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Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.
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Achievements on the Xbox One will be complemented by the addition of cloud-driven achievements that can be added to games as developers see fit and new Challenges that can dare players to achieve smaller, limited-time goals in games.
Microsoft's Ben Kilgore, corporate vice president, Interactive Entertainment Business, explained that Xbox One Achievements are cloud-driven, "so even after [developers] ship the game, if they want to go update achievements, add new achievements, they can totally do that."
Developers will be able to issue goals, referred to as Challenges, as well, which Kilgore explained.
"We have this new thing called Challenges," Kilgore told Polygon, "so developers can issue a challenge like every day that you can go into and say, 'Go kill 100 zombies. Go race 20 miles. Go get 15 headshots.'"
Si asta suna interesant insa tare imi e ca se va ajunge sa se abuzeze de aceste Challenges. "Cumpara acum noul pachet de achievements, doar 2.99$!"