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Thread: Console Club

  1. #161 SP
    Manager paul's Avatar
    Quote Originally Posted by Embracer Group
    Embracer Group AB ("Embracer"), has today entered into a merger agreement with US based The Gearbox Entertainment Company ("Gearbox"). Gearbox, based in Frisco, TX and founded in 1999, has been self-funded by the employees from inception. Post-closing, Gearbox will become a seventh operating group as a wholly own subsidiary of Embracer. Gearbox Founder and CEO Randy Pitchford will continue to lead Gearbox, and Randy Pitchford and the employees of Gearbox will jointly become a significant shareholder in Embracer. Gearbox brings highly creative AAA development studios, North American publishing capabilities and a robust IP portfolio, including critically acclaimed and iconic franchises like Borderlands, Brothers in Arms and Homeworld. On a preliminary basis, based on Embracer’s accounting principles, Gearbox generated net sales of SEK 1,037 million and Adjusted Operational EBIT[1] of SEK 417 million during the nine month period from January 1 until September 30, 2020. In calendar year 2019, Gearbox generated net sales of SEK 1,052 million and Adjusted Operational EBIT of SEK 317 million.

    The day one purchase price amounts to USD 363 million in total, on a cash and debt free basis, of which USD 175 million is paid in newly issued Embracer B shares (the “Closing Consideration Shares”) and the residual in cash. Subject to fulfilment of agreed financial and operational targets in the next six years, an additional consideration of maximum USD 1,015 million may be paid, of which a maximum of USD 360 million in issued Embracer B shares (the “Additional Consideration Shares”) and the residual in cash. To earn the maximum consideration, USD 1,378 million the accumulated Adjusted EBITDA, including expensed development costs, must exceed USD 1,300 million over six years.

    “Gearbox is arguably one of the most creative and valuable independent developers in the world. We believe that the resources offered by Embracer will position Gearbox for continued significant growth in the years to come” says Lars Wingefors, Founder and Group CEO of Embracer Group

    “Lars’s vision of Embracer as an allied partner group committed to fueling and accelerating the ambitions of a series of decentralized, successful entrepreneurial member companies while magnifying the collective value and advantages of diversification across the entire group is the most brilliant strategy and design for short, medium, and long-term success in this industry that I have worked in during 30 years. The feeling at Gearbox is that we are just getting started and this transaction is not merely a stimulant for the talent of our employee-owned company, but a propellent for the exciting future we have planned.” said Randy Pitchford, founder of The Gearbox Entertainment Company.
    Embracer Group merges with The Gearbox Entertainment Company and form a seventh operating group - Embracer
    Quote Originally Posted by Embracer Group
    Embracer Group AB ("Embracer") through its wholly owned subsidiary Saber Interactive ("Saber"), has today entered into an agreement to acquire US-based Aspyr Media Inc ("Aspyr") by merger from the founders Michael Rogers and Ted Staloch. The day one purchase price amounts to USD 100 million on a cash and debt free basis, where USD 60 million is paid in cash and USD 40 million is paid in newly issued Embracer B shares. An additional consideration of a maximum of USD 350 million may be paid under the agreement subject to certain conditions. Aspyr will be a stand-alone entity under Saber Interactive. Aspyr is an independent developer and publisher with more than 24 years’ experience in finding beloved IPs and connecting them with new audiences on all platforms. Through the acquisition, Embracer Group onboards a team of 140 seasoned developers lead by the founders. During the period January – December 2020, Aspyr generated approximately USD 40.6 million of revenues and USD 11.4 million of Operational EBIT[1].

    An additional agreement tied to future employment and financial performance has been formed to align interests going forward.
    “I have been a fan of Aspyr for longer than I have been in the industry. Michael and Ted are true entrepreneurs that have built a business by identifying and exploiting opportunity where no one else saw it. They are a perfect fit for Embracer and I am proud to now call them partners. Together we will be able to greatly expand our development and publishing activities here in the US. Stay tuned for details on some of the amazing games we have under joint development. Today is a truly amazing day for Saber and the entire Group” says Matthew Karch, CEO Saber Interactive and Director of the Embracer Board.
    Embracer Group acquires Aspyr Media - Embracer

  2. #162 SP
    Senior Member dronology's Avatar
    PlayStation is reportedly in the process of winding down Sony Japan Studio - the company's renowned development arm, responsible for the likes of Knack, Puppeteer, Patapon, Ape Escape, and Gravity Rush - with the "vast majority" of staff already having been let go.
    https://www.eurogamer.net/articles/2...y-japan-studio

  3. #163 SP
    Manager paul's Avatar
    Quote Originally Posted by GamesIndustry.biz
    Zynga today announced that it has acquired Torchlight 3 developer Echtra Games.

    Terms of the deal were not disclosed.

    Founded in 2016, the San Francisco-based Echtra has shipped just one game to date, last year's Torchlight 3.

    However, Zynga's statement made clear the company's interest was bolstered by the pedigree of developers like Echtra founder Max Schaefer, who has worked on the first two Diablo games and all three Torchlight titles.

    "Max and his team at Echtra Games are responsible for some of the most legendary game properties ever created, and they are experts in the action RPG genre and cross-platform development," said Zynga CEO Frank Gibeau.

    He added, "This acquisition will be instrumental in growing our iconic licenses and brands from mobile to PCs and consoles, while helping to further expand Zynga's total addressable market."

    To begin with, Echtra will be collaborating with fellow Zynga studio NaturalMotion on "a new, yet to be announced RPG for cross-platform play."
    Zynga acquires Echtra Games | GamesIndustry.biz

  4. #164 SP
    Senior Member dronology's Avatar
    Games With Loot Boxes Officially Banned For Minors In Germany
    The German parliament has passed a new youth protection law which restricts minors from purchasing video games that contain loot boxes.
    The German parliament has passed a new youth protection law which the sale of games with loot boxes to minors. Loot boxes, which are often purchased with currency and then opened to receive a random in-game item, first started appearing in video games in the early 2000s as a way to monetize games. Loot boxes have often been compared to gambling, and are frowned upon because they give an advantage to players who spend real-world money in competitive games. As a result, a wave of countries has begun implementing regulations to curtail the use of loot boxes in games.
    https://screenrant.com/loot-boxes-ba...inors-germany/

  5. #165 SP
    Manager paul's Avatar
    Blur Studios Partners with Archetype Entertainment

    Archetype Entertainment is a team of passionate game industry veterans, founded by developers from BioWare and Naughty Dog. We are hard at work building the future with a brand-new science fiction IP and video game. And we're thrilled to announce that Blur Studios has joined us on our journey.

    Blur Studios is an award-winning production company. Their work spans feature films, including blockbusters like Deadpool and Terminator: Dark Fate, to hit video games, like Halo and Call of Duty. Blur's passion for science fiction, as seen in Love, Death, and Robots on Netflix, along with their work on games like Star Wars: The Old Republic and Mass Effect, makes them the perfect partner in creating the worlds of our new IP.

    We're also busy building the Archetype development team. Beyond BioWare and Naughty Dog, we've added senior developers from Blizzard, 343 Industries, Sony Santa Monica, and id Software.

    We need more game makers with a passion for science fiction and excellence to help us build the future. Come join us on this journey at www.archetype-entertainment.com.
    Blur Studios Partners with Archetype Entertainment
    Attached Images Attached Images ewjxhltxyaqgh-b.jpg

  6. #166 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by SIE.Blog
    Today, we’re thrilled to announce the next chapter in the story of PlayStation and Evo, the world’s largest and longest-running fighting game tournament. Sony Interactive Entertainment has teamed up with RTS to acquire Evo through a joint venture partnership. With expertise spanning esports event management, brand and developer consulting and gaming talent management, RTS is a new venture led by CEO Stuart Saw and backed by investors including global entertainment, sports and content company Endeavor.

    Evo co-founders Tom and Tony Cannon will remain closely involved in an advisory role to ensure Evo continues to service the fighting game community and support its vibrant growth.

    This partnership marks a new collaboration, bringing together the resources and expertise that will allow us to elevate the global reach, scale and fan engagement surrounding this iconic gaming tournament.
    Welcoming Evo into the PlayStation Family / Sony Interactive Entertainment and new esports venture RTS have jointly acquired the Evolution Championship Series
    Attached Images Attached Images ewyyh5iuyaqzga2.jpg

  7. #167 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by SXSW
    2021 SXSW Gaming Awards Category Winners

    Video Game of the Year

    Awarded to the game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

    Winner: Hades — Supergiant Games

    Indie Game of the Year

    Awarded to the indie game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

    Winner: Deep Rock Galactic — Ghost Ship Games / Coffee Stain Publishing
    2021 Gaming Awards Winners Announced

  8. #168 SP
    Manager paul's Avatar
    Quote Originally Posted by Amazon
    Amazon Games today announced it has opened a new game development studio in Montreal, Canada. The Montreal studio, which joins Amazon Games development studios in Seattle, Orange County, and San Diego, will focus on creating original AAA games. Amazon Games is actively hiring to build out the talented team, with a variety of roles opening.

    “Montreal’s rich vein of creative talent will be a valuable asset as we continue building our development and publishing teams,” said Christoph Hartmann, VP, Amazon Games. “The highly skilled and experienced team at our new Montreal studio shares our commitment to creating best-in-class online games, and brings with them a wealth of knowledge and passion for building deep, community-focused multiplayer experiences. I look forward to watching them invent on behalf of customers as they grow their team and develop their first project.”

    The studio’s founding members include industry veterans Luc Bouchard (head of production), Xavier Marquis (creative director), Alexandre Remy (head of product), and Romain Rimokh (content director), who most recently worked as the core team behind the tactical shooter Rainbow Six Siege, which now has more than 70 million players since its launch. The studio’s first project will be an online multiplayer title based on new IP.

    “Building upon 8 years of experience with Siege, we are excited to start with a blank page and the creative freedom to create a completely unique experience in the multiplayer space,” said Xavier Marquis, Creative Director.

    “From our first discussion, we felt a true connection with the people at Amazon Games, their approach to gaming and the sheer amount of knowledge, expertise and technology available there. It is quite humbling and we couldn’t be more excited to start a studio with them.”
    Amazon Games Opens Development Studio in Montreal - News | Amazon Games
    Attached Images Attached Images 580x330-montreal-games.jpg

  9. #169 SP
    Member morphine's Avatar
    Cyberpunk 2077 lead gameplay designer Andrzej Zawadzki has announced that he'll be leaving CD Projekt RED after nearly eight years working at the studio.
    https://www.gamingbible.co.uk/news/g...b9vaikt56S-QWs

  10. #170 SP
    Manager paul's Avatar
    Trailere prezentate la Future Games Show: Spring Showcase:
    1-10

    11-20

    21-29

  11. #171 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by Askiisoft
    That’s right! The free Katana ZERO DLC will be 6x the original planned size. That’s a bit over half the size of the main game. This means more levels, mechanics, enemies, bosses, and intertwined story elements. It’s less like a DLC and more like Katana 1.5.

    It’s (still) on the house - Despite the significantly larger size, I’m still planning on releasing this for free. Development took an unexpected slowdown last year, but things are normalizing now and I want to repay the fans who have given me so much.

    When will it come out? - The short answer is - I don’t know yet. There’s a ton of content finished, but this is a large project and I’m aspiring to the same level of quality and attention of the base game. I’m also still doing all the programming and design myself - this is my passion project after all. But don’t fret! The game is progressing at a healthy pace, and the whole dev team is working full steam on production. The DLC won’t be expanding anymore either - the plan is set and now we’re focused on finishing it.
    The Katana ZERO DLC is now 6x bigger

  12. #172 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by CD PROJEKT
    On 29 March 2021 CD PROJEKT signed a term sheet specifying the conditions under which it will acquire the Vancouver-based gamedev studio. Both companies have been in close cooperation since 2018.

    – The well-known Digital Scapes team is our trusted partner. For three years we have been closely working together, and we trust them completely. Digital Scapes have put in a great deal of work during the making of Cyberpunk 2077, assisting with development of the game and optimizing its various features. In addition to contributing to our projects the new team will help us perfect our technologies and will broaden our competences in this respect – says Paweł Zawodny, Head of Production and CTO at CD PROJEKT RED. He goes on to add – We believe that the hugely talented Digital Scapes crew is the perfect foundation upon which to build a wider CD PROJEKT RED Vancouver team.

    CD PROJEKT RED Vancouver will join three existing development teams at CD PROJEKT RED – based in Warsaw, Kraków and Wrocław – to jointly work on the Studio’s upcoming projects.

    – We are very excited to join a studio that forges the incredibly engaging, vastly scoped experiences, such as The Witcher trilogy and Cyberpunk 2077. We believe our contribution in the area of gameplay and technology can make them even more captivating. Being a Polish Canadian, I personally take great satisfaction in building bridges between Canadian and Polish game development industries. This is a great opportunity for Canadian developers to get involved with CD PROJEKT RED’s incredible IP and for CD PROJEKT RED to tap into Canada’s deep talent pool and game-making craft **– remarks Marcin Chady, Vancouver studio head.

    The Vancouver team employs around a dozen experienced game creators with various areas of expertise, including multiplayer development, programming and animation for all major hardware platforms.
    CD PROJEKT acquires the Canadian Digital Scapes game development studio

    ---------- Post added 30-03-2021 at 20:25 ----------


  13. #173 SP
    Manager paul's Avatar
    Quote Originally Posted by Siliconera
    Former SIE Japan Executive Producer Masami Yamamoto announced on his personal Twitter account that he had established a new company named EPIGRAsm on March 31, 2021. [...]

    In the announcement tweet, which we have translated below, Yamamoto confirmed that he is still working to produce new games in his own company.

    "I’m sorry if this looks like a lie on April Fools, but yesterday on March 31, I established EPIGRAsm, Co., Ltd. I had already enjoyed living with things I like enough until now, so from here on I want to enjoy a conduct principle of ‘living with the person I like.’ I am still doing my best on a lot of things, such as producing games!"

    On March 15, 2021, Masami Yamamoto announced that he had left SIE Japan Studio at the end of February 2021. He began his career as a game producer with the 1998 PlayStation game Tenchu: Stealth Assassins. He was also known for working as the executive producer of Bloodborne, as well as creating Tokyo Jungle and the What Did I Do To Deserve This, My Lord? series. [...]
    Ex-SIE Japan Producer Masami Yamamoto Established EPIGRAsm
    Quote Originally Posted by GamesIndustry.biz
    Brazilian authorities have launched an inquiry aimed at banning loot boxes in the country, on the recommendation of the National Association of Child and Adolescent Defense Centers (ANCED).

    The association argued that the randomised monetisation mechanics are a form of gambling, which is illegal in Brazil, The Esports Observer reported.

    The inquiry targets companies that sell loot boxes, including Activision, EA, Konami, Nintendo, Riot Games, Ubisoft, Tencent, and Valve. Mobile games publisher Garena is also involved, with Brazilian publication The Enemy reporting that the firm has been asked to suspend its loot box sales until further notice.
    Brazil launches inquiry to ban loot boxes | GamesIndustry.biz
    Attached Images Attached Images epigrasm-masami-yamamoto-710x400.jpg

  14. #174 SP
    Manager paul's Avatar
    Inca $200 milioane investiti de Sony:
    Quote Originally Posted by Epic Games
    This round includes an additional $200M strategic investment from Sony Group Corporation, which builds on the already close relationship between the two companies and reinforces their shared mission to advance the state of the art in technology, entertainment, and socially-connected online services.
    Announcing a $1 Billion Funding Round to Support Epic’s Long-Term Vision for the Metaverse - Unreal Engine

    Investigatia Capcom dupa ransomware hack: 4th Update Regarding Data Security Incident Due to Unauthorized Access: Investigation Results | CAPCOM.
    Attached Images Attached Images e210413.png

  15. #175 SP
    Manager paul's Avatar

  16. #176 SP
    Senior Member dronology's Avatar
    F1 2021 - Announce Trailer | PS5, PS4

  17. #177 SP
    Manager paul's Avatar

    Quote Originally Posted by Bloomberg
    Amazon.com Inc.’s embattled video game division has canceled an online role-playing game based on the fantasy series Lord of the Rings, which was announced in 2019, in another setback for the technology giant.

    The game had been in development at Amazon Game Studios alongside the China-based Leyou Technologies Holdings Ltd., which was purchased by conglomerate Tencent Holdings Ltd. in December. The resulting contract negotiations led to a dispute between Amazon and Tencent that eventually caused the game’s cancellation, said people familiar with the matter, who asked not to be identified because they weren’t authorized to speak publicly about the issue.
    Amazon Cancels Lord of the Rings Game Announced Two Years Ago - Bloomberg

  18. #178 SP
    Senior Member dronology's Avatar
    Godzilla vs. Kong in World of Warships
    Quote Originally Posted by World of Warships Official Channel
    An epic and unpredictable confrontation between the two Titans is coming to World of Warships. Godzilla and Kong will soon face off against each other in a grand battle, and it will be up to you to decide who emerges victorious. Both Titans are set to appear in World of Warships as themed camouflages and Commanders for a limited time only.

  19. #179 SP
    Senior Member dronology's Avatar
    In Sound Mind – Release Date Reveal Trailer – Available August 3rd

    SONG OF HORROR ������ Releasing 28th May on PS4 & Xbox One


    ---------- Post added 21-04-2021 at 10:06 ----------

    Nintendo Switch Spotted In Xbox Livestream...Again!

  20. #180 SP
    Manager paul's Avatar
    Quote Originally Posted by Weta Workshop
    During her voyage through the Lost City of Vilcabamba, Lara found herself in a valley teeming with danger; calmness and cunning had never been so critical. With her trusty dual pistols and aerobatic flair, Lara perfected the ability to attack whilst on the go.

    Of course, no one leaves the valley completely unscathed. Our latest sculpt of Lady Croft captures all the details of her dangerous adventure, including every last cut and bruise.

    FEATURES:

    - 1:4 scale;
    - Limited Edition size to be confirmed;
    - Made from high-quality polystone;
    - Sculpted by Gary Hunt;
    - The iconic level, the Lost Valley, recreated in celebration of the 25th anniversary of Lara Croft;
    - A dynamic pose, featuring two Raptors and Lara croft mid-fight;
    - Highly detailed base design

    €1,248.28
    Weta Workshop | Lara Croft The Lost Valley - Weta Workshop

    Attached Images Attached Images weta_workshop_lara_croft_the_lost_valley_01.jpg weta_workshop_lara_croft_the_lost_valley_02.jpg

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