Final Fantasy XV: Episode Duscae – Tons of Info Shared on Gameplay, World and Much More | DualShockers

During the Active Time Report Page 4.0 broadcast, Game Director Hajime Tabata gave quite a lot of information about the Episode Duscae demo, which will be released on March 17th alongside Type-0 HD.
  • Having Noctis warp around, block and evade costs MP.
  • You can select weapon abilities with the D-pad.
  • The title screen changes according to real world time between day and night.
  • Noctis can’t go very far into the water in the demo, but he will be able to go further in the final game.
  • The AI reacts according to Noctis’ movements. When he changes speed, his party will too. They also react automatically to the situation.
  • A red “Encounter Gauge” appears when enemies are close, and battle starts. At that point the marker disappears.
  • Not all monsters are hostile, but they will defend themselves if attacked.
  • Depleting MP when Noctis dodges is shown by a blue effect.
  • Enemies will come in a wide variety of sizes.
  • When you camp your party grows closer, making new party attacks available.
  • “Rush” weapons can unleash continuous attacks.
  • You can change weapons while in battle via the menu.
  • Yellow markers indicate a quest’s destination.
  • One of the big bosses in the demo is “Behemoth Smoke Eye.” You can find his footprints, giving clues to his location.
  • The demo’s main goal is to gather money to get Noctis’ car fixed. Killing Behemoth gives a large monetary reward.
  • Companions will call Noctis over when they see an interesting spot.
  • It’s more dangerous at night than during the day.
  • Poison is indicated by a red effect.
  • Food cooked by Ignis at camping spots gives beneficial effects. They include focus and speed bonuses.
  • After you receive your buffs, you can level up if you earned enough experience.
  • You can fast travel between camping spots.
  • If you move to higher ground, you can be safer from enemies without ranged attacks and earn yourself some time to regain MP.
  • When your HP reaches zero, you don’t die immediately. You can be healed by your partners before the red gauge runs out. If it does run out, Noctis dies.
  • The demo won’t run at full 1080p/30FPS, but that remains the target for the full game.
  • The map of the full game is 10-20 times bigger than that of the demo.
  • The demo will not have the weather system implemented. That’s because weather effects won’t be completed in time. Those effects will include wet grass that will dry up when the rain stops.
  • Noctis has his phantom sword in the demo. The number of swords will vary, and they will surround the character. There will also be normal weapons. You have to actually find the phantom swords during gameplay.
  • Party attacks are really powerful, but there aren’t many in the demo, as they’re based on party progression.
  • When you finish the main story of the demo, that’s not the end. There are more tasks unlocked afterwards, and you can continue looking for phantom swords.
  • Data won’t transfer to the final version, but your save data might have an effect in the complete game.
  • Adamantoise won’t appear in the demo. It will be in the full game.
  • The ending of the demo will include story elements.
  • The game itself is 60% complete now. Some elements are further along than others.
  • Next week there will be another presentation from London.
Final Fantasy XV: Episode Duscae demo special reveal live stream - full report - Gematsu

Square Enix gave a full rundown of the Final Fantasy XV: Episode Duscae demo included with early copies of Final Fantasy Type-0 HD during a special reveal live stream this morning.

The broadcast featured Final Fantasy XV director Hajime Tabata, among a trio of other developers playing a live version of the demo on PlayStation 4.

Get all the new information below.

Three-Hour Demo

Players won’t be able to drive the car in the Episode Duscae demo (the “Drive” option is grayed out in the Travel Menu). Exploration will be done on foot.

In the final version, there are times when you aren’t able to drive, but in the demo it’s cut. Tabata explains that in the demo, the car is being worked on, and the gang is trying to get money to pay for the repairs.

The demo has an ending, which will take about three hours to reach.

In addition to first-print retail copies of Final Fantasy Type-0 HD, the demo will also be included with the digital version (priced at 6,100 yen in Japan). The demo will be included with digital purchases made within the first two months of release.

Controls

The demo uses the following control scheme (in cases where multiple inputs are listed, it is “PlayStation 4 / Xbox One”):
  • Camera - Right stick
  • Movement - Left stick
  • Jump - X button / A button
  • Dash (Free run) - L3 button / Left stick button
  • Attack - Square button / X button
  • Combos - Continue holding down the attack button
  • Shift (Warp) and Shift Break - Circle button / B button – Warp towards the locked-on enemy and attack. This consumes MP.
  • Guard - L1 button / LB button – Avoid normal enemy attacks at the cost of MP. It’s a matter of timing. The blue light that shines when you evade is the MP being spent.
  • Ability - Triangle button / Y button – Each weapon has its own pre-set abilities. By using the X button / A button and left and right sticks, you can change the ability at any time without stopping the attack. MP is consumed when using abilities.
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Cum am precizat in postarea anterioara :
P.S. O mica sugestie : titlul thread-ului ar trebui sa fie Final Fantasy XV si atat. Versus XIII e "dead and buried". Multumesc.