Single post: XCOM 2 aterizeaza pe console

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    OEE
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    XCOM 2 aterizeaza pe console

    Initial XCOM 2 a fost lansat exclusiv pe PC in data de 5 februrie 2016 iar developerii se bateau cu pumnii in piept ca nu va exista o lansare si pentru console deoarece core audience-ul lor era pe PC. Eh, se pare ca anuntul facut in 2015 nu mai este valabil deoarece pe data de 9 septembrie 2016 (6.09 pentru varianta US) jocul va fi lansat pe PlayStation 4 si Xbox One. Desi cei de la Firaxis au facut un post lacrimogen (pe care il puteti citi mai jos) cum ca ar asculta de fani si ca le era greu sa ii lase fara acest titlu, aceasta miscare se datoreaza mai mult ca sigur vanzarilor destul de slabe ale jocului. Surprinzator, sau poate nu, jocul a avut o saptamana de lansare foarte buna, vanzand 500k exemplare, dar in prezent numarul de jucatori care detin acest joc se situeaza in jurul cifrei de 800k dupa aproape jumatate de an. (hmm, oare de ce?) Personal, in ciuda BS-ului de anul trecut, eu chiar ma bucur ca jocul ajunge si pe console deoarece am fost mereu un fan al seriei XCOM. In incheiere va las cu teaserul si cuvintele developerilor.


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    Just over a year ago, XCOM 2 was announced. To the Firaxis team it was the most exciting day in 2015. We would share the good news with the gaming world that the underdog Game of the Year title (2012’s XCOM: Enemy Unknown) would receive a full-fledged, bona fide sequel. It had become a reality because of the incredible support from our growing XCOM community. We wanted to make the players proud again. All was right… well, almost.

    On that day one year ago, and in interviews thereafter, you may have heard a member of the team say, “XCOM 2 is not coming out for consoles.” Somewhere, a DualShock 4 vibration motor stopped working whenever that answer was given.

    Every forum post, passionate tweet, Facebook message, and letter about getting XCOM 2 on console was heard loud and clear. We have diehard console-focused fans who let us know in every way possible they wanted to play the game, too. That’s dedication we wouldn’t ignore.

    So we’re thrilled to finally fulfill one of the game’s top requests: XCOM 2 will be available for your PlayStation 4 library on 9th September 2016 internationally.

    To create the sequel our fans deserved, we needed to continue pushing an under-represented genre with bold design decisions. Improving and innovating the game’s core systems without losing time to implement new changes across multiple platforms meant we could focus on the top priority: gameplay.

    We’re incredibly proud of our team and how the game turned out on PC. We know existing XCOM 2 players had a great time with it and we can’t wait to hear what our amazing (and patient) console fans say.

    If you were someone so bummed out by the PC-only news that you ignored the coverage of XCOM 2, let’s catch you up on what you’re getting. You play as the Commander of an underground resistance group dedicated to taking back the Earth from its alien occupiers.

    If you played XCOM: Enemy Unknown or Enemy Within, we’re sorry to be the bearer of bad news, but Earth lost the war. This sets up the unique narrative stage that ties directly into the sequel’s new innovative design of stacking massive odds against the player- and seeing if you can figure out how to overcome them.

    XCOM 2 is a behemoth of a game. From a high-level, our open-ended strategy layer offers up interesting player choices that can only be made with the help of your new flying headquarters. Then, you’ll get your soldiers’ hands dirty in the tactical game’s new procedural maps and gameplay, ensuring an unpredictable setting and challenge every mission.

    To complement the procedural nature of the game, the visual fidelity has come on in leaps and bounds, allowing for dynamic lighting, weather and time of day. And of course, the basis for an XCOM experience is rooted in meaningful, fun challenges and consequences, which are still fully intact (trust me).

    Additionally, when we were working on the PC version, we received extra help from our friends at The Workshop. They hopped into the game and started squashing bugs and other issues alongside our team. So it made sense to have The Workshop handle the move from PC to console, and ensure that XCOM is in good hands.

    Both of us have been console gamers all our lives, with countless memories from our collective treasured console libraries. The best games have something new to offer, with a little bit of “soul” embedded in the software itself. That soul is a direct result from a team that cares deeply about a project, and puts in extraordinary effort to give you something you, in turn, will love.

    On behalf of our entire team, it is an honour and pleasure to finally bring XCOM 2 to PlayStation 4 on 9th September 2016 internationally. Good luck, Commander.


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