Nu stiam istoria jocurilor Bethesda cu scarile, asa ca treaba asta ma amuza: https://www.denofgeek.com/games/star...ersy-graphics/ .
As Bethesda’s Todd Howard explained during a 2016 Quakecon panel, the team just never figured out how to incorporate that animation/feature into the studio’s old engines without messing up the A.I.
“One day, we tried to figure out why we wanted ladders so bad because we don’t really need them,” Howard said. “It just felt like we’re game development pussies because we can’t do ladders.”