Se pare ca Dax Ginn de la Rocksteady a oferit aceleasi informatii deja stiute pentru nr 104 al revistei Xbox World 360:

"When we think about all the things that make up the "Batman Experience", one of the great things we're doing at Rocksteady is that we're not just satisfied with having him beat up people and fly around. We want to deal with the detective and forensic side of him. It's the unexpected elements that are really intriguing and loaded with unique gameplay potential"

"Everywhere that's open to the sky-is open to the player from the off. They can go anywhere they want. That was the emotional feeling we wanted to convey: you're Batman so you can do whatever you want. It's an empowering feeling that Arkham Asylum didn't deliver on because it was such a linear, tight and tense story. We pace out the narrative through internal encounters, we use them to bookmark the experience, but there is loads of content out there on the streets and you can engage with all that in any way you want."