The community surrounding Brink dwindled into nothing upon the game’s release, and it subsequently flopped. In the end, Brink was just too incomplete and unpolished. Had the game been given extra time to bake, the sales figures would have been much sweeter. There’s neither the fan base nor the general interest in seeing a sequel and the game’s legacy stands as a reminder that Bethesda’s publishing instincts are less savvy than their developing ones.

NIMENI!