Quote Originally Posted by GameSpot
Far Cry 6 will feature moments where the game transitions to a third-person perspective. In an emailed response to GameSpot, narrative director Navid Khavari wrote that there are "a few reasons" for why Far Cry 6 shifts perspectives. The change is mainly to better highlight Dani as a character, though there are gameplay ramifications too.

"In cinematics, [third-person] is something the team tried early on, and it felt surprisingly seamless," Khavari wrote. "It instantly felt like there was more of a connection to Dani's journey in the world, more of a connection to this epic story in Yara."

"Players will also be able to see their character customizations in these highly-realized story beats. In Guerrilla Camps, this is also an opportunity for players to be able to see their fully customized character, everything from their backpack to their clothes."

Khavari writes that the intended effect of seeing the interaction play out in front of you is to make Dani feel like an actual character that exists within the space you're exploring--they're "a member of the camp." As soon as you leave the camp, the camera zooms back in and returns to first-person.

The only other time that the camera shifts to third-person is when you use a Supremo backpack. As seen in the Far Cry 6 gameplay trailer, these backpacks unlock powerful abilities for Dani, like a flamethrower or missile barrage. "In the Supremo backpack moments during gameplay, the third-person transition is intended so players can see all of the backpack's effects, and better feel its impact in action," Khavari writes.
Far Cry 6 Features Third-Person Gameplay So Players Can Connect To Dani And Their Journey - GameSpot