Single post: Tom Clancy's Ghost Recon: Breakpoint

  1. #83 SP
    Why so serious ? razvanrazy's Avatar
    Intrucat este un forum de discutii si ca sa nu poluam thread-ul celalalt, voi da quote aici:
    Quote Originally Posted by paul View Post
    Ghost Recon Breakpoint, via backward compatibility, cu next-gen update:

    Series S:
    - 1440p/30fps

    PS5:
    - Resolution mode: 1440p/30fps
    - Performance mode: 1080p/60fps

    XSX:
    - Resolution mode: 4K/30fps
    - Performance mode: 2304x1296-1440p/60fps
    - 16x anisotropic filtering

    Articolul: Ghost Recon Breakpoint doubles performance on next-gen consoles • Eurogamer.net.
    Este absolut penibil ce au facut Ubisoft aici pe PS5, dar ajung imediat si la ei.

    In primul rand, Digital Foundry
    La minutul 7:40 zice ca pe Series X este "native 4k output" si pe ecran scrie mare si clar ca este Dynamic Resolution
    Inteleg ca au ceva sponsorizari secrete de la Microsoft pentru promovare xbox, dar macar sa o faca pana la capat...
    Apoi acel "16x anisotropic filtering" nu inteleg ce cauta acolo. Asta e standard in orice joc de vreo 15 ani incoace. Nu obtii niciun fps in plus pe hardware recent daca il scazi la 8x sau 4x.
    Ei cand spun de anisotropic filtering, arata imaginea de mai jos (adica o textura de pantalon) care nu reprezinta anisotropic filtering
    Deci textura de pe jos din spatele pantalonilor (presupunand ca fix la aia se refera, dar nu au nimerit cadrul) e doar de rezolutie mai mica, asa cum ruleaza intreg jocul pe PS5.
    In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture
    Deci anisotropic filtering se foloseste doar pe jos, pe strazi. Vezi poza 2 a mea.
    Also, la PS5 e dynamic resolution, dar sta la 1440p 99% of the time... pai nu mai e nimic dinamic daca sta doar in aia

    Revenind la Ubisoft, cifrele de mai sus par sa fie artificial ajustate, eu nu reusesc sa inteleg cum pe XSS sa fie 1440/30 (cu rez dinamica, desigur) si pe ps5 sa fie la fel si nu inteleg de ce pe PS5 nu e dynamic resolution, nu suporta hardware? Sigur e ceva pus intentionat sau vreun bug. Probabil ca trebuia sa fie dinamic si sa urce up to 4k si ceva nu merge.

    Un video mult mai bun pe partea asta e asta, dupa parerea mea:

    Si cateva detalii interesante tot de la ei, desi e posibil sa nu aibe ultimul patch pe care l-au avut DF, acest video fiind facut in urma cu o luna. Nu stiu cand si daca a mai iesit vreunu de atunci.
    The latest patch optimizes the NextGen versions, the data that Ubisoft provides in the note of these platforms has changed (but I would say that it is still backwards compatible, at least on PS5).
    - In PS5 and Series X we can choose between resolution and FPS mode. Series S only has resolution mode at 1440p / 30fps.
    - According to the old patch note, PS5 will run in rescaled 4K resolution mode, but now the game does not appear to use this technique and runs at 1440p. FPS mode runs at 1080p.
    - Series X does run at native 2160p. However, the official data pointed to 1080p in FPS mode, but now it runs at 1440p in this mode.
    - Ambient occlusion is reduced in S Series and PS5 / XSX resolution modes.
    - The framerate is practically perfect on PS5, without many problems on the Xbox versions.
    - On Xbox the draw distance is higher than on PS5 in some respects. PS5 also loses a lot of greenery in FPS mode.
    - Series X in FPS mode considerably increases the quality of shadows compared to the rest.
    - PS5 has a lower quality of textures than Xbox. Series X decreases its quality in FPS mode slightly.
    Deci nu doar rezolutia e mai mica la ps5, ci si draw distance si texturile.
    Attached Images Attached Images screenshot-2021-02-23-22.08.44.png af.jpeg