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Speaking to game Informer, as reported by Nintendo Everything, series producer Eiji Aonuma said Skyward Sword is less suited to direct sequels than some other instalments which have spawned mini-series.
“With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game,” he said of one such series-within-a-series, which generated Phantom Hourglass and Spirit Tracks.
“With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.”
Franchise fans have long struggled to piece together a working continuity for The Legend of Zelda, despite Nintendo’s frequent confirmation of multiple versions of characters and storylines.