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Thread: Destiny 2

  1. #701 SP
    Senior Member PoisonRemedy's Avatar
    Sigur ca poti.

  2. #702 SP
    Manager paul's Avatar





  3. #703 SP
    Senior Member Khufu's Avatar
    Din cate am inteles (sa ma corecteze cineva), ei vor baga noul content in locul celui vechi, adica vor scoate planete, loot si alte chestii pentru a face loc noilor expansiuni?

    Daca e asa, inseamna ca si-au atins limita cu acest joc (engine, platforma, etc), adica e cam aiurea sa scoti din joc ce exista deja pentru a putea face loc noilor misiuni, loot si toate cele. Si pare ca D3 e cam departe...

    O sa sune ciudat, dar cred ca Bungie erau mai "motivati" cand erau sub bagheta Activision. Ei fara presiune, nu prea stralucesc.

  4. #704 SP
    Senior Member PoisonRemedy's Avatar
    Nu vor face niciodata D3 vor construi pe D2, eu mai am timp sa ma joc destiny dar din cate stiu jocul e intr-o forma mult mai buna de cand nu mai sunt cu Activision/Blizzard.

  5. #705 SP
    Manager paul's Avatar
    Explicatia oficiala pentru ce se intampla cu Destiny 2 si 3:
    Quote Originally Posted by Bungie
    TL;DR
    - Destiny 2 is too large to efficiently update and maintain.
    - The size and complexity of the game are also contributing to more bugs and less innovation.
    - Instead of building a Destiny 3 and leaving D2 behind, each year, we are going to cycle older, less actively played content out of the live game - and into what we’re calling the Destiny Content Vault (DCV).
    - This will allow us to add to and support D2 for years, including the three new annual expansions we announced today, starting with Beyond Light this fall.
    - The DCV will include all content from Destiny 1 and anything that cycles out from Destiny 2.
    - We will bring back (or “unvault”) activity and destination content from the DCV each year.
    - Unvaulting starts in D2 Year 4, with the Cosmodrome coming back, as well as its three strikes and the return of the Vault of Glass raid.
    - The primary D2 content leaving the game and going into the DCV this fall are the destinations – Mars, Io, Titan, Mercury and Leviathan – and their supported activities.
    - There will be new ways to earn the Exotics originally linked to content that has entered the DCV.
    - When Beyond Light ships, the Director will have the following destinations:
    -- Europa (new)
    -- Cosmodrome (unvaulted)
    -- Moon
    -- Tangled Shore
    -- Dreaming City
    -- European Dead Zone
    -- Nessus
    - This approach allows us respond to player feedback more rapidly, enable more innovation, and will keep Destiny 2 and your characters thriving for years to come.
    - More details to come soon and throughout the year.

    Building a Viable Future in Destiny 2
    Earlier today, we laid out a vision for Destiny's future, built right inside of Destiny 2. A future where we maintain your characters, accounts, and continuity with our game systems and build on each of them for years. This fall ushers in a new era in Destiny's journey, launching off a trilogy of expansions where your Guardians will explore the true nature of Light and Dark:

    Put plainly, we are investing in Destiny 2 for years to come. But to continue your Guardian’s journey and deliver on this roadmap, we need to make some changes to our ever-growing world so it can flourish.

    THE LIMITS OF GROWTH
    Over the past couple months, we’ve mentioned the problems that come with maintaining a game the size of Destiny 2; and we’ve said that it cannot grow infinitely. After three years of non-stop growth, the scope and complexity of Destiny 2 has ballooned to unprecedented scale.

    As of this writing, Destiny 2 features nine destinations, 40 story missions, 54 adventures, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special activities (like Menagerie or Zero Hour), seven raids, six Gambit arenas, three dungeons, many, many quests, patrols, public events, and of course, thousands of associated rewards. All of that, plus hundreds of game systems which layer on top of that content.

    This unrelenting growth has resulted in a game that requires players to download up to 115GB to play, as well as huge patches tied to frequent updates. And those numbers are rising rapidly, as we’ve been adding approximately 25GB of content each year to Destiny 2 since launch. Those sizes not only stress hard drive capacity but also push the limits of patching capability. It also makes the time to generate a stable update for the game after all content is finalized, tested, and ready to go balloon to literal days instead of hours.

    Worse still, that 115GB includes a lot of content that isn't relevant anymore – and can't remain relevant – as we evolve the world and introduce new experiences that will take center stage instead. For example: Warmind’s campaign represents only 0.3% of all time played in Season of the Worthy and yet the Warmind Expansion accounts for 5% of our total install size. This dramatic imbalance between player engagement and overall cost to maintain is found in a lot of our legacy content.

    IMPACT ON THE LIVE GAME
    Maintaining that much content in perpetuity slows down our ability to update the game with fresh experiences, reduces our ability to innovate, and delays our reaction to community feedback. The test surface alone is massive, to say nothing about how it impacts our designers, artists, and engineers trying to make cool new stuff every day under the weight of the crushing complexity of our scale.

    Unfortunately it also means that we sometimes ship content that doesn’t meet the quality bar we’ve set for ourselves and that our players have come to expect. Recent examples are the issues with Felwinter’s Lie quest or when we had to perform our first-ever rollback of player progress due to a bug.

    Our ambition is for Destiny 2 to be the best Action MMO in the world and that means being far more agile and nimble than we are today. But the simple fact is that our game's size and complexity prevents us from improving Destiny as fast as we – and you – would like.

    THE “DESTINY CONTENT VAULT”
    With Destiny 1, we solved the “ever expanding, exponential complexity” problem by making a sequel in Destiny 2. We left behind all of Destiny 1’s content and many of the features players grew to love. We believe now that it was a mistake to create a situation that fractured the community, reset player progress, and set the player experience back in ways that took us a full year to recover from and repair. It’s a mistake we don’t want to repeat by making a Destiny 3. We don't believe a sequel is the right direction for the game and for the past two years we have been investing all of our development effort into new content, gameplay, and new engine features that directly support a single evolving world in Destiny 2.

    To create a sustainable ecosystem where the world can continue to evolve in exciting ways, and where we can update the game more quickly, we're going to adopt a new content model that we're calling the Destiny Content Vault (DCV). Each year, usually at the expansion boundaries, we will cycle some destination and activity content out of the game (and into the DCV) to make room for new experiences.

    The first cycle of Destiny 2 content going into the DCV begins this fall, with the appearance of the Pyramid ships in Season of Arrivals and the Beyond Light expansion, which we revealed today. Those events will usher in dramatic changes to the Destiny universe, affecting characters, destinations, and Guardians for years to come.

    To set a new maintainable foundation for the game this fall and to create room for Beyond Light and the future roadmap, the first Destiny 2 deposit into the DCV will be larger than those to come in the future.

    CURATING THE VAULT
    Content that goes into the Destiny Content Vault may return in the future, altered (if necessary) to fit the new state of the universe. Furthermore, we consider all Destiny 1 and 2 destinations and activities part of the new DCV and we’re going to be pulling from that archive – revisiting some of the most interesting places in Destiny’s history – from now onwards. It’s why the original Destiny 1 Raid – the Vault of Glass – will be returning to Destiny 2 in Year 4.

    Going forward, our explicit goal will be to try to keep the scope and scale of Destiny 2 at a relatively consistent size in order to increase our agility and to be able to properly support and maintain the game. Over the course of each year, the game’s content scope will grow as we add new destinations and activities in our expansions and Seasons. As we approach the next expansion, another cycle of content will go into the DCV to make way for a new influx of destinations and activities.

    We will always do our best to give early notice of what's being cycled into the DCV, to help you and your friends plan around how you want to complete your collections and build up your account before the new Destiny year starts. The vast majority of content we choose to vault will also be from destinations and activities that have been free for all players for several months prior to their departure. For example: the Curse of Osiris campaign, which has been free since Shadowkeep launched in October 2019, and part of the Destiny 2 experience since December 2017, will go in the DCV later this year.

    YEAR 4 DESTINY CONTENT VAULT PREVIEW
    Here is an early preview of some of what’s going into the Destiny Content Vault (DCV) and what’s returning in Year 4.

    RETURNING FROM THE DCV
    - On September 22, 2020:
    -- Cosmodrome as a selectable, explorable destination (but not yet at full Destiny 1 parity on 9/22).
    --- Note: We’re looking to leverage Cosmodrome’s initial return to expand the new Guardian origin story to the world of Destiny. Veteran players will be able to experience that story as well.
    --- Cosmodrome’s Will of Crota strike will also be added to the strikes playlist for all players.
    - During Season 13:
    -- Cosmodrome will be fleshed out to roughly Destiny 1 Year 1 parity.
    -- Cosmodrome’s The Devil’s Lair and Fallen S.A.B.E.R. strikes return.
    - During Year 4:
    -- Destiny 1’s first raid, Vault of Glass, returns.

    HEADING TO THE DCV
    - On September 22, 2020:
    -- Io, Titan, Mercury, Mars, and Leviathan will be cycled out and no longer be accessible.
    --- This includes all PvE activities (including campaigns) on those destinations.

    OTHER KEY YEAR 4 DETAILS:
    - There will be three raids playable this fall, including a new one set in the Deep Stone Crypt on Europa as part of the Beyond Light expansion.
    - There will be new ways to earn Exotics originally tied to destinations and activity content that have entered the Destiny Content Vault.
    - Available strikes will be based on a pool of possible strikes from active destinations. When a destination goes into the DCV, so too will its strikes.
    - The PvP Map playlist will remain a curated ‘best of’ mixture of maps from Destiny 1 and 2.
    - Gambit and Gambit Prime are being merged into a single mode, with their original armor visuals available to earn from the Drifter.

    To be clear, the DCV does not apply to any weapons and armor in a player's inventory or vault. The DCV is about activities and destinations. We know you will have a lot of questions about how this will work. We will share more updates about our content plans throughout the summer. This includes a detailed overview of everything changing via patch notes, extensive DPS articles that will help break down what’s changing and when, as well as lots of opportunities for you to ask us questions along the way.

    A NEW BEGINNING
    This fall, we will begin delivering on the future of Destiny by making way for new adventures, locales, and stories dreamed up by our creative team, and forging the truly evolving world that it was always meant to be. These changes allow us the freedom to finally weave an overall experience for the Destiny universe that can truly live, starting with Beyond Light. We can now fit puzzle pieces we haven’t been able to pick up since the beginning of the original Destiny – including the true nature of the Darkness and Light and how such power will change you as a Guardian. We can now bring some of the greatest experiences in Destiny to the forefront of the current game alongside new ones to come.

    The past six years, we’ve seen the Destiny universe grow and our community along with it. We want our quality of service to grow in kind, to be able to react to community feedback quicker, to innovate more often, and to continue to tell new stories with your characters. We’re excited to continue that journey with you.

    – Destiny 2 Dev Team
    Building a Viable Future in Destiny 2 > News | Bungie.net

  6. #706 SP
    Vires Intus eagle-eye's Avatar
    Are sens ce fac. Dupa o pauza de 2 sezoane, o sa incep usor usor sa reintru in joc sezonul asta, iar la toamna sa-i dau blana.

  7. #707 SP
    Senior Member PoisonRemedy's Avatar
    Quote Originally Posted by PoisonRemedy View Post
    Nu vor face niciodata D3 vor construi pe D2, eu mai am timp sa ma joc destiny dar din cate stiu jocul e intr-o forma mult mai buna de cand nu mai sunt cu Activision/Blizzard.
    L.E. am vrut sa scriu ca Nu mai am timp

    Legat de schimbari, asa on paper pare o idee buna. Motivul principal pentru care m-am lasat e ca am inceput tarziu D2 numai dupa ce ai scapat de Activision/Blizzard, si asa am ramas foarte in urma din cauza ca au avut prea mult content si nu am avut timp de grind. Acuma cu schimbari poate jocul o sa fie mai "compact" si atunci o sa ii mai dau o sansa.

  8. #708 SP
    Manager paul's Avatar
    Quote Originally Posted by Bungie
    BEYOND LIGHT RELEASE WINDOW UPDATE


    We have made the decision to move the release of Destiny 2: Beyond Light to November 10.

    As the first chapter in a new trilogy of expansions, Beyond Light is the beginning of a new era of Destiny 2. We have a powerful story to tell and incredible new features that we're really excited for players to experience. As always, our goal is to make the coolest, most entertaining expansion we can possibly make for our fans. To that end, we are doing what’s best for the game and moving the launch date.

    The past few months have been a challenge and will continue to be during this pandemic. We’ve learned to create together in a new way, by having to work apart from one another. Despite these hurdles, we’re still committed to the same level of quality that our fans expect.

    Over the coming weeks, we’ll be unveiling more of what we’re working on for Beyond Light and what that also means for Season of Arrivals, which will now extend to November 10. Beyond Light sets the stage for an incredible future in Destiny 2 and, though it’s coming later than we originally anticipated, we’re excited to continue that journey with you this November.
    Beyond Light Release Window Update > News | Bungie.net

  9. #709 SP
    Manager paul's Avatar

  10. #710 SP
    Member lukecelmare's Avatar
    Din ce am inteles toate expansions vor fi disponibile pe game pass nu ?

  11. #711 SP
    Manager paul's Avatar
    Quote Originally Posted by Bungie
    DESTINY 2 COMING TO XBOX GAME PASS

    Today, Bungie and Xbox announced that they are joining forces to bring Destiny 2 to Xbox Game Pass this fall.

    With an active Xbox Game Pass subscription, players will have access to the standard edition (seasonal content sold separately) of each expansion, beginning with Forsaken and Shadowkeep (available September 2020) and Beyond Light (available beginning on November 10, 2020).

    Later this year we will be releasing a version of Destiny 2 that will be optimized for Xbox Series X, including 4K resolution and running at 60 frames per second. Players who already own Destiny 2 on Xbox One will be able to transfer their game to Xbox Series X for free via Smart Delivery. In addition, for Xbox Game Pass Ultimate subscribers, players will be able to stream Destiny 2 on their Android mobile devices via xCloud.

    FAQ
    Q: Does this partnership with Xbox mean that Destiny 2 content is launching on Xbox first?
    A: All content on Destiny 2 remains available to all players, on any platform, and is going to be available at the same time – there are no content exclusives on any platform.

    Q: Is seasonal content included as part of Game Pass?
    A: No. With an active Xbox Game Pass subscription, players will have access to the standard edition of the Forsaken and Shadowkeep expansions beginning in September 2020, and the standard edition of the Beyond Light expansion beginning on November 10, 2020. Seasonal content is available for separate purchase.

    Q: What happens if I have already pre-ordered Beyond Light on Xbox?
    A: Those Xbox Game Pass subscribers who purchase any edition of Beyond Light will still have access to the expansion and its associated content if Beyond Light leaves Game Pass or their Game Pass subscription expires.

    Q: What will happen to my expansions when/if Destiny 2 leaves Xbox Game Pass?
    A: Players have access to the Destiny 2 expansions while they have an active Game Pass subscription. If Destiny 2 expansions leave Game Pass, players will need to purchase the expansions to continue playing expansion content.

    Q: Are the Beyond Light pre-order bonuses available via Xbox Game Pass?
    A: No. In order to get access to pre-order items and digital bonuses, you must purchase Beyond Light.

    Q: What happens to my current Xbox Destiny 2 expansions?
    A: Destiny 2 and its associated expansions will continue to work as normal outside of Xbox Game Pass.
    Destiny 2 Coming to Xbox Game Pass > News | Bungie.net

  12. #712 SP
    Manager paul's Avatar
    Quote Originally Posted by Bungie
    [...] As a quick refresher, when Year 4 kicks off on November 10th, Io, Titan, Mars, Mercury, and Leviathan will all enter the Destiny Content Vault to make room for Cosmodrome’s return and Europa’s debut. [...]
    Today we’re going to explore what Destiny 2 will look like on November 10. Then, we’re going to spend some time helping you plan your gameplay to finish up your quests, earn your Triumphs, and complete your collections before November 10. [...]
    This Week at Bungie - 8/20/20 > News | Bungie.net
    Gasiti acolo pe site tot ce merge in Vault.

  13. #713 SP
    Senior Member Khufu's Avatar
    ‘Destiny 2’ And The Ethics Of Deleting Two Years Of Paid Content


    Now that we have the full list of everything Destiny 2 is “vaulting” ie. deleting from the game with Beyond Light, I find myself pondering a question that has plagued the game since the content vault was announced.

    What are the ethical or potentially legal implications of deleting previously paid-for content from a video game?

    I am not coming on “mad” at Bungie here. In truth, I personally don’t really care about most of the stuff going away from a practical standpoint, I just think this is an interesting question in the era of video games in 2020, and “evolving worlds” that have to break long-established rules or risk strangling themselves to death.

    The fact of the matter is that Bungie is removing access to more or less two years of content. All of the Red War, Curse of Osiris and Warmind campaigns. Everything in Black Armory, Season of the Drifter and Season of Opulence. The full zones of Io, Titan, Mercury, Mars and everything in Leviathan, from four raids to Menagerie. Really, the only things left from Years 1-2 of Destiny are the EDZ, Nessus and the Tower, the loot we got from those first two years if we kept it (even if it’s being “sunset,” it’s not literally disappearing).

    https://www.forbes.com/sites/paultas.../#26c1017919bd

  14. #714 SP
    Manager paul's Avatar
    Beyond Light - Stasis Subclasses gameplay trailer:

  15. #715 SP
    Senior Member AndRewqp's Avatar
    mai este cineva activ de pe forum? este singurul joc pe care il joc in continuu. daca aveti nevoie de clan imi dati un PM.

  16. #716 SP
    Vires Intus eagle-eye's Avatar
    Eu am mai reinceput sa joc asa usor-usor, ca daca iar ma apuc de bounties hardcore iar renunt la joc.
    Dar joc pe PC.

  17. #717 SP
    Manager paul's Avatar
    Destiny 2: Beyond Light - Europa trailer:

  18. #718 SP
    Manager paul's Avatar
    Beyond Light weapons and gear trailer:

  19. #719 SP
    Manager paul's Avatar
    Beyond Light launch trailer:

  20. #720 SP
    Manager paul's Avatar

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