Single post: PS5 vs Series X - perfomante in jocurile multiplatform

  1. #3 SP
    Senior Member AndRewqp's Avatar
    o alta analiza serioasa dintre PS5 si XSX



    The versions tested were 1.002.000 on PS5 and 1.0.2.53 on Xbox Series X|S. Xbox Series X|S and the Xbox One consoles have stuttering during cutscenes unrelated to the game's frame rate. PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368.

    Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution.

    Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152. Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23.

    The stats is all you need. The PS5 version spends 97.52% of it's frames at 16.67ms compared to the XBOX Series X's 87.28 and even then PS5 still comes out on top with perf overall with significantly less tearing even....If the XSX tore as minimally as the PS5 it would drop even more frames...Resolution is on par. More analysis on the actual graphical makeup is necessary. PS5's lighting and textures seems to pop a bit more to me...
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