Interesant, mai ales ca versiunea pt consumatori se spune ca va avea un preţ sub 300$

What is known is that the field of view is more than 90 degrees horizontal (110 degrees diagonal). That is more than double the FOV of most competing devices, and is the primary feature of the device. It is intended to almost fill the wearer's entire field of view, and the real world is completely blocked out, to create a strong sense of immersion. The resolution is 1280×800 (16:10 aspect ratio) which is split between both eyes, rendering the effective resolution at 640×800 in stereoscopic 3D. The view is taller than it is wide (4:5 aspect ratio). However, because the Rift is not 100% overlap, the combined resolution is effectively wider than 640. The resolution is lower than some other HMDs and is one of the Rift's weaknesses. Oculus is aiming for at least 1920×1080 (960×1080 per eye) for the consumer version. The lenses in the Oculus Rift warp the image so that pixels are closer together in the center and stretched further apart at the edges, so it would look pin-cushioned, except that the software corrects for that using a*pixel shader
. The developer version Oculus Rift has DVI and HDMI input on the control box, and comes with one DVI and two HDMI cables, and a DVI to HDMI adapter.