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Thread: Cyberpunk 2077

  1. #1161 SP
    Why so serious ? razvanrazy's Avatar
    Ok man. Enjoy the game la ce rezolutie vrei tu/poti sa-l joc si de la ce distanta vrei tu sa o faci.

    Tot ce am zis a fost ca faptul ca unele persoane il considera un benchmark, nu este un lucru neaparat bun. Mai departe, calitatea jocului sau pe ce-l joaca fiecare, nu are treaba cu lucru asta.

    Nu inteleg de ce iei totul atat de personal si te ataci din orice.

    Si btw, am mentionat ca ai TV (de 55" parca) si nu monitor (ceva de 32" spre ex) e pentru ca se vede mult mai nasol upscalling pe un panel mare decat pe unul mai mic, daca nu rulezi la rezolutia nativa. Dar e ok
    Si da, mai sunt oameni care nu se joaca pe rezolutie nativa. Cam toti posesorii de console in 99% din cazuri/jocuri...daca au monitor/TV 4K.

    Iar 3070 nu e placa de 4k gaming. Pentru asta e 3090 probabil.

  2. #1162 SP
    Senior Member Xander RO's Avatar
    Am o nelamurire, tot vad in graficele lor si in future plans 'Patch for next gen consoles' dar nicaieri o informatie completa despre versiunile full/dedicate de PS5/XSX. Stiu ca au spus 'in the future'...
    Sa ne asteptam ca datorita problemelor pe care le au acum sa ignore total acest lucru si sa nu mai lanseze versiunile full next gen?

    Mi-ar parea foarte rau dar au atata damage management de facut incat nu vad cand anume s-ar putea concentra si pe asa ceva.

  3. #1163 SP
    Why so serious ? razvanrazy's Avatar
    Pai alea sunt - patch for next gen consoles - care acum sunt current gen consoles de fapt. Ala este upgrade-ul gratuit pentru PS5/XSX. Din planul lor pare sa vina in a doua jumatate a lui 2021, as zice undeva prin Septembrie, dupa cum au ales sa puna markerul respectiv pe linia anului.

  4. #1164 SP
    Senior Member Xander RO's Avatar
    Stiu, dar ma refeream la versiunile full cu disc si cutie de XSX/PS5, nu la digital updates.
    Mai au in plan asa ceva?

  5. #1165 SP
    Senior Member nameless_fear's Avatar
    Eu am fost foarte dezamagit de joc si am cerut refund pe psn.
    Intre timp ma plictiseam si am jucat 40 de ore, terminand si jocul.
    Cu toate astea, luni am primit full refund la joc.
    Jos palaria playstation si cd project.

  6. #1166 SP
    Why so serious ? razvanrazy's Avatar
    Posibil sa iasa tot atunci. Desi teoretic le pot face de acum - e vorba doar de printat cu noile logos, chiar daca jocul efectiv este cel de versiunea old gen.

  7. #1167 SP
    Admin MonkY's Avatar
    Quote Originally Posted by razvanrazy View Post
    Ok man. Enjoy the game la ce rezolutie vrei tu/poti sa-l joc si de la ce distanta vrei tu sa o faci.
    Thanks. I am, and I will.
    Quote Originally Posted by razvanrazy View Post
    Tot ce am zis a fost ca faptul ca unele persoane il considera un benchmark, nu este un lucru neaparat bun.
    Nu inteleg, ce anume nu e un lucru bun, ca e un benchmark? Iti reamintesc definitia cuvantului "benchmark": "a standard or point of reference against which things may be compared". Ce nu e bun in faptul ca se compara capabilitatile grafice cu ajutorul sau, avand in vedere ca impinge toate cele la limitele placilor actuale?
    Quote Originally Posted by razvanrazy View Post
    Nu inteleg de ce iei totul atat de personal si te ataci din orice.
    Ti se pare ca ma atac. Iar orice discutie cu mine, nu e logic sa o consider personala?
    Quote Originally Posted by razvanrazy View Post
    Si da, mai sunt oameni care nu se joaca pe rezolutie nativa. Cam toti posesorii de console in 99% din cazuri/jocuri...daca au monitor/TV 4K.
    Cred ca incurci rezolutia non-nativa cu upscaling-ul. Sunt 2 chestii complet diferite. Una este sa joci pe un monitor 4K nativ, dar setat in 1080p din consola, si cu totul alta este sa joci pe acelasi monitor setat in 4K din consola dar cu engine-ul in 1080p. In primul caz o sa se vada horrible pt. ca monitorul va face fix 0 procesare. In al doilea caz, upscale-ul poate face minuni. La TV-uri de cele mai multe ori e irelevant (unless you're in game mode la unele sau PC mode la unele), pentru ca by default orice alta rezolutie decat cea nativa se face cu upscale la cea nativa.
    Quote Originally Posted by razvanrazy View Post
    Iar 3070 nu e placa de 4k gaming. Pentru asta e 3090 probabil.
    Iar ai dat un "verdict". No offense, dar tot ce am jucat pana acum (si sa tot fie vreo 30-40 de jocuri de cand am pus Ultimate-ul), le-am jucat in 4K, de obicei totul la maxim. Inca n-am gasit joc care sa nu stea pe la 50-60 FPS (which I'm fine with). Si sa fiu sincer, tot in 4K jucam si pe 2070 Super-ul anterior. Probabil or fi jocuri care nu tin 4K la maxim (Cyberpunk fiind unul din ele), insa eu nu le-am gasit. Cand o sa cumpar Cyberpunk-ul pe PC, o sa revin aici cu results... cel mai probabil la el voi merge cu DLSS daca nu tine nativ. No worries here.

    Ba o sa razi, dar chiar astept sa vad ce poate exact 3060-ul si s-ar putea sa fac chiar un downgrade. Eu de obicei iau cel mai bun raport performance/watt, si sper ca acolo sa fi lucrat suficient Nvidia (3070 fiind chip cu tgp de 220W, pe cand 3060 scade la 170W). Doesn't sounds like much, dar daca asta inseamna doar o pierdere de 2-3fps in unele jocuri, it's perfect for me.

  8. #1168 SP
    4_2
    Member 4_2's Avatar
    Am o propunere:


    Pt cei care cred ca jocul e groaznic/nemultumiti: Nu va mai evervati si nu va mai luati de cei care spun ca e bun sau ca le-a placut. Aveti dreptate


    Pt cei care le place jocul/multuminit: Si voi aveti dreptate, dar nu o sa reusiti sa ii convingeti pe ceilalti.


    R.E.L.A.X.

  9. #1169 SP
    Manager paul's Avatar
    Quote Originally Posted by Bloomberg
    Interviews with more than 20 current and former CD Projekt staff, most of whom requested anonymity so as not to risk their careers, depict a development process marred by unchecked ambition, poor planning and technical shortcomings. Employees, discussing the game’s creation for the first time, described a company that focused on marketing at the expense of development, and an unrealistic timeline that pressured some into working extensive overtime long before the final push. CD Projekt declined to comment on the process or provide interviews for this story.

    The Polish company will spend the next few months working on fixes to Cyberpunk 2077 instead of planning expansions to the game or getting started on the next installment of its other popular franchise, The Witcher. The first new update will be released toward the end of January and a second “in the weeks after,” Iwiński said.

    This wasn’t how the development team envisioned starting 2021. Now, instead of celebrating a successful release, they will aim to turn Cyberpunk 2077 into a redemption story. It will be an uphill battle. Unlike competitors such as Electronic Arts Inc. and Ubisoft Entertainment SA, CD Projekt only releases one major game every few years, so the company was relying on Cyberpunk 2077 to be a significant hit.

    Cyberpunk 2077, a role-playing game set in a sci-fi dystopia, had a lot going for it. Warsaw-based CD Projekt already was well-known for an earlier blockbuster title, The Witcher 3, and Cyberpunk benefitted from a massive ad blitz and a leading role from actor Keanu Reeves. Thanks to pre-launch hype, the game sold 13 million copies at $60 apiece in the first 10 days after its release. CD Projekt was, for a while, the most valuable company in Poland.

    Early reviews were generally good, but once players got the game in their hands, they realized it had problems on PCs and was almost unplayable on consoles. It performed so poorly that Sony Corp. removed the game from the PlayStation Store and offered refunds, an unprecedented move, while Microsoft Corp. slapped on a label warning customers that they “may experience performance issues on Xbox One until the game is updated.” CD Projekt is facing an investor lawsuit on claims they were misled.

    In his message, Iwiński concedes that the company “underestimated the task.” He said that because the game’s city was “so packed and the disk bandwidth of old-gen consoles is what it is, it constantly challenged us." While the company extensively tested before the game’s release, Iwiński said it didn’t show many of the issues players experienced. Developers who worked on the game argued otherwise, saying that many common problems were discovered. The staff just didn’t have time to fix them.

    Cyberpunk 2077 was an ambitious project by any standard. CD Projekt’s previous success, The Witcher, was set in a medieval fantasy world full of swords and spells. But everything in Cyberpunk was a departure from that framework. Cyberpunk was sci-fi rather than fantasy. Instead of a third-person camera in which the player’s character appeared on screen, Cyberpunk used a first-person view. Making Cyberpunk would require CD Projekt to invest in new technology, new staff and new techniques they hadn’t explored before.

    Another indication of how CD Projekt stretched things too far was that it tried to develop the engine technology behind Cyberpunk 2077, most of which was brand new, simultaneously with the game, which slowed down production. One member of the team compared the process to trying to drive a train while the tracks are being laid in front of you at the same time. It might have gone more smoothly if the track-layers had a few months head start.

    Adrian Jakubiak, a former audio programmer for CD Projekt, said one of his colleagues asked during a meeting how the company thought it would be able to pull off a technically more challenging project in the same timeframe as The Witcher. “Someone answered: ‘We'll figure it out along the way,’” he said.

    For years, CD Projekt had thrived on that mentality. But this time, the company wasn’t able to pull it off. “I knew it wasn't going to go well,” said Jakubiak. “I just didn't know how disastrous it would be.”

    Part of the fans’ disappointment is proportional to the amount of time they spent waiting for the game. Although Cyberpunk was announced in 2012, the company was then still mainly focused on its last title and full development didn’t start until late 2016, employees said. That was when CD Projekt essentially hit the reset button, according to people familiar with the project.

    Studio head Adam Badowski took over as director, demanding overhauls to Cyberpunk’s gameplay and story. For the next year, everything was changing, including fundamental elements like the game-play perspective. Top staff who had worked on The Witcher 3 had strong opinions on how Cyberpunk should be made, which clashed with Badowski and lead to the eventual departure of several top developers.

    Much of CD Projekt’s focus, according to several people who worked on Cyberpunk 2077, was on impressing the outside world. A slice of gameplay was showcased at E3, the industry’s main trade event, in 2018. It showed the main character embarking on a mission, giving players a grand tour of the seedy, crime-ridden Night City.

    Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game.

    Employees were working long hours, even though Iwiński told staff that overtime wouldn’t be mandatory on Cyberpunk 2077. More than a dozen workers said they felt pressured to put in extra hours by their managers or coworkers anyway.

    “There were times when I would crunch up to 13 hours a day — a little bit over that was my record probably — and I would do five days a week working like that,” said Jakubiak, the former audio programmer, adding that he quit the company after getting married. “I have some friends who lost their families because of these sort of shenanigans.”

    The overtime didn’t make development of the game any faster. At E3 in June 2019, CD Projekt announced that the game would come out on April 16, 2020. Fans were elated, but internally, some members of the team could only scratch their heads, wondering how they could possibly finish the game by then. One person said they thought the date was a joke. Based on the team’s progress, they expected the game to be ready in 2022. Developers created memes about the game getting delayed, making bets on when it would happen.

    Canceling features and scaling down the size of Cyberpunk’s metropolis helped, but the team’s growth hampered some departments, developers said.

    While The Witcher 3 was created by roughly 240 in-house staff, according to the company, Cyberpunk’s credits show that the game had well over 500 internal developers. But because CD Projekt wasn’t accustomed to such a size, people who worked on the game said their teams often felt siloed and unorganized.

    At the same time, CD Projekt remained understaffed. Games like Grand Theft Auto V and Red Dead Redemption II, often held up as examples of the quality the company wanted to uphold, were made by dozens of offices and thousands of people.

    There were also cultural barriers brought about by hiring expats from the U.S. and Western Europe. The studio mandated everyone speak English during meetings with non-Polish speakers, but not everyone followed the rules.

    Even as the timeline looked increasingly unrealistic, management said delaying wasn’t an option. Their goal was to release Cyberpunk 2077 before new consoles from Microsoft and Sony, expected in the fall of 2020, were even announced. That way, the company could launch the game on existing PlayStation 4, Xbox One, and PC, then “double dip” by releasing versions down the road for the next generation consoles. People who bought the old console versions would receive free upgrades when the new ones were available. Some engineers realized that Cyberpunk was too complex of a game to run well on the seven-year-old consoles, with its city full of bustling crowds and hulking buildings. They said management dismissed their concerns, however, citing their success in pulling off The Witcher 3.

    But by the end of 2019, management finally acknowledged that Cyberpunk needed to be delayed. Last January, the company pushed the game’s release to September. In March, as the pandemic began ra*****g the globe and forcing people to stay inside, CD Projekt staff had to complete the game from their homes. Without access to the office’s console development kits, most developers would play builds of the game on their home computers, so it wasn’t clear to everyone how Cyberpunk might run on PS4 and Xbox One. External tests, however, showed clear performance issues.

    Iwiński also said that communication issues resulting from teams working at home amid Covid-19 restrictions meant “a lot of the dynamics we normally take for granted” got lost over video calls or emails. The game’s debut slipped again, to November.

    As the launch date drew closer, everyone at the studio knew the game was in rough shape and needed more time, according to several people familiar with the development. Chunks of dialogue were missing. Some actions didn’t work properly. When management announced in October that the game had “gone gold” — that it was ready to be pressed to discs — there were still major bugs being discovered. The game was delayed another three weeks as exhausted programmers scrambled to fix as much as they could.

    When Cyberpunk 2077 finally launched on Dec. 10, the backlash was swift and furious. Players shared videos of screens overrun with tiny trees or characters gallivanting around without pants, and compiled lists of features that had been promised but were not in the final product.

    Many of the glitches and graphical issues can be fixed, developers say, though it’s not clear what it will take to regain a spot in the PlayStation store. Winning back fans may be difficult, but there’s precedent in the video game world. Games like No Man’s Sky, a space simulator; Final Fantasy XIV, an online roleplaying game; and Destiny, a multiplayer shooter, recovered from rocky launches and earned critical acclaim by gradually improving after they released. And the market seems to be hopeful. CD Projekt shares rose 6%, the most in six weeks, after Iwiński’s message.
    Cyberpunk 2077: What Caused the Video Game's Disastrous Rollout - Bloomberg

  10. #1170 SP
    Senior Member sexbobomb91's Avatar
    Cel mai bun video a lui Crowbcat




    ---------- Post added 18-01-2021 at 09:54 ----------

    Quote Originally Posted by paul View Post
    One person said they thought the date was a joke. Based on the team’s progress, they expected the game to be ready in 2022.

    Yep, cam asa arata.
    Dar atunci nu puteau sa-l vanda si pentru consolele vechi.
    E clar ca l-au lansat in starea asta ca sa aiba cat mai multe pre-orders.

  11. #1171 SP
    Banned Alex Khan's Avatar
    Clipuri de la Honest Guy Epic Voice si Gaming Sins




  12. #1172 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by sexbobomb91 View Post
    Cel mai bun video a lui Crowbcat
    Nu stiu cine-i tipu si nu stiu daca face asa ceva cu toate jocurile sau a fost o exceptie acum, dar video asta este foarte bine realizat. L-am tot vazut postat prin diverse locuri dar nu am indraznit sa dau click, crezand ca este doar un rant inutil, cum sunt marea majoritate, dar ma bucur ca am dat click.

    Daca treceti de prima jumatate, unde se concentreaza mai mult pe bug-uri si glitch-uri, lucruri ce se pot repara cu usurinta, ajunge in partea care chiar conteaza, partea de content taiat, de promisiuni desarte, de afirmatii schimbate si de lucruri care nu se pot schimba fara a rescrie engine-ul de la zero - probabil cu urmatorul joc, daca va mai exista unul.

    Chiar si cu aceste DLC-uri si roadmap-ul prezentat zilele trecute, chiar sunt curios daca lumea asteapta pana la finalul acestui an ca sa poata juca ce ar fi trebuit sa joace day 1 (ma rog, ce aveau ei de gand sa livreze day 1, pentru ca asteptarile erau mult mai mari).
    Ei aveau nevoie de un fix rapid, in primele 2-3 luni de la aparitie (ceva pana in Feb maxim as fi zis) pentru a-si spala imaginea.

  13. #1173 SP
    Vires Intus eagle-eye's Avatar
    Videoul ala e perfect. F*ck, as putea sa trec peste bug-uri, dar ffs nu exista JOCUL, dpdv story branching/gameplay mechanics/RPG elements/worldbuilding/AI este sub jocuri care au iesit acum 20 de ani. Oblivion il bate la cur. Clipul ala din Lego spune tot...

  14. #1174 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by eagle-eye View Post
    Clipul ala din Lego spune tot...
    Off topic dar...Lego ala e un joc fff bun (si singurul din universul Lego pe care l-am jucat mai mult de 1h) si bine facut, amuzant, open si cam tot ce-ti doresti de la un joc de genu.

  15. #1175 SP
    Member JohnnyUSA's Avatar

    Cyberpunk 2077

    Acum 2 zile mi-au intrat banii in cont. Am cerut refund inca din Decembrie.

    Cea mai mare mizerie de joc iar damage control-ul asta pe care-l tot incearca regulat, mi se pare de toata greata.

    Da, sunt de acord ca nu developerii trebuiesc aratati cu degetul, ci fomistii aia din conducere, cei “cu biciul in mana”. Si-au batut joc de milioane de oameni, ne-au luat de prosti exact ca politicienii si la fel, vor sa spele busuiocul intr-un mod tipic politicianist.

    Sunt atat de aroganti si ne cred atat de prosti incat, chiar dupa atata timp continua sa apara si sa ne promita tot felul de chestii, vorbesc selectiv despre problemele prezente, ignorand in mod voit mare parte dintre ele, uitand de ceea ce au promis in toti anii astia.

    As fi preferat sa-i vad ca vin spasiti si recunosc totul, recunosc ca au vrut neaparat malaiul inainte de sarbatori datorita factorilor interni si externi... etc. As fi preferat sa ne spuna adevarul, nu sa ne ia de prosti in continuare.

    Drept urmare :
    - RIP CDPR

    “Cyberpunk 2077, va revolutiona jocurile de gen” - intr-adevar, le-a revolutionat. Toti influencerii i-au dat 9 si 10, toti spalatii pe creier considera ca-i un joc bun, uitand de toate promisiunile incalcate. Pupati-i in fund in continuare pe corporatistii astia si girati bataia de joc “cuz its healthy”.

    PS: nu va mai chinuiti sa ma banati, nu o sa mai intru, am vrut doar sa scriu randurile de mai sus.

    Sent from my iPhone using Tapatalk

  16. #1176 SP
    Banned Alex Khan's Avatar
    Ce vedeam in revista de pe 13 august 2020 si ce asteptari ne erau induse.

    Apropo, in ultima poza vad 4 CLASE pe langa nomad, street-kid si corporate. Pare a fi clasa PIMP/BITCH, dar probabil au scos-o.

    Quote Originally Posted by RonanN1 View Post
    Excelenta cartea! <3 a meritat asteptarea <3
    #Cyberpunk2077 | 98 days away | cyberpunk.net






  17. #1177 SP
    Senior Member Espiritus's Avatar
    Quote Originally Posted by JohnnyUSA View Post

    Da, sunt de acord ca nu developerii trebuiesc aratati cu degetul, ci fomistii aia din conducere, cei “cu biciul in mana”. Si-au batut joc de milioane de oameni, ne-au luat de prosti exact ca politicienii si la fel, vor sa spele busuiocul intr-un mod tipic politicianist.
    De-asta m-au dezamagit si pe mine. Ca jocul a iesit asa cum a iesit nu e o drama, pot avea rabdare sa apara patchuri, dar pentru atitudinea asta nu mai cumpar nimic de la ei. Sunt trecuti pe lista Activision/Ubisoft, adica companii care au impresia ca clientii lor sunt oligofreni si vin cu corporate talk din asta penibil.

    Saracii de ei, nu l-au putut testa pe PS4 ca erau in carantina. De parca nu era destul sa se joace cineva 10 minute sa vada problemele. E la mintea cocosului ca au fost constienti de toate astea dar prea flamanzi pentru precomenzile alea de pe current gen. Si asta ar fi fost de inteles daca ar fi recunoscut, dar numai asta nu vad prin discursurile CDPR.

  18. #1178 SP
    Banned Alex Khan's Avatar
    Quote Originally Posted by eagle-eye View Post
    Videoul ala e perfect. F*ck, as putea sa trec peste bug-uri, dar ffs nu exista JOCUL, dpdv story branching/gameplay mechanics/RPG elements/worldbuilding/AI este sub jocuri care au iesit acum 20 de ani. Oblivion il bate la cur. Clipul ala din Lego spune tot...
    Ce Oblivion?
    E mai rau decat GTA Vice City, joc din 2002.
    Daca vad un clip comparativ intre Cyberpunk si Deus Ex 1, cred o sa ma apuc sa plang dupa cei 300 lei.



  19. #1179 SP
    Vires Intus eagle-eye's Avatar
    Quote Originally Posted by JohnnyUSA View Post
    Acum 2 zile mi-au intrat banii in cont. Am cerut refund inca din Decembrie.

    Cea mai mare mizerie de joc iar damage control-ul asta pe care-l tot incearca regulat, mi se pare de toata greata.

    Da, sunt de acord ca nu developerii trebuiesc aratati cu degetul, ci fomistii aia din conducere, cei “cu biciul in mana”. Si-au batut joc de milioane de oameni, ne-au luat de prosti exact ca politicienii si la fel, vor sa spele busuiocul intr-un mod tipic politicianist.

    Sunt atat de aroganti si ne cred atat de prosti incat, chiar dupa atata timp continua sa apara si sa ne promita tot felul de chestii, vorbesc selectiv despre problemele prezente, ignorand in mod voit mare parte dintre ele, uitand de ceea ce au promis in toti anii astia.

    As fi preferat sa-i vad ca vin spasiti si recunosc totul, recunosc ca au vrut neaparat malaiul inainte de sarbatori datorita factorilor interni si externi... etc. As fi preferat sa ne spuna adevarul, nu sa ne ia de prosti in continuare.

    Drept urmare :
    - RIP CDPR

    “Cyberpunk 2077, va revolutiona jocurile de gen” - intr-adevar, le-a revolutionat. Toti influencerii i-au dat 9 si 10, toti spalatii pe creier considera ca-i un joc bun, uitand de toate promisiunile incalcate. Pupati-i in fund in continuare pe corporatistii astia si girati bataia de joc “cuz its healthy”.

    PS: nu va mai chinuiti sa ma banati, nu o sa mai intru, am vrut doar sa scriu randurile de mai sus.

    Sent from my iPhone using Tapatalk
    Eu as arata cu degetu si pe developeri. Ca all in all, jocul tot lipseste si nu e nici urma ca ar fi fost vreodata existent.

  20. #1180 SP
    4_2
    Member 4_2's Avatar
    OMG....Honest Game Trailers Daikatana reference ... just Epic


    @Alex Khan ... in ultima poza sunt stiluri,nu au legatura neaparata cu clasele.Sunt explicate in Art Book de la collectors si ai si un timeline...de la stanga la dreapta in imaginea ta Neomilitarism,Kitch,Entropism si NeoKitch.

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