Single post: Watch Dogs ruleaza in 900p pe PS4 si 792p pe Xbox One

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    Admin MonkY's Avatar

    Watch Dogs ruleaza in 900p pe PS4 si 792p pe Xbox One

    Imi pare rau ca sunt nevoit sa va aduc stiri proaste, dar trebuie sa fim corecti si sa informam gamerii. Dupa ce Sony ne-a anuntat acum doar doua zile intr-un post oficial ca numai pe PlayStation 4 veti putea juca Watch Dogs in 1080p si la 60FPS, iata ca pe blog-ul oficial al celor de la Ubisoft apare o informatie care dezminte complet acest lucru. Mai exact mult asteptatul Watch Dogs (care se doreste a fi un competitor serios pentru GTA V) va rula in 900p pe PlayStation 4 si 792p pe Xbox One. Ambele cu lock la 30FPS, desigur.

    A nu se intelege gresit... pentru mine rezolutia in multe cazuri e irelevanta, si am dat de fiecare data exemplul lui Ryse pe Xbox One, care in 900p arata impecabil, insa nu mi se pare corect cand cineva dezinformeaza doar pentru a-si face reclama. Nu stiu daca ar trebui taxati cei de la Ubisoft pentru asta (la urma urmei jocul a fost amanat tocmai pentru ca nu se ridica la standardele cerute), dar cineva de la Sony ar trebui cu siguranta sa-si dea demisia.

    Ce credeti despre toata nebunia asta? Pe mine acest lucru nu ma va face sa renunt la pre-order, insa nu pot spune ca nu a lasat un gust amar. Mai ales dupa ce am vazut cat de bine arata si ruleaza Infamous in 1080p...

    Puteti citi articolul complet pe site-ul oficial Ubisoft: What Makes Watch Dogs a True Next-Gen Game - UbiBlog - Ubisoft®. Iar postul oficial al celor de la Sony il puteti gasi aici.
    The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. “Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”
    Attached Images Attached Images watch_dogs_900p.jpg