Zvon: jocul se lanseaza doar cu single-player, multiplayer vine mai tarziu.
11:53

Daca luam in considerare si asta, e posibil:
Quote Originally Posted by IGN
[...] "With Halo Infinite, we are also committed to building the game in partnership with our community but given the unprecedented challenges of this year, we’re not quite where we expected to be in terms of broader public flighting," Lee's statement reads. "While not the full program we had envisioned, we have been working very closely with the community on nearly every facet of the project." [...]
Halo Infinite's Planned Public Beta Testing May Not Happen - IGN

Quote Originally Posted by 343 Industries
[...] This demo is the culmination of years of work from hundreds of passionate developers across 343 Industries so I want to start by thanking each and every one of them. [...]

Halo Infinite has been built entirely on our new Slipspace Engine, which was designed from the ground up to serve as the foundation for the future of the franchise. The technical enhancements of the Slipspace Engine are too extensive to truly get into here, but one callout is how we are now able to pack in 10 times the processing per pixel, creating the most visually rich game we’ve ever made to go with the most open and expansive environment to appear in a Halo game. That’s just the start though, as Xbox Velocity Architecture brings near instant loading, Smart Delivery will pull the optimal version for your device, and we will be running campaign at 60FPS with up to 4K resolution. We are also designing Halo Infinite to grow and evolve over time so we can continue to deliver experiences to our players well beyond launch. This is the most technically advanced Halo game ever created, paired with the most powerful console on the planet, allowing us to create the most vivid and immersive way to experience our universe. [...]

When we first revealed Halo Infinite back in 2018, I spoke of our ambitions to kick off an early flighting program to bring the community along on our development journey. The Halo Insider program and public flights have been instrumental in bringing the titles in Halo: The Master Chief Collection to PC, providing critical feedback and input to help shape the best possible experience. With Halo Infinite, we are also committed to building the game in partnership with our community but given the unprecedented challenges of this year, we’re not quite where we expected to be in terms of broader public flighting.

While not the full program we had envisioned, we have been working very closely with the community on nearly every facet of the project. From the earliest planning where we focused on broad feedback around art style and story to actual hands-on playtesting and focus feedback with confidential groups of community representatives over the past two years, Halo Infinite is being created in partnership with the community. The team is still working and assessing options for broader hands-on opportunities before launch and we'll share an update when we can, but this process doesn’t stop with launch. In fact, in many ways, feedback and community flighting will be even more important after launch as we partner together to continually evolve and update the game into the future. [...]
Campaign Evolved | Halo Infinite | Halo - Official Site

---------- Post added 24-07-2020 at 21:37 ----------

Ei spun ca e fals zvonul, dar e posibil sa fie free-to-play:
Quote Originally Posted by Windows Central
[...] This wasn't the end of the worried whispers though, as a comment from Brad Sams indicated that Halo Infinite might ship without its multiplayer. 343 Industries community director Brian Jarrard quickly stepped in to explain this rumor wasn't true, replying to a (now-deleted) Tweet about the rumor. [...]

We've previously reported that the multiplayer for Halo Infinite might be free-to-play, in the same vein as Call of Duty: Warzone being available without buying Call of Duty: Modern Warfare. If so, it's possible that the campaign and multiplayer could use seperate clients but they are intended to ship alongside each other. [...]
Fable is not an MMO and Halo Infinite's multiplayer is not being delayed | Windows Central