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Thread: Prince of Persia: The Sands of Time Remake

  1. #81 SP
    Senior Member dark18's Avatar
    Stilul cartoonish a fost folosit si la Prince of Persia reboot. Mai nou este si la Immortal.
    Se vede ca a fost realizat de Ubisoft India. Are un vibe oriental, iar personajele seamănă cu cele din India sau chiar Iran.

  2. #82 SP
    Manager paul's Avatar
    Explicatiile celor doua studiouri din India ce lucreaza la joc:
    Quote Originally Posted by The Mako Reactor
    [...] “Obviously when you touch such an iconic game our main challenge as a team for production was to actually provide the right feeling of the gameplay for Prince of Persia because it is such an iconic game,” says Pierre Sylvain-Gires, Game Director. “The character is not moving like Bayek is moving in Assassin’s Creed [Origins] or other different characters. It’s very unique. According to the acrobatics, the velocity of the Prince and really wanted to respect the brand for the fan and the player to understand why Prince of Persia: The Sands of Time [the 2003 original] was the first game of its genre and actually create a new trend for the gaming industry.”

    Movement and momentum aside, Prince of Persia: The Sands of Time featured time bending mechanics like slow motion and rewind. Sylvain-Gires describes how translating these core gameplay mechanics posed a concern when working with the Anvil engine — it’s Ubisoft’s in-house tech that powers its Assassin’s Creed games.

    “The principle of the rewind is a headache technically,” he says. “The Anvil engine was not made at all to do rewind, to do slow motion, to do all those time manipulation. The tech approach was a challenge.”

    Another issue is the engine itself and what it was originally meant for. It powers a lot of Ubisoft titles that focus on systemic and reactive gameplay loops rather than the straightforward adventures Prince of Persia games tend to be.

    “Anvil engine is mainly for open-world games,” says Senior Producer Annu Koul. “The game we have is a short, linear game and not an open-world game so there are many challenges we have to be wary of.”

    “At the same time the main challenge was to create a game where we had to play on the nostalgia and we have to give it the modern twist,” she says.“Keeping this balance intact is important.”

    Why does Prince of Persia: The Sands of Time Remake look like that?
    When pressed further on the reception to the games visuals, the team explained it was a stylistic choice.

    “If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story,” says Sylvain-Gires. “The narration, the 40 different levels you have to go through to finish the game are an immersion into the Thief of Baghdad and all these magical environments. So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake.”

    Essentially it appears to be an attempt at having a different aesthetic sensibility versus most console and PC games on the market all while drawing from the well of inspiration known to many a Prince of Persia fan — One Thousand and One Nights. That made us wonder if there was any oversight from Ubisoft’s other studios given the legacy of the Prince of Persia IP.

    “It’s completely led by Ubisoft Pune and Mumbai,” says Production Director Sashi Menon. “The advantage of working in a company like Ubisoft is we have a lot of support from experts around the studio and that’s something we always leveraged upon. But the development is completely led from here.”

    We pressed further if this visual approach is a result of a constraint in terms of budget or timelines, the usual culprits for games turning out the way they are. This does not seem to be the case.

    “No it was not a problem of timeline or budget,” says Syed Abbas, Deputy Managing Director. “For us at Ubisoft quality is of the utmost importance and this is something that we have kept in mind from the start. The project has been in development for the last two and a half years. We have had at peak 170 members working on this project and not to mention other investments in infrastructure and set up to make a modern game. No there have not been any cutback in budget or timeline for the game.” [...]
    Ubisoft India Explains Why Prince of Persia: The Sands of Time Remake Looks the Way It Does • The Mako Reactor

  3. #83 SP
    Member KurtKnispel's Avatar
    E clar. Dacă nu s-a implicat serios niciun studio vestic, e firesc să arate în halul ăsta. Să sperăm că pot remedia cât mai mult din aspectele criticate până la lansare.

  4. #84 SP
    Senior Member Espiritus's Avatar
    The project has been in development for the last two and a half years. We have had at peak 170 members working on this project and not to mention other investments in infrastructure and set up to make a modern game.
    Pe principiul "it's not a bug, it's a feature".
    By the way, asa arata un joc dupa 2 ani si jumatate de development cu o singura persoana:

  5. #85 SP
    Why so serious ? razvanrazy's Avatar
    Pai aia in interviu vorbesc prostii - sunt ca roboteii aia de la call center care orice ii intrebi, ei repeta placa lor - si e firesc...sunt indieni. Asa stiu ei sa reactioneze si au aceleasi raspunsuri standard si efectiv nu-i poti scoate din bula lor.

    Nu se plange nimeni (cred) de stilul jocului, mai cartoonish, mai dreamy sau cum e el. Ci de calitatea grafica overall, de polygon count, de calitatea texturilor, de lipsa efectelor "la zi", samd.
    Daca Anvil nu se descurca, puteau trece la Snowdrop sau alt engine capabil de la Ubisoft.

  6. #86 SP
    Manager paul's Avatar

  7. #87 SP
    Member KurtKnispel's Avatar
    Jocul o sa aiba setari de dificultate.
    The priority for Ubisoft is to allow any player to play the game, we implemented many things for accessibility but also level of difficulties that were not there in the original game,” reveals Pierre Sylvain-Gires, Game Director. “The level of difficulty that we had even in Prince of Persia: Warrior Within was not there in [the original] Sands of Time, and now you can actually select different difficulty levels to ensure every player will be able to enjoy the game till the end.
    https://themakoreactor.com/features/...terview/16858/

  8. #88 SP
    Member KurtKnispel's Avatar
    According to the Microsoft Store, Prince of Persia The Sands of Time: Remake will actually include 3 titles: a reimagined original, 1989's Prince of Persia, and also 1993's Prince of Persia 2: The Shadow and the Flame.
    https://gameplaymechanix.com/2020/10...and-the-flame/

  9. #89 SP
    Manager paul's Avatar
    Amanat pentru 18 Martie 2021.
    Postare, scoasa intre timp, a Ubisoft Cehia:
    Greetings, Prince of Persia fans! During our Ubisoft Forward digital conference, we proudly announced Prince's return from Prince of Persia: The Sands of Time Remake. We are excited to be able to put this game in your hands again as we retell the story of Prince and Farah in the amazing 11th century Persia. However, 2020 was a year like no other. Today we would like to inform you that we need more time to complete the game. With that, the release date of Prince of Persia: The Sands of Time Remake has been moved to March 18, 2021. We believe this is the right decision to ensure we deliver a game you like. Thank you for your patience and continued support of the Prince of Persia, and we hope you remain safe and healthy during this holiday season. Developer team
    https://www.facebook.com/UbisoftCZSK...03107363960652

  10. #90 SP
    Senior Member dronology's Avatar
    Ubisoft's Prince of Persia: The Sands of Time remake has been delayed to an unspecified date in the future. It was previously slated to launch in March. This is the game's second public delay, as the game was originally slated to arrive in January.

    "Since announcing Prince of Persia: The Sands of Time Remake in September, we saw an outpouring of feedback from you on this beloved franchise," reads a line from the developer's announcement of the delay. "It is your passion and support that is driving our development teams to make the best game possible. We that said, we have made the decision to shift the release for Prince of Persia: The Sands of Time Remake to a later date. This extra development time will enable our teams to deliver a remake that feels fresh while remaining faithful to the original."

    "We understand the update might come as a surprise and we will continue to keep you posted on progress of Prince of Persia: The Sands of Time Remake. In the meantime, we want to thank you all for your ongoing support."
    https://www.gamespot.com/articles/pr.../1100-6487180/

  11. #91 SP
    Why so serious ? razvanrazy's Avatar
    Foarte bine procedeaza Ubi in ultima vreme cu toate amanarile astea

  12. #92 SP
    Teo
    Senior Member Teo's Avatar
    Cauti in Google: Prince of Persia Remake

    Primul link este cel oficial de la Ubisoft, https://www.ubisoft.com/en-gb/game/p...of-time-remake

    Data de lansare: 18 martie 2021

    Imi e greu sa gasesc ceva in lumea gamingului mai jenant decat Ubisoft. Gasesti informatia ca a fost amanat pe orice site minuscul de gaming, numai ei au omis sa mai faca vreo modificare, atat de mult le pasa.
    Attached Images Attached Images prince-persia.jpg

  13. #93 SP
    Manager paul's Avatar
    Avem Ubisoft Forward pe 12 iunie, probabil atunci vin cu noua data de lansare.

  14. #94 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by GameRant
    During the conference call, Ubisoft confirmed that it is still working on the Prince of Persia: The Sands of Time Remake, and even went so far as to set a sort of deadline for itself. If all goes according to plan, the game will be released before the end of this fiscal year, meaning fans can expect to see it out before April 2022. That gives Ubisoft a lot of wiggle room to polish the game without committing to a specific release date, but still provides fans with a closer approximation of when it will release.
    Prince of Persia: Sands of Time Remake Gets New Release Window

  15. #95 SP
    Teo
    Senior Member Teo's Avatar

    Vom avea vesti noi in curand!

  16. #96 SP
    Manager paul's Avatar
    Nu va fi la Ubisoft Forward, se lanseaza in 2022:
    Attached Images Attached Images e3si0y4weac3zpw.jpg

  17. #97 SP
    Why so serious ? razvanrazy's Avatar

    Prince of Persia: The Sands of Time Remake

    Cel mai probabil au aruncat tot ce au aratat si aveau, dupa feedback-ul primit si au luat-o de la 0 cu acest remake.

  18. #98 SP
    Member ConuGeo's Avatar
    O decizie inteleapta era pacat de joc sa primeasca un asa remake, doar cu numele.

  19. #99 SP
    Senior Member dark18's Avatar
    Probabil se va lansa in primavara sau in toamna anului 2022. Dar pana atunci, e un timp bun sa reiau seria la jucat pentru a nu stiu cata oara... Dar, totusi, nu ma poti desparti de serie. A ramas acolo in amintire mele cele mai frumoase din copilarie. Tin minte ca la primul meu PC prin 2004, am jucat Sands of Time de 3 ori, eram hipnotizat de fiecare data.

  20. #100 SP
    Manager paul's Avatar
    Jocul e in development, ne reasigura Ubisoft:
    Attached Images Attached Images fczbmolx0awnfdl.jpg

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