAN MATCH (Q3 FY22)
    - RESIDENT EVIL 4 REMAKE (Q4 FY22)
    - ONIMUSHA NEW WORK (Q4 FY22)
    - MH NS G (Q4 FY22)
    - SHIELD G (Q4 FY22)
    - Monster Hunter 6 (Q2 FY23)
    - BIOHAZARD APOCALYPSE (Q3 FY23)
    - CAPTAIN COMMANDO (Q4 FY23)
    - SSF6 (Q4 FY23)
    - NEW C (Q1 FY24)
    - FINAL FIGHT REMAKE (Q2 FY24)
    - POWER STONE REMAKE (Q3 FY24)
    - NEW B (Q4 FY24)
    - Ultra SF6 (Q4 FY24)
    - Resident Evil Hank (Q4 FY24)
    Attached Images Attached Images sjm6fqbwb7061.png

  12. #132 SP
    Manager paul's Avatar
    Quote Originally Posted by Game Informer
    Dragon Age's Mike Laidlaw joins Thomas Giroux, Jeff Skalski, and Frederic St. Laurent B. in helming a new independent studio called Yellow Brick Games.

    The creative minds behind Yellow Brick Games have an incredible history making amazing adventures for gamers to enjoy. From Ubisoft's Assassin's Creed and Watch Dogs to BioWare's Mass Effect and Dragon Age, the team behind Yellow Brick Games knows a thing or two about crafting an excellent experience.

    “We have learned a lot from working on world-class, multi-year projects with thousands of colleagues and we want to take a different approach,” said Skalski, the studio’s Executive Producer and Chief Operating Officer. “Leveraging a smaller talented team where people come first, we will create amazing worlds and experiences for all others to enjoy. The market is moving fast, and we have no desire to play catchup and chase it when we can influence where it goes. These goals drove us to found Yellow Brick Games.”

    Mike Laidlaw will be assuming the role of Chief Creative Officer with Jeff Skalski as the studio's Executive Producer and Chief Operating Officer, Thomas Giroux as Chief Executive Producer, and Frederic St.Laurent B. as Game Director.
    Yellow Brick Games Announced With Industry Vets Like Dragon Age's Mike Laidlaw - Game Informer
    Quote Originally Posted by Yellow Brick Games
    Focused Team, Fantastic Games
    Based in Quebec City, Yellow Brick Games was founded by video games industry veterans with the goal of leadership in the new trend of Triple-I development: focused, high-quality titles that put the player experience first.

    Developing both innovative gameplay and original IPs, our team also puts a strong emphasis on work/life balance as we believe fulfilled team members deliver the best content.
    Yellow Brick Games - Home
    Attached Images Attached Images 5eea27b359820e0c631823c0_yellowbrick_whitellogo_nobackg_transparentgirl.png 5fb49f7fb6a149097b6c37e2_yellowbrick_ed_2020_028_fixed_resized-p-1080.jpeg

  13. #133 SP
    Manager paul's Avatar
    We are excited to announce the development of a new original AAA title planned for release on next-generation consoles, streaming platforms, and PCs.

    The new project will be led by People Can Fly’s New York studio which plans to hire dozens of new staff over the next year.

    Led by Studio Head, David Grijns, and Creative Director, Roland Lesterlin, People Can Fly New York will work hand-in-hand with its sister studios in Warsaw, Rzeszow, and Newcastle to build a highly ambitious, groundbreaking action-adventure title that takes PCF’s nearly two decades of development expertise in a new direction.
    PEOPLE CAN FLY ANNOUNCES DEVELOPMENT OF NEW AAA TITLE – People Can Fly
    In partnership with Take-Two Interactive we are also working on the recently announced new original AAA title led by PCF’s NY studio.

    People Can Fly’s third game in the making is our new exciting project with Square Enix which details are yet to be revealed.
    About us – People Can Fly

  14. #134 SP
    Manager paul's Avatar
    "So we started about three years ago, Jason [Jones] and Jonny Ebbert and Zach Russell and a few of us started working on new incubations," said Parsons. That would have been in 2017, just ahead of Bungie's decision to take on a huge cash infusion from NetEase in 2018 and shortly followed by its split from Activision. Parsons also said that M.E. Chung, designer on Destiny's social systems, was working on an incubation project.
    Bungie boss says the studio has been working on new games for three years | PC Gamer
    Attached Images Attached Images bungie_matter.jpg

  15. #135 SP
    Senior Member Xander RO's Avatar
    Accidental am dat peste o stire foarte interesanta si nu am stiut unde exact sa postez, va rog sa o mutati voi in alta parte daca este cazul.

    Locul 3 dupa Rusia si Polonia, nu e rau, nu e rau deloc.

    'Romania is E. Europe/Russia's 3rd largest market, bringing in 6% of the total software revenue, or nearly $220 million.'

    'Romania yields higher software sales (nearly $220 million) than many countries in Western Europe, including Portugal (over $150 million) and Greece (over $110 million). '

    Eastern Europe Game Markets: Romania | LAI Global Game Services

    Eastern Europe Game Markets | LAI Global Game Services
    Attached Images Attached Images gaming-markets.png

  16. #136 SP
    Senior Member Espiritus's Avatar
    E interesant cum mi se intampla destul de des sa ma uit la aceleasi statistici impreuna cu cineva si sa tragem o concluzie diferita. Tu spui ca nu e rau deloc, eu acum sunt surprins ca avem PS Store.

    Daca Europa de Est are 4.6% din market share, iar Romania are 5.7% din bucatica aia, inseamna ca Romania are fix 0.002% din piata globala pe gaming. Da, cu 2 zerouri dupa virgula. Daca vrei sa faci o simpla medie aritmetica orientativa, imparte 100% la 48 de tari cu PS Store si o sa vezi ca fiecarei tari ar trebui sa ii revina aproximativ 2%. Un calcul naiv poate concluziona ca orice e peste 2% din market share e bine, iar orice e sub e mai putin relevant. 0.002% e ca si cum nu existam, serios.

    Suntem o tara foarte putin relevanta dintr-o zona complet irelevanta din punct de vedere financiar.

  17. #137 SP
    Senior Member Xander RO's Avatar
    Imi permit sa scriu aici mai mult ca sa putem dezbate, sper sa nu ne certe pentru off-topic.

    @Espiritus statistic asa este cum spui si mie mi-a dat cu virgula la inceput, dar 5.7% inseamna ceva comparativ cu alte tari precum Cehia (nu mai zic de Slovacia, Bulgaria si Croatia care nici nu apar acolo nominal, sunt trecute la si altele).
    Sony cand se raporteaza la aceste cifre nu sunt naivi sa compare Romania cu Germania, ei se raporteaza la zona geografica, adica fix acolo unde Romania este pe locul 3, in europa de est.
    Raportarea se face si la numarul de locuitori, nu poti avea pretentia de la o piata ca Romania de ~X de console gamers sa aduca procentual aceleasi vanzari ca Franta sau Germania unde sunt mult mai multi useri.

    Uite, iti dau punctual exemplul Serbiei, singura tara unde s-a dovedit ca daca nu exista cerere, SONY pleaca. De aceea am si spus ca nu sunt de acord cu lumea care are PSN account de US/UK pentru a economisi 3 lire/joc desi exista Store in Romania, pentru ca astia pot pleca oricand.

    Serbia este singura tara din lume care are PSN oficial dar nu are PS Store. Deci lor li s-a creeat pagina oficiala de Playstation Serbia (https://www.playstation.com/sr-rs/) care ulterior a fost lasata balta fiind singura care nu are update la zi. Daca te uiti atent prin comparatie cu orice alt site Playstation, arata diferit.
    Ulterior, si-au dat seama ca nu merita si nu le-au mai deschis nici Store in moneda lor. Deci practic Serbia are dar de fapt n-are Playstation oficial.

    Sincer, cifrele alea sunt din 2018 (cred), intre timp cred ca am crescut si mai mult. Ma uit cu mare bucurie si surprindere cati suntem doar aici si cum s-au topic efectiv stocurile de PS5 in Romania.
    Un prieten care locuieste la Bratislava imi spunea ca ei au avut la magazinul local Alza (Altex-ul lor) PS5 disponibil la precomanda timp de 3 zile.

    Ca suntem irelevanti nu sunt de acord dar este doar parerea mea, nu am deloc expertiza in domeniul economic ca sa imi pot permite sa dezbat in detaliu, sunt manat doar de multa pasiune .

  18. #138 SP
    Senior Member Espiritus's Avatar
    Eu vorbesc strict din punct de vedere economic, nu emotional. Tu ne compari cu Serbia, Ungaria si Cehia, dar si ei tot irelevanti sunt. O sa formulez altfel: daca maine toate tarile enumerate de tine mai sus decid sa nu mai faca comert cu Sony, pun pariu ca valoarea actiunilor mele la ei nu se modifica cu mai mult de 1%.

    Edit: Nici daca faci calculele per cap de locuitor nu stam grozav. Germania are de 4 ori populatia noastra, dar cheltuieste de 30 de ori mai mult pe jocuri. Si nici ei nu au stocuri de PS5, ca de fapt de aici pornise discutia pe alt thread.

  19. #139 SP
    Senior Member Xander RO's Avatar
    Stiu, dar aici intervine si puterea de cumparare, pe principiul asta why bother sa mai vina McDonald's in Romania, sau magazine cu profil sportiv sau etc... ca oricum vand de 10 ori mai putin ca in Vest.

    Back to gaming, eu ma multumesc sa fim zmei pe plan local decat sa nu fim deloc.
    Tin sa precizez ca este o gandire pe care o aplic strict in gaming, nu este un principiu dupa care ma ghidez in real life .
    In real life, suficienta este foarte rea si reprezinta o piedica pentru progres.

    LE:
    Stai ca asta nu citisem , tot citesc si ma mir, iar citesc si iar ma mir... nu cred totsi in cifra aia de 14 milioane dar hai..

    'Romania also has more gamers than some of Scandinavia's markets and isn't far behind, in terms of revenue. Romania has 14 million gamers, yielding nearly $220 million.
    To compare, Norway has 3.5 million gamers, yielding $361 million. Finland has 3.6 million, bringing in nearly $340 million, and Denmark has 4.5 million, with nearly $400 million in software size.'

    + Polonia rupe, poate imi explica si mie cineva cum si de ce ca am fost de 5 ori acolo si da este civilizat si frumos dar de unde cifrele astea ale lor in gaming..

    'Poland's software market size is nearly $675 million, more than many countries in Western Europe, including Europe's 7th largest games market - Sweden (which has a market size of nearly $670 million).'

  20. #140 SP
    Member KurtKnispel's Avatar
    Și totuși, e ceva cam dubios în legătură cu cifrele. Am zis să iau ca referință o țară din vest. Spania, de exemplu, la o populație de 47 de mil. are 28 de mil. de gameri, iar România la o populație de 20 de milioane e trecută cu 16 milioane de gameri. Nu știu cine a furnizat datele, dar par puse din pix.

    Ar fi paradis dacă peste 75-78% dintre români ar fi gameri.

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