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Thread: Assassin's Creed Valhalla

  1. #441 SP
    Vires Intus eagle-eye's Avatar
    Sunt torn intre side quest-urile cu investitie mare din Odyssey si event-urile astea scurte din Valhalla. Imi plac ambele sisteme, din motive diferite. Poate la urmatorul AC le vedem pe ambele

  2. #442 SP
    Member SeCeX's Avatar
    Ca sa ma bag si eu ca miezul , am jucat si origns si odyssey + dlc uri ,mie personal mi a placut mai mult origins, cumva l am simtit mai inchegat, azi mi a ajuns si valhalla, revin cu o parere.

  3. #443 SP
    Junior Member vitelu2002's Avatar
    Al meu deja leviteaza

    Xbox series X
    Trimis de pe al meu SM-N975F folosind Tapatalk

  4. #444 SP
    Manager paul's Avatar
    Quote Originally Posted by Ubisoft
    Assassin's Creed Valhalla - Title Update 1.0.4

    Hey everyone,

    We will be deploying Title Update 1.0.4 on the Xbox family of consoles, PlayStation 4 and PlayStation 5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: November 26, 2020.

    Patch Sizes and Deployment Timing:

    - Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
    - Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
    - PlayStation 5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
    - PlayStation 4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
    - PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT

    Please note that these timings are estimates and subject to change.

    Check out the most notable changes with 1.0.4 below.

    CONTENT

    Graphics/Performance Mode Introduction

    Added an option to the game that allows players to choose between Performance or Visual Quality.

    Feature breakdown:
    - This option is available for Xbox Series X|S & PlayStation 5.
    - Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
    - Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
    - Default values since the launch of the game are as follows:
    - Xbox Series X / PlayStation 5: Performance
    - Xbox Series S: Quality

    Miscellaneous
    - Added a new background image to the title screen.
    - Added various VFX to enhance visuals.
    - Added an option that will automatically assign all nodes on the path when acquiring a central skill.
    - Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
    - Added a warning when switching from a language that supports TTS to one that doesn't.
    - Sliders can now be moved with left/right arrows on M&K and controllers.
    - Increased fabric limit to 82.
    - Added fabric to traders once the settlement has reached Level 6.
    - Added offering altar requirements to the world map.

    Balancing
    - Updated gear quality and gear to their correct values.
    - Added Assassination damage stats on the character stats page.
    - Removed duplicate gear from inventory.
    - Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
    - Heavy attack modifiers will no longer be applied to range attacks.

    Game improvements

    Performance and Stability
    - Improved stability and performance.
    - (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
    - (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.

    Save Games
    - Corrected some instances where Load Game would not display save games correctly.
    - Renamed Cloud saves to make them more distinguishable from regular saves.
    - Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
    - Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
    - Added a notification when a cloud save retrieval has failed.

    Graphics, Audio, Animation
    - Addressed various graphical issues across the board.
    - Addressed various FX issues.
    - Addressed various instances of clipping issues.
    - Addressed various visual issues with Eivor's cloak.
    - Addressed various instances of player or NPC animation issues.
    - Addressed various audio issues.
    - Addressed various lighting issues.
    - Shadow resolution on High will now use correct values.

    World
    - Addressed various texture or object placement issues.
    - Addressed some instances where the player could become stuck in specific locations.
    - Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
    - Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*

    Gameplay, Combat, AI
    - Addressed various bow-aiming issues.
    - Improved NPC and Boss behavior across the board.
    - NPCs will now react to the player stealing...so think twice before stealing!
    - Addressed an issue where dogs would start levitating when Eivor starts to pet them.
    - Blocking Springald projectiles will now consume stamina, as intended.
    - Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
    - Zealots will no longer heal themselves while in player vicinity.
    - Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
    - Guards will now hear the impact of dead bodies dropping to the ground.
    - Improved guard reactions to whistling.
    - Improved disguise behavior in distrust zones.
    - Shooting bows from the Longship now consumes arrows.
    - Players will now be able to air-assassinate sleeping NPCs. *Savage...*
    - Improved fish-reeling behavior.
    - Addressed an issue where the horse wouldn't use the gallop animation in combat.
    - The crowd will now cheer during drinking games. *You better.*
    - Reworked sliding mechanic.

    Quests, World Events, Side Activities
    - Addressed an issue where the assassination sequence wouldn't play for some targets.
    - Addressed various texture issues during cutscenes.
    - Addressed various issues with quests or world events that prevented players from completing them.
    - Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - *you're drunk, go home.*
    - Sub quests will now display the correct "Part of" parent quest.
    - The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
    - Increased frequency of experienced travelers.

    User Interface / HUD
    - Addressed various issues with the User Interface/HUD.
    - Addressed various localization issues.
    - Addressed various Mouse- and Keyboard-related input issues
    - Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
    - Experienced travelers are now highlighted on the world map and on the compass when in proximity.
    - Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
    - Increased Odin's Sight radius and enemies will now be highlighted for longer.
    - Improved radius in which Synin reveals keys.
    - Reduced Synin's view distance of materials.
    - Improved the objective beam behavior.
    - Settlement building beams can now be seen using Odin's Sight.
    - Improved enemy target-lock mechanic.
    - "Sell all trinkets" will now be greyed out after all trinkets were sold. *Cha-ching!*
    - Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
    - Regular brightness settings will no longer apply to HDR exposure settings.
    - The Codex will no longer foreshadow or spoil some events.
    - (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
    - (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

    Abilities and Skills
    - Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
    - Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*
    - Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
    - Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
    - The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
    - Flaming powder traps will now explode when walking over the arrow.

    Raids
    - "Force Open" will now be displayed correctly even if nearby allies are in combat.
    - Addressed an issue where allies would not help Eivor to open a door during Raids.
    - Allies will now return to the longship once a raid is complete.
    - Added a timer until players can restart a raid that was just completed.

    Photo Mode
    - Effect values can now be adjusted with arrow keys or WASD.
    - The no-filter option will now work correctly.
    - The Territory panel is no longer displayed in Photo Mode.
    - Changing filters will now work as intended.
    - Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
    - Snow FX will now center to the camera instead of the player in Photo Mode.

    System
    - (PC) Updated readme files to show correct PC specifications.
    - Added additional checkpoints to some boss fights.
    - Addressed an issue that led controllers to vibrate constantly.
    - Addressed an issue where players could become stuck in a black screen after closing the menu with start.
    - (PC) Updated the autodetect config for Nvidia Geforce 1650 S.
    Assassin's Creed Valhalla - Title Update 1.0.4 | Ubisoft Forums

  5. #445 SP
    Why so serious ? razvanrazy's Avatar
    Cum e? Aveti vreo problema dupa acest update? La mine merge bine, dar unui prieten pe PC nu-i mai merge fast travel si nici save-u. E ca si cum il vede mereu in combat.
    Si a cautat pe net si se pare ca sunt foarte multi afectati de asta, pe PC, Xbox si PS (4 si 5).

    M-am uitat si eu rapid si am gasit aici, aici si aici.

    Eu chiar am intrat special acum dimineata si am dat si fast travel in 3 puncte si quick save si manual save si totul este ok

  6. #446 SP
    Member IsNotMe's Avatar
    Io joc pe XOX, confirm si eu ca au disparut din salvari dar...ultima a ramas ! Lucky me! M-am invatat ca dupa fiecare sesiune sa ii dau manual save! Este ok update-ul si mi se pare ca fps-ul este mai ...consistent !?!?

  7. #447 SP
    Senior Member keanustar's Avatar
    Da, si eu am observat ca mi-au disparut niste salvari si la fel, cel putin ultima facuta manual era acolo.

  8. #448 SP
    Senior Member Xander RO's Avatar
    Eu n-am salvat manual ultima oara cand am jucat, probabil ca am pierdut vreo 3 ore. Asta e, nu e mare paguba, voi incerca astazi sau maine sa vad ce si cum.

    JESUS, va treziti odata cu update-urile astea care strica jocuri? COD nu mai pot sa joc ca sa nu-mi ia foc Xbox-ul... la Valhalla se pierd salvari...

  9. #449 SP
    Why so serious ? razvanrazy's Avatar
    Eu mereu salvez cu quick save (down arrow si X) si am intrat azi si nu se pierduse salvarea respectiva.

  10. #450 SP
    Banned Alex Khan's Avatar
    Comparatii pe toate platformele : Xbox One vs Xbox SX, PS4 PRO vs PS5
    Nu sunt diferente majore de grafica in afara de partea cu luminozitatea si umbrele din anumite unghiuri care sunt dinamice si spectaculoase.
    Pe PS5 claritatea e mai buna, exact ca pe PC pe ultra-settings si se incarca mai repede.

    Deci jocul merita jucat pe PS5!


  11. #451 SP
    Senior Member GabiCutlac's Avatar
    Cred ca e jocu AAA cu cel mai slab sunet pe care l-am auzit. Pare mega comprimat tot si de multe ori se aude foarte ciudat, cu un fel de ecou. Nu știu cum sa descriu exact, dar ma scoate din sărite. Unele sunete se aud prea tari, altele prea încet.
    Am început de doua ori jocul si e faza aia cu Eivor copil când ii spune unu ca o sa să-i cante ceva la un instrument, nu se aude mai nimic cand incepe ăla sa cante. In schimb cand calcă Eivor pe zăpadă si se mișcă se aud pasii si fâșâitul hainelor mult prea tare.

  12. #452 SP
    Junior Member exodoom's Avatar
    Quote Originally Posted by GabiCutlac View Post
    Cred ca e jocu AAA cu cel mai slab sunet pe care l-am auzit. Pare mega comprimat tot si de multe ori se aude foarte ciudat, cu un fel de ecou. Nu știu cum sa descriu exact, dar ma scoate din sărite. Unele sunete se aud prea tari, altele prea încet.
    Am început de doua ori jocul si e faza aia cu Eivor copil când ii spune unu ca o sa să-i cante ceva la un instrument, nu se aude mai nimic cand incepe ăla sa cante. In schimb cand calcă Eivor pe zăpadă si se mișcă se aud pasii si fâșâitul hainelor mult prea tare.

    Mi se pare mie sau se aude cu ecou? Parca joc intr-o hala.

  13. #453 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by GabiCutlac View Post
    Unele sunete se aud prea tari, altele prea încet.
    Am început de doua ori jocul si e faza aia cu Eivor copil când ii spune unu ca o sa să-i cante ceva la un instrument, nu se aude mai nimic cand incepe ăla sa cante. In schimb cand calcă Eivor pe zăpadă si se mișcă se aud pasii si fâșâitul hainelor mult prea tare.
    Asa este la inceput. Credeam ca era ceva problema de la mine...
    Vor mai fi cateva momente de genu ala, dar jocul efectiv nu are problemele respective, desi e departe de un titlu Naughty Dog spre exemplu, cu oameni care inregistreaza si sunetul in timp ce fac mo-cap.

  14. #454 SP
    Senior Member GabiCutlac's Avatar
    N-am jucat foarte mult, doar ce am primit hidden blade. Sa înțeleg ca mai încolo dispar probleme cu sunetul?

  15. #455 SP
    Why so serious ? razvanrazy's Avatar
    Nu dispar, dupa cum am zis si mai sus. Dar sunt doar in anumite momente, in rest sunetul este normal - jucat pe X1X cu casti si Atmos activat si nu ma pot plange de absolut nimic, inafara de cele cateva momente mai ciudate.

  16. #456 SP
    Senior Member Xander RO's Avatar
    Am 20+ h in el si il ador, imi place mai mult decat ultimele 3 iteratii.
    O singura intrebare as fi avut pentru cel care a decis sa puna o partida de pescuit mandatory intr-un main quest, daca acolo este frustrarea lui adunata in ani si eliberata in acel quest sau pur si simplu a vrut sa fie nenorocit...

    Cum sa imi dai quest obligatoriu sa pescuiesc si altfel sa nu ma lasi sa trec cand nici ce s-a intamplat inainte nici dupa nu are nici o legatura cu nimic... cum?
    Bun, n-am undita... n-am undita pentru ca n-am construit Fishing Hut in settlement... ma duc dau fast travel in Settlement sa construiesc Fishing Hut.
    N-am lemne...
    Ma duc fac un raid doar ca sa iau lemne pentru a construi Fishing Hut, construiesc ce construiesc si apoi... am undita. Dau fast travel inapoi 4500km la questul principal unde ma astepta tristul ala sa... pescuim...

    Venisem dupa
    si eram uimit de placere, imersiunea era la cote mari... totul sweet, apoi ma pune sa pescuiesc ca sa pot sa trec mai departe. Mi-a stricat tot cheful..


  17. #457 SP
    Manager paul's Avatar
    Ubisoft is celebrating the end of 2020 by offering you daily gifts from December 14 until December 18. Today, you can get the Assassin's Creed Valhalla Rewards pack, which includes:

    - Bayek Legacy Outfit
    - Seafarer Settlement Pack

    Register now on https://ubi.li/happyholidays to claim your free content of the day, and do it fast. You only have 24 hours before it disappears.

    Be sure to check back tomorrow on https://ubi.li/happyholidays for another Happy Holidays gift from Ubisoft!
    Ubisoft’s Happy Holidays - Get Free Rewards for Assassin's Creed Valhalla
    Attached Images Attached Images ubinews-acv-happyholidays-thumbnail.jpg

  18. #458 SP
    Junior Member seba890's Avatar
    Cu patch-ul 1.1.0 au implementat pe PS5 adaptive triggers cand tragi cu arcul si parca haptic feedback-ul este schimbat (se simte mai tare).

  19. #459 SP
    Senior Member keanustar's Avatar
    Da, in patch notes nu scria nimic de asta, dar a fost bine venit.
    Eu ma bucuram ca au reparat bug-ul de la un quest, asta a venit ca bonus.

  20. #460 SP
    Member KurtKnispel's Avatar
    Ubisoft Confirms Assassin's Creed Valhalla is Getting a Transmog System, Doesn't Say When


    https://gamerant.com/assassins-creed...-when-ubisoft/

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