Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 33

Thread: The Medium

  1. #1 SP
    Senior Member dark18's Avatar

    The Medium

    Attached Images Attached Images themedium-keyart-hd.jpg

  2. #2 SP
    Why so serious ? razvanrazy's Avatar
    Asta arata chiar ok dpdv gameplay (partea de final) dar CGI-ul...meh. Sa vedemce influente are si ce fel de joc este overall.

  3. #3 SP
    Member lukecelmare's Avatar
    Cateva detalii noi .

    Va fi doar pe Series X nu si pe One .

    Bloober Team also confirmed that there are no plans to release The Medium on current-generation consoles. The reason being that the game utilizes gameplay mechanics that can only be “realized” on next-generation hardware. The developer categorically noted that The Medium wouldn’t be the same on current-generation platforms and once the public gets to see the game for themselves, they will understand just how The Medium makes full use of Xbox Series X.

    https://segmentnext.com/2020/06/16/t...ium-interview/

    Sent from my moto g(7) power using Tapatalk

  4. #4 SP
    Manager paul's Avatar
    Quote Originally Posted by WCCFTech
    Xbox Series X will have not one but two games made by Bloober Team as a launch title: Observer System Redux and The Medium.

    The latter is a new and interesting game that, much like Ratchet & Clank: Rift Apart, will see the protagonist able to seamlessly transition between different realities without the need for any loading.

    In an interview published on the latest EDGE magazine (August 2020, issue 347), the developers explained that the Xbox Series X hardware has empowered to finally go forward with the concept of The Medium, which has been gestating for quite some time.

    Jacek Zieba (producer):

    The biggest issue was tech, how we can do the things we want to do, and for the current gen we started developing the game with some ideas as a base. But then we thought, 'Okay, this generation is not going to handle it.' Then Xbox Series X came in and it was like, 'Maybe that will work'. We don't feel there are many boundaries now. With the SSD, when you transition between worlds, there is no loading time - you are there, transitioned. No loading times means better immersion.

    Wojciech Piejko (lead game designer):

    Xbox Series X has resolved many of the problems with the current generation that we had. We were able to deliver on the current gen, but it would not be the same game, the vision would not be fulfilled.

    Jacek Zieba:

    We don't want to take any prisoners. We want to create the game as we see it, and we think the next generation will be the perfect place for it.

    The Medium is due to launch in 'Holiday 2020' on both Xbox Series X and PC (Steam).

    Become a medium living in two different worlds: the real one and the spirit one. Haunted by the vision of a child’s murder, you travel to an abandoned hotel resort, which many years ago became the stage of an unthinkable tragedy. There you begin your search for difficult answers.

    As a medium with access to both worlds, you have a wider perspective and can see more clearly that there’s no one simple truth to what others perceive. Nothing is what it seems, everything has another side.

    The Medium features a “dual” soundtrack by Bloober Team’s Arkadiusz Reikowski and legendary composer Akira Yamaoka of Silent Hill fame.
    Xbox Series X Has Resolved Many of the Issues with Current-Gen, Says Bloober Team

  5. #5 SP
    Manager paul's Avatar

    Quote Originally Posted by Xbox Wire
    Inside Xbox Series X Optimized: The Medium

    When it launches this holiday, Xbox Series X will be the most powerful console the world has ever seen.

    One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X, both for new titles built natively using the Xbox Series X development environment as well as previously released titles that have been rebuilt specifically for the console. In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X and what that means for the future of gaming. Today, we’ll be chatting with Jacek Zięba, Producer at Bloober Team about optimizing The Medium for Xbox Series X.

    Q: “What excites you most about developing and bringing The Medium to life on next-generation hardware?”

    A: The simple answer is that thanks to the next-generation hardware, we can realize our vision for The Medium at all. Of course, theoretically, you could rescope any game idea, but in our case it would mean completely changing the core game features.

    Thanks to the power of Xbox Series X, we can develop the game the way we have always envisioned it. I’m not talking only about graphics, although certainly it helps create an immersive and disturbing atmosphere, but also about gameplay.

    Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of The Medium?

    A: The SSD and how it allows for no noticeable loading times is certainly a big deal for us. Thanks to it, you can create a more cinematic and atmospheric experience, and keep the player immersed in the game – with no immersion-breaking loading screens.

    Also, the sheer power of the CPU and GPU lets you go a bit crazy with your gameplay ideas, and we believe the new hardware will quickly change how games are being designed.

    Q: How will these enhancements impact a player’s experience with The Medium?

    A: We’re putting a lot of effort into creating a heavy, disturbing atmosphere in the game. We’re using a variety of means to immerse the player into both our worlds, including music and environment, and thanks to no loading screens these methods are so much more effective. Before, it was a bit of an uphill battle to keep the game immersive and cinematic despite obvious breaks, and now the next generation simply makes that problem go away.

    Q: Why did your development team choose to focus on 4K resolution and DirectX Raytracing as enhancement areas for The Medium?

    A: These are the features that fits our game and its genre the best. The 4K resolution helps us showcase the art style and environment of the real and the spirit world, while Ray-tracing will add to the atmosphere of the game. In other words, these features make the game’s strengths shine even brighter.

    Q: How do you expect fans of The Medium will respond to playing it on Xbox Series X with these enhancements?

    A: I hope they will love it 🙂 Unlike many cross-gen titles revealed so far, The Medium is a next-gen only game. We don’t have any porting plans for current-gen consoles, so the Xbox Series X will offer the experience we always meant for the game.

    Q: What is it like developing on Xbox Series X?

    A: It’s really exciting to be one of the first studios developing for Xbox Series X. This is truly a great piece of hardware, one that enables us to realize our vision of the game without compromises. I can’t wait for the fans to see what the console is really capable of.

    Q: Which enhancement were you most excited about to explore leveraging for The Medium on Xbox Series X?

    A: We’re heavily using the CPU and GPU for the interactions between the real world and the spirit world. We have still much to reveal about The Medium, including one of our core gameplay features. The marketing team will kill me if I say too much too soon, but we’re using the extra power to really push what’s possible gameplay-wise on the next generation, and I simply can’t wait for players’ reactions.

    Q: What does Xbox Series X/next-generation development enable in current or future projects that you could not have achieved with the current generation of consoles?

    A: As in the example with loading times, the next generation removes obstacles that until now consumed development time and resources. Now developers can devote more attention to creative gameplay. I also strongly believe that as we see more games developed specifically for the new generation, genuine breakthroughs and innovations will shortly follow.
    Inside Xbox Series X Optimized: The Medium - Xbox Wire

  6. #6 SP
    Manager paul's Avatar

  7. #7 SP
    Why so serious ? razvanrazy's Avatar
    In continuare arata interesant si sunt curios daca vom juca doar dintr-o perspectiva, schimband intre lumi oricand vrem, sau putem juca asa cu ecranul impartit in 2 - ceea ce mi s-ar parea ciudat, dar altfel nu-mi pot explica de ce au zis ca randeaza ambele lumi simultan.

  8. #8 SP
    Member lukecelmare's Avatar


    Ar trebui mutat pe sectiunea Xbox

  9. #9 SP
    Why so serious ? razvanrazy's Avatar
    Oh...wow. Parea un cu totul alt gen de joc...

  10. #10 SP
    Manager paul's Avatar
    Quote Originally Posted by lukecelmare View Post
    Ar trebui mutat pe sectiunea Xbox
    Il asteptam pe MonkY sa faca ariile noi pentru next-gen si atunci se muta care unde trebuie.
    Quote Originally Posted by razvanrazy View Post
    Oh...wow. Parea un cu totul alt gen de joc...
    Cum adica? E ca in trailer.

  11. #11 SP
    Why so serious ? razvanrazy's Avatar

    The Medium

    Parea ceva mai action/horror. Din ce am vazut acum pare ceva mai adventure horror, un fel de Resident Evil primele sau Alone in the Dark, cu camere fixe si mici puzzles.
    Un fel de point and click adventure cu elemente horror, ca sa zic asa.

  12. #12 SP
    Manager paul's Avatar
    Gameplay de indie. Cand laudau tehnologia din Series X ma gandeam ca poate e ceva mai interesant.

  13. #13 SP
    Manager paul's Avatar
    The Medium - Behind the scenes - Gamescom 2020:

    Troy Baker gameplay interview:

  14. #14 SP
    Manager paul's Avatar
    Story trailer:

  15. #15 SP
    Manager paul's Avatar
    10 decembrie:

  16. #16 SP
    Manager paul's Avatar
    Amanat pentru 28 ianuarie 2021:
    Attached Images Attached Images emj3ny2x0amalba.jpg

  17. #17 SP
    Manager paul's Avatar

  18. #18 SP
    Why so serious ? razvanrazy's Avatar
    Wth is this?


    Arata oribil, pare ca se controleaza oribil din cauza camerelor fixe, lip sync slab iar cand se imparte ecranul in 2, unu din ele merge in frame-uri desi nu e cine stie ce scena incarcata/demanding.
    Cand fuge si se ascunde de ala, isi tine mainile la gura ca sa nu faca galagie, dar lanterna ii palpaie in ultimul hal si inamicul nu vede nimic

    Sunt curios cati il vor descarca chiar si gratis, din game pass

  19. #19 SP
    Senior Member kragod's Avatar
    Eu sunt unul din ei.

  20. #20 SP
    Why so serious ? razvanrazy's Avatar
    Analiza DF:

Your post count prohibits you from posting new replies in this forum!
Users with less than 1 posts cannot reply to threads here. Your post count is currently . You need to post first in the Intro thread.
Page 1 of 2 1 2 LastLast

Similar Threads

  1. Replies: 0 Last Post: 18-02-2015, 12:52
  2. Replies: 0 Last Post: 07-11-2014, 07:48
  3. Replies: 0 Last Post: 13-05-2012, 19:59
  4. Replies: 0 Last Post: 03-12-2011, 09:54
  5. Replies: 0 Last Post: 23-11-2011, 21:30

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts