NEW from me on the failure of Google Stadia:

- Missed initial sales targets by hundreds of thousands
- Tried to take on consoles rather than starting small
- To bring in games like Red Dead, Google spent astronomical sums (tens of millions *each*)

Story: Google video game unit Stadia struggled to be Googley enough - Bloomberg
Just to reiterate the absurdity of this thing: Sources say Google spent tens of millions of dollars -- the budgets of some major games -- PER Stadia port.

Publishers like Ubisoft and Take-Two were raking it in
Pay $20 million to Ubisoft to port Assassin's Creed and The Division

or

Pay $1 million to 20 small developers to each build something cool, betting that at least one of them will be a hit like Stardew Valley or Valheim

¯\_(ツ)_/¯
Jason Schreier on Twitter