Regulation App Version 1.10 - Wed 8th February
Official Patch Notes:
- Fixed issue where a player could invade another player during a boss battle.
- Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
- Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
- Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
- Fixed issue where the first part of a skill action could be skipped.
- Fixed issue where a single item could be used indefinitely.
Un pic de pvp: longsword, quakestone hammer.
https://youtu.be/I2GEcHjGl4s
Din cate am vazut majoritatea joaca cu diverse tipuri de greatswords...
Am incercat un build luck+bleed, chiar si dupa ce a fost nerf-uit un pic tot este ridicol de op.
https://youtu.be/BAxUlI_Stsk
DS3 in a nutshell
https://youtu.be/v4O9rMQ-TlU
Ar fi interesant:
RUMOR: ‘Dark Souls 3’ Could Come to Nintendo Switch | Heavy.com
Update 1.1 - which goes live ahead of the*Ringed City DLC*- increases the frame-rates for PS4 Pro users.
https://www.express.co.uk/entertainm...ervers-connect
Desi imi place cum este construit Ashes of Ariandel sper ca Ringed City va fi mai mare.
---------- Post added 25-03-2017 at 23:57 ----------
Baietii de pe Steam au deblocat armele cu cheat engine...
https://youtu.be/f0YS9FJnuNM
Regulation 1.33 App Version 1.13 - 12 April 2017
Official Patch Notes:
- Addition of the arena “Round Plaza” to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where “Spear of the Church” would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a “Darkmoon Blade” or “Blue Sentinel”
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two “Darkmoon Blades” or “Blue Sentinels” can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which “Darkmoon Blades” and “Blue Sentinels” can be matched (details available below)
- Increased drop rate of “Seed of a Giant Tree”, reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of “Perseverance” weapon skill
- Increased tracking on attack animations for “Pike” category weapons
- Increased stamina damage dealt by “Fists” category weapons
- Added a small window where damage taken is increased after initiating a parry with “Fists” and “Claws” category weapons
- Reduced damage of “Gargoyle Flame Spear” and “Dragonslayer Spear”
- Increased poise effect with “Lothric Knight Long Spear”
- Added Faith scaling to “Sunlight Straight Sword” and “Yorshka’s Spear”, and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of “Crow Quills”
- All attacks from “Rose of Ariandel” can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing “Onikiri and Ubadachi” was not dealing thrust damage
- Fixed a bug where bleed effect for “Pontiff Knight Great Scythe” wasn’t displaying in the menus
- Fixed a bug where weapon skill “Quake” of “Quakestone Hammer” would deal more damage than intended to “Spear of the Church”
- Reduced damage of “Dark”, “Fire” and “Raw” infusions for “Lothric Knight Greatsword”
- Reduced damage of “Dark” and “Fire” infusions for “Murky Hand Scythe” and “Dragonslayer’s Axe”
- Increased the charge rate for effects that trigger on continuous attacks (e.g. “Pontiff’s Right Eye”, “Old Wolf Curved Sword”, “Carthus Beacon”)
- Re-adjusted damage and scaling for “Simple”, “Crystal”, “Fire”, “Chaos”, “Lightning”, “Dark”, “Deep”, “Blessed” weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries “Magic Shield” and “Great Magic Shield”
- Increased FP consumption of the sorcery “Great Magic Shield”
- Increased FP and stamina consumption, and reduced duration of the sorcery “Hidden Body”
- Reduced stamina consuption and increased duration of the miracles “Great Magic Barrier” and “Vow of Silence”
- Reduced FP consumption of the miracle “Great Magic Barrier”
- Fixed a bug where the amount of healing received from the miracle “Lifehunt Scythe” would always be dependant on the Spellbuff of the weapon equipped in the right hand slot
- Reduced the effectiveness of “Carthus Bloodring”
- Reduced the absorption penalty when wearing “Prisoner’s Chain”
- Fixed other various issues
Salut! Ca si gameplay, DS3 este mai apropiat de Bloodborne sau de Dark Souls 2? Intreb asta deoarece Bloodborne l-am terminat si mi-a placut tare mult, insa DS2 mi s-a parut greu, lent, n-am putut trece mai departe de primul boss.
Bloodborne este mai ușor, Ds3 este asemănător cu ds2 ca și gameplay.
Trimis de pe al meu F3311 folosind Tapatalk
Mie unul mi s-a părut mai usor Dark Souls 3. Mai multe probleme mi-au făcut boșii din Bloodborne.
Ca si rapiditate in combat mi s-a părut mai apropiat de Bloodborne decât de DS2 (depinde si cu ce arme joci). De aceea l-am si jucat, in DS2 n-am rezistat din cauza ca era foarte lent.
Salut. Am.inceput recent sa joc DS3. Il joc dupa ce am terminat Bloodborne. Imi place foate mult, greu de zis care e mai bun, ambele sunt super. Dar nu stiu ceva. Uneori imi apar inamici rosii, am impresia ca sunt alti jucatori dar eu nu am ps+, deci multyplaierul nu imi e activat. Ma puteti ajuta va rog voi?
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