Single post: No Man's Sky 2

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    No Man's Sky 2

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    No Man’s Sky 2 announced, Peter Molyneux on board | Save Or Quit

    Our objective for No Man’s Sky 2 is to capitalize on the success of the first game and expand on what worked. Expect a bigger galaxy to explore, we had 18 quintillion planets, now bumped up to 36 quintillion. We noticed that by adding the huge dinosaurs, those that you could see in the original trailer for No Man’s Sky, we could actually create a whole new range of possible animal shapes to the game. There will be 80 new resources to collect and craft, and 30 new ships to buy.

    I realize that the biggest disappointment in the first game was the lack of multi-player, so rest assured that this time we are going to make it crazy and memorable. We got inspiration from all the Battle Royale games with permanent death: in No Man’s Sky 2, the players all start at the edge of the galaxy and need to make their way to the center. If one player kills another, that player loses their ship and resources, and is sent back to the edge of the galaxy where they can start over. We believe that this is going to be a lot of fun!

    And you know what? Mystery has always been the most important part of No Man’s Sky‘s pedigree. We want to make sure that once again, reaching the center of the galaxy is an intriguing aim that should motivate the player. But we wanted something a bit different from last time, so we got the master to help us: Peter Molyneux himself (Goddus, Curiosity)! He designed the new mystery, and the first person to reach the center of the galaxy will receive something truly special!
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