Dishonored Will Have No Boss Fights

There's much that's unique about Dishonored: The setting, the complex gameplay that relies on player choice instead of guiding you on a pre-determined path, the interaction of magic and steampunk technology.

But on a gameplay level, one thing that will surprise many gamers is the total lack of boss fights. There are tough encounters… but no bosses. So why forgo these fights?

According to Harvey Smith, one of the game's lead designers, and his team felt they were unnecessary:
"…we never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it's brilliant, right? One of my favorite games of all time was Shadow of the Colossus. … But in our case it wasn't the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on."