NVIDIA GeForce RTX3080 may have trouble with Godfall in 4K/Ultra, requires 12GB VRAM according to devs


AMD has released a new video for Godfall in which Counterplay Games details its key tech features. And, according to the developers, Godfall will require 12GB of VRAM in 4K/Ultra in order to play smoothly.

Now as you all know, the NVIDIA GeForce RTX3080 comes with 10GB of VRAM. NVIDIA has stated that this amount of VRAM is enough for both current-gen and next-gen games. Thus, it will be interesting to see whether the RTX3080 will hit any VRAM limitations in Godfall at 4K/Ultra.

Counterplay Games will be using DXR – via DirectX 12 Ultimate – in order to add support for Ray Tracing. The team will be using Ray Tracing in order to enhance the game’s shadows. This will be the only thing that will be improved via RT, so don’t expect better Reflections, Ambient Occlusion or Global Illumination effects.

Godfall will also support AMD’s Infinity Cache, as well as Variable Rate Shading. It will also support FidelityFX Sharpening on all GPUs. PC gamers can use this technique in order to sharpen the game’s graphics (which may be blurry due to the TAA tech that Godfall will be using).

https://www.dsogaming.com/news/nvidi...tra-12gb-vram/

Nu este legat de console, dar mi s-a parut amuzant cum acest joc pe care nu il consider deloc ca fiind aratos, in adevaratul sens al cuvantului, ar putea face nazuri pe un 3080. Optimizare proasta ca sa dea bine AMD in teste? Cine stie...

Concluzia este ca putem sa asteptam linistiti urmatoarele placi de la nVidia, TI-uri si toate cele cu mai mult VRAM. Nici daca nu am vrea sa asteptam, tot nu am putea, ca nu este stoc suficient