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- Unreal Engine 4
- matter translocation effect, where your character dissolves into constituent pieces of matter, which are then shot as energy to the next location before reforming
- particles don't need to particles - you can see fully formed 3D orbs. The game is packed with physicalised particle effects
- physicalised dust clouds to beautifully realised rain, along with lit froxel-based volumetric lighting for intense beams of light from the moon overhead
- ankle and knee-height fog effects, reminiscent of the egg hatchery in Alien.
- We're clearly not seeing RT reflections here, it's standard screen-space effects. Ambient occlusion also sees what looks like a conventional screen-space implementation.
- the PlayStation 5's RT hardware is used to accelerate global illumination queries, essentially speeding up a software-based system and not used for direct visual results.
- 3D audio to the next level: audio environment queries are accelerated with hardware ray tracing support
- 1080p - temporal reconstruction to 1440p - checkerboarding to 2160p
- on certain textures with high specularity, such as wet ground and water surfaces, where you can sometimes see an obvious moire pattern. Image quality in general can sometimes look a little fuzzy or grainy in motion too, owing to the TAA upscaling and checkerboarding.
- 50-60fps - slight stutters in general traversal
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