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Thread: Un 'look-back' la cum a aparut iOS

  1. #1 SP
    Banned nurv's Avatar

    Un 'look-back' la cum a aparut iOS

    M-am gandit ca titlul suna mai bine in engleza decat sa il traduc.

    In februarie 2005, Steve Jobs a dat un ultimatum echipei care de ocupa de dezvoltarea proiectului "PURPLE" care avea sa devina legendarul iPhone. Aveau 2 saptamani pentru a prezenta cateva concepte revolutionare sau urmau sa piarda proiectul. Echipa condusa de Greg Christie a reusit in aceste 2 saptamani sa implementeze o serie de concepte cum ar fi "Slide to unlock", efectuarea de apeluri din agenda si un "touch screen based" media player.

    Mr. Christie este considerat de asemenea si inventatorul conceptului "Slide to unlock". Steve a fost impresionat de rezultatele echipei. Acestia au continuat sa lucreze la proiect insa faceau prezentari periodice (odata la doua saptamani) pentru Mr. Jobs, intr-o camera secreta, fara geamuri.

    A doua zi dupa prezentarea care l-a impresionat pe Jobs, echipa avea sa faca o prezentare pentru Bill Campbell iar la numai cateva zile o noua demonstrarie, de data asta pentru Jony Ive [seful departamentului de design industrial]. Echipa lui Ive urma sa se ocupe de design-ul ecranului pentru noul smartphone.

    Intreg articolul il puteti citi aici, este extrem de interesant:

    Apple Engineer Recalls the iPhone's Birth - WSJ.com
    Attached Images Attached Images mk-cl082b_apple_g_20140325185022.jpg

  2. #2 SP
    Member FlyingPotatoes's Avatar

    Un 'look-back' la cum a aparut iOS

    Avand in vedere ca cei de la WSJ cer un account premium pentru a putea citi stirile lor si pe The Verge e doar o parte din articol m-am gandit sa il pun aici.Dar ce este acest articol? Greg Christie,senior software engineer la Apple vorbeste despre cum 's-a nascut' iOS.Citire placuta.

    In February 2005, Apple Inc. AAPL -0.29% 's then chief executive, Steve Jobs, gave senior software engineer Greg Christie an ultimatum.

    Mr. Christie's team had been struggling for months to lay out the software vision for what would become the iPhone as well as how the parts would work together. Now, Mr. Jobs said the team had two weeks or he would assign the project to another group.

    "Steve had pretty much had it," said Mr. Christie, who still heads Apple's user-interface team. "He wanted bigger ideas and bigger concepts."

    Mr. Christie's team devised many iPhone features, such as swiping to unlock the phone, placing calls from the address book, and a touch-based music player. The iPhone ditched the keyboard then common on advanced phones for a display that covered the device's entire surface, and it ran software that more closely resembled personal-computer programs.

    Mr. Christie has never publicly discussed the early development of the iPhone. But Apple made him available on the eve of a new patent-infringement trial against Samsung Electronics Co. 005930.SE +0.15% to highlight a key element of its legal strategy—just how innovative the iPhone was in 2007, when it arrived.

    Since then, Apple has sold more than 470 million iPhones. The phone is now the subject of patent disputes around the world between Apple and Samsung, the two biggest and most profitable smartphone makers. Apple contends that Samsung copied its designs and software features, while Samsung argues that many iPhone and iPad innovations aren't exclusive to Apple.

    In an earlier trial in U.S. district court in San Jose, Calif., juries ordered Samsung to pay Apple $930 million for infringing other Apple patents. Samsung is appealing the decision.

    The next round starts Monday. Apple claims Samsung infringed on five more of its patents, including the "slide to unlock" feature for which Mr. Christie is listed as an inventor. Samsung counters that Apple has violated two of its patents. The damages could be larger than those awarded in the earlier trial, because this case covers features in more recent phones that sold in greater volume.

    A Samsung spokesman declined to comment.

    Mr. Christie joined Apple in 1996 to work on the Newton, the short-lived personal-digital assistant that had a touch screen controlled by a stylus. But the Newton proved to be ahead of its time—too big, too expensive, with software that was too balky. Despite the failure, Mr. Christie remained intrigued by the potential of a powerful computing device that could fit in a pocket.

    In late 2004, Mr. Christie was working on software for Apple's Macintosh computers when Scott Forstall, a senior member of the company's software team, walked into his office, closed the door and asked if he wanted to work on a secret project, codenamed "purple." The team would develop a phone with an integrated music player, operated by a touch screen.

    By that time, Mr. Jobs had revived Apple and focused it around key products, including the iPod. Greg Joswiak, Apple's vice president of iPhone and iOS product marketing, monitored other phone makers for signs of a handset that integrated a music player, threatening the iPod.

    Mr. Christie's team pored over details like the perfect speed for scrolling lists on the phone and the natural feel of bouncing back when arriving at the end of a list. He said his team "banged their head against the wall" over how to change text messages from a chronological list of individual messages to a series of separate ongoing conversations similar to instant messaging on a computer.

    He also said the team was "shockingly small." Apple declined to specify the number of members.

    For several months, Mr. Christie made twice-monthly presentations to Mr. Jobs in a windowless meeting room on the second floor of Apple's Cupertino, Calif., headquarters. Only a handful of employees had access to the room; cleaning people weren't allowed in.

    The day after Mr. Christie's team finally impressed Mr. Jobs with its vision of the iPhone software, it had to repeat the presentation for Bill Campbell, an Apple director and close Jobs confidant. Mr. Christie recalled Mr. Campbell saying the phone would be better than the original Mac. Mr. Campbell didn't return a call seeking comment.



    A few days later, Mr. Jobs summoned the team for a third demonstration, this time for Jony Ive, Apple's design chief. Mr. Ive's team was designing the glass for the physical device. "He was curious how we were going to pull off that magic trick" of manipulating software, Mr. Christie said.

    With each demonstration, Mr. Jobs took over more of the narration, making the story his own. "His excitement for it was boundless," said Mr. Christie.

    So was his demand for secrecy. Mr. Jobs ordered employees working on the project at home to use a computer in a secluded part of the house to prevent anyone from accidentally seeing details. He also demanded that employees encrypt digital images of the device.

    The green light in early 2005 was the start of what Mr. Christie called a "2½- year marathon." It involved rethinking every part of the phone from how to check voice mail to how to display a calendar. Mr. Jobs obsessed over every detail.

    In late 2006, a few months before Mr. Jobs formally introduced the iPhone, the CEO asked Mr. Christie what albums would best demonstrate the phone's "cover-flow" feature for scrolling through images. Mr. Jobs wanted album art with bright colors and lots of faces to show off the phone's display. But the music needed to be "Steve music." They settled on the Beatles' "Sgt. Pepper's Lonely Hearts Club Band."

    In the following six months, before the iPhone went on sale in June 2007, Mr. Christie's team made other changes. At Mr. Jobs's urging, they eliminated a split-screen view for email with information about the sender on one side and the message on the other. "Steve thought it was foolish to do a split screen on such a small display," Mr. Christie said.

    Almost seven years into the life of the iPhone, Mr. Christie said one moment stands out. A few days before Mr. Jobs's keynote, Mr. Christie entered the auditorium through a side door using two separate security badges, then pulled back a thick curtain. He saw a giant image of the iPhone's home screen projected onto the screen in the dark room. At that moment, he said, he realized how big the phone would be.

    "It was glowing in this huge space," said Mr. Christie. "My heart skipped a beat and I thought, 'This is actually happening.'"

    A system created by Apple to test early iPhone software in 2006. It tethered a plastic touch-screen device—code-named 'Wallaby'—to an outdated Mac to simulate the slower speeds of a phone's hardware. Apple (fig. 1)
    Attached Images Attached Images mk-cl082b_apple_g_20140325185022.jpg

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