Street Fighter x Tekken � Gameplay Notes | PLAY Magazine

Game Engine Notes:
Game Engine


All characters use standard Street Fighter controls � light, medium and heavy punches along with light, medium and heavy kicks. This doesn�t change anything for the Street Fighter cast but obviously changes things for the Tekken characters, with their normals being single moves from Tekken 6.
The game itself is a 2-versus-2 tag fighter. When one character completely runs out of energy, that team will lose the round. When tagged out, characters don�t get any energy back.
LP + LK performs throw, MP + MK performs tag, HP + HK performs launcher. The launcher hits really high but has really long start-up and really bad recovery. You can cancel into the launcher but I couldn�t find anything that combed into it.


Couldn�t find out what taunt was but I didn�t think of pressing start. Doh.
One of the stages, set in a Jurassic Park style area, was multi-tiered but you only dropped down to the next stage between rounds. Alex was in the background of the lower part of that stage. The other stage at the show was similar to the stage in Tekken 6 with tanks on the bridge, except lower down away from the bridge.
The super meter has three bars that can be filled � tag cancels cost a single bar, EX moves cost a single bar, supers cost two. There doesn�t appear to be any moves that cost all three bars.




Plinking might be removed. This is conjecture on my part but doing Ryu�s cr.MP, cr.MP link felt tougher than it did in Street Fighter IV. That could be the cr.MP move itself having different properties but that was the only link I had to plink to consistently hit in SFIV and I was missing it a lot on this. Could have been a problem with muscle memory or the game�s faster speed too. Either way, it wasn�t consistently connecting.




There were no restrictions to who you picked for your team � you could have two Street Fighter characters, two Tekken characters or one from each. Ryu, Ken, Guile, Chun-Li, Abel, Kazuya, Nina, King, Marduk and Bob were all confirmed as characters and playable at the show. The character select screen only had two other slots, which was for random select on each respective side � the icon was a grey image with a white silhouette over it. Seth Killian was there when we first started playing and I asked him if there were only two more characters due to be announced. He got the joke and laughed.
Tagging and the juggle system are the gameplay mechanics that make Street Fighter x Tekken feel different from any previous games in the Street Fighter series.
Mai mult gasiti urmand link-ul.

Imi place cum pastreaza SF mechanics, credeam ca o sa faca ceva super easy dar e ok.
Weed them out CAPCOM!