Quote:
The quest structure is open in Ghost of Yōtei. Is it structured as wholly open where there are six people you must kill and you can go after them in any order or direction you want?
So to be clear – it's not that. It’s not that you can pick any order of the six. And I'll tell you why. Nate and I and the studio – and you've played a lot of our games – we really believe in the structure of story. It's really important to us that we develop great characters with good arcs with beginning, middles, and ends. You got to have that, right? That is true. There is an arc with a structure in place. But at the same time, one of the aspects from Ghost of Tsushima that we wanted to not only carry forward but just do an even better job of, was that sense of curiosity and freedom of exploration that the game delivers upon.
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Not sure if it is the right term in-game, but can you befriend more than wolves? In the State of Play while showing off the photo mode, we Atsu standing with a bear.
Nate Fox: The wolf shadows you throughout your adventure. It's a wild animal. It's definitely not a dog that comes when called. It is an ally that is a representation of the wilderness. Now, Atsu is kind of attuned to the natural world and so there are a great variety of different animals in Ezo that she can kind of get close to and interact with, like a big herd of wild horses you can ride inside of and kind of speed up as you're amongst them all. It's a great thing for the player to discover as they're out exploring Ezo itself. But as far as allies go, the wolf is your prime animal ally.
Suna foarte bine, sper totusi sa apara si ursul :)) .