PCG
In recent years the popularity of Souls series has increased enormously and is now both a driving force by From Software and Namco Bandai.How do you ensure that each new game also developed further and not merely iconic moments from past titles – such as the fight with Ornstein and Smough – simply repeated?
Hidetaka Miyazaki
You’re right, in this regard, we must take good care that we do not start to repeat ourselves over time.*Over the years, the players have become accustomed to the basic mechanics of Dark Souls and now know very well how to deal with problems.*However, I am very confident in Dark Souls 3.The new fighting styles and the more agile Boss opponents we will bring a lot of variation to the game, which was not seen in the series.
Miyazaki
Anyone who has played the second part, the enormous increase in the number will have noticed on weapons and equipment.*For Dark Souls 3 we intend a similar amount to pack into the game.From a compact set as in bloodborne we want to remove this time to allow more different character builds.
PCG
In the latest trailer we saw the character used a red-hot metal rod to to impale a downed body.*What does it mean?
Miyazaki
Unfortunately, I can not make this any more precise information, but I can promise that this is a new gameplay element that we will explain in more detail later.
PCG
You recently mentioned that Dark Souls will 3 not be the last title of the series and instead probably could represent something of a turning point.Have you ideas in which direction Dark Souls will develop?*Perhaps a science fiction or ninja setting as in Armored Core or Otogi?
Miyazaki
A new project is at an early concept phase.*Until Dark Souls is released 3,we can’t say much more on that.*Both ideas sound very good, but a combination of the two series, for example, is not something we are considering. At FromSoftware, we think about ideas for a long time and only act on them when we are satisfied with the proposition.
PCG
The multiplayer modes have changed repeatedly in the Souls series and changed the basic principle with the mixture of the summon and attacked by other players, however, remained the same.*Are planned for Dark Souls 3 any changes?
Miyazaki
The system should be run easier and less complicated.In the previous parts it was difficult especially for co-op players to see each other.*Here we want to provide more assistance.*We have taken note of the fact that many PvP players very quickly collect at certain points of the game for PvP purposes.*I can not share exact details at this time, however.*I’m sorry.** Laughs *
PCG
With regard to the issues youPVP: How do you act the difficult balance between PvE and PvP?
Miyazaki
First of all, I should tell you here that I like the PvP aspect in Dark Souls very much.It often feels like there can’t be tinkered with it much.*It is indeed extremely difficult to find an appropriate balance here, because despite the many similarities both types of fighting are fundamentally different.*We set two internal teams very early in order to come here to a common denominator-balance.The feedback of the players is taken into account after the release of the game.
PCG
In terms of speed Dark Souls 3 seems to be more like Bloodborne. How do you make sure that tank builds will still be a viable choice when enemies are that fast?
Miyazaki
We made both of the characters in the demo more agile despite them carrying heavy weapons and armor. We wanted to show the players how we intend Dark Souls 3 to feel. In the finished game these characters will definitely be slower. But we do make sure that even heavier builds are fast enough and won’t have a disadvantage in the game..
PCG
What about magic? There wasn’t any in the demo..
Miyazaki
Dark Souls is known for its intense melee fights, that’s why we decided to only put melee weapons in the first demo. But there will be magic in Dark Souls 3. Like with the melee weapons, you will be able to trigger a special move/function for every spell by pressing L2. In the next demo, there will be magic. More information about that will come later this year.
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