Single post: Data de lansare pentru Dark Souls III a fost anuntata

  1. #1 SP
    OEE
    VIP Member OEE's Avatar

    Data de lansare pentru Dark Souls III a fost anuntata

    Ultimul anunt legat de jocuri din cadrul conferintei Sony de la Tokyo Game Show 2015 a fost legat de Dark Souls 3. Ultima iteratie a seriei si al 5-lea Souls game urmeaza a fi lansat global pe data de 24 martie 2016. Tot cu aceasta ocazie am primit si un scurt gameplay montage. Mai multe informatii urmand sa apara lunile urmatoare. Intr-un interviu acordat recent pentru Game Informer, Hidetaka Miyazaki a anuntat noi detalii despre joc care le puteti citi in detaliu mai jos. Enjoy and prepare to Praise the Sun!

    Speaking to Game Informer, Miyazaki explained that Dark Souls 3 will allow players to fast travel from the start, similar to the way it worked in Dark Souls 2. Also like the second game, Dark Souls 3 will let players reallocate their stats so they can easily experiment with new builds or undo unwanted leveling choices. Miyazaki isn't sure if this will be done via an item similar to Dark Souls 2's Soul Vessel, but assures, "there will be a method for players to re-assign souls."

    Summoning and invading players will remain the same as it was in the first two Dark Souls games, with matchmaking based on soul level rather than soul memory. The one major difference Miyazaki mentions is that the ability to invade won't be limited to consumable items like the Cracked Red Eye Orbs.

    The major change coming to magic is the switch to an MP bar more akin to Demon's Souls rather than the limited spell charges in previous Dark Souls games, where magic could only be cast a certain amount of times before requiring replenishment at a bonfire.

    "By changing the magic management system to an MP scheme, options and freedom of utilization should increase," Miyazaki told Game Informer. "This way we can better clarify the differences in managing items and magic."

    Miyazaki also spoke about the way magic in Dark Souls 3 will be more than just "the same type of spells with different attributes," but instead feature "specific characteristics that can enhance the players' play styles and strategies."

    As for weapon durability, the Dark Souls 3 team is also trying to find a balance between how rarely weapons broke in the first Dark Souls and how frequently they broke in Dark Souls 2.

    Finally: illusory walls. Dark Souls 3 will see the return of the illusory walls used in the first Dark Souls, which were used to hide away everything from treasure chests to entire rooms or levels. Like the first game, these walls will need to be attacked with a weapon in order to unlock.

    "I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows," said Miyazaki. "I want to implement this sort of surprise discovery in a natural way when playing the game.
    Attached Images Attached Images dark-souls-3.jpg