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Thread: Avowed

  1. #1 SP
    Manager paul's Avatar

    Avowed


    Quote Originally Posted by Xbox
    Watch the official announce trailer for Avowed, Obsidian Entertainment’s next epic, first-person RPG set in the fantasy world of Eora.
    Attached Images Attached Images avowed-stream-screenshot-2-07232020.jpg

  2. #2 SP
    Member lukecelmare's Avatar
    Mi-ar fi placut ceva gameplay dar sunt hyped .

  3. #3 SP
    Senior Member Khufu's Avatar
    Si mie mi-a starnitul interesul, l-am trecut pe caiet, dar sa vedem mai mult nu ar strica.

  4. #4 SP
    Senior Member Khufu's Avatar
    Niste leaks de Resetera, putina sare peste, ca de obicei.


    - fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)

    - primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)

    - big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)

    - realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)

    - very advanced character creation tool (didn’t get more info)

    - mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)

    - very large number of fractions but very different approach than with Skyrim

    - you’ll be able to have companions (different than Outer Worlds)

    - storyset: fight against incoming threat of tyranny (independent from previous stories)

    - game has bosses planned and some of them are very very large

    - Gods will have special say in the game

    - great focus on iconic landmarks, statues and buildings

    - two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)

    - fully respecting POE creatures lore with new additions

    - dynamic presentation of dialogue

    - for now idea is to keep “you can kill everyone in the game” option

    - around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m

    - full production is already a thing

    - team will still grow

    - target date: late 2022/early 2023

    Keep in mind that some parts of this can change during the development process.

  5. #5 SP
    Manager paul's Avatar
    - Sources familiar with internal plans have reached out to us in recent months offering details on Avowed, moving through pre-production towards a playable alpha state.

    - Avowed seems to be based on a similar, albeit enhanced engine from The Outer Worlds, complete with action-oriented first-person combat and deep RPG exploration and narrative systems.

    - We were told Avowed will feature multiple class playstyles and borrow from Skyrim's two-handed combat system. You could wield two daggers and be a stealthy rogue, or dive into archery with a two-handed bow. You could use a combination of swords and magic, or go full two-handed magic, which is required to wield some of the game's more potent spells and abilities.

    - Avowed will feature many elements Pillars of Eternity fans will be familiar with. Wizard spells like Jolting Touch, which can fry enemies with forks of lightning, will be present. Two-handed spells like Fireball are conjured using complex-looking hand gestures, but decimate enemies in a storm of magma and fire. I also saw status effect spells like Fetid Caress, imbuing enemies with corrosive poison. Weapon enchantments seem to be a big feature too, with magically enchanted swords and frozen arrows, as examples. Pillars-style guns may also appear in the game, similar to the muskets and arquebuses found in the original two titles.

    - The combat seems to be more loadout-based than The Elder Scrolls, which gives you mountains of spells in a gigantic list. Warriors will get access to more physical attacks like swordplay, powerful kicks, and shield bashes, while casters will be given a range of spellbook options to customize and tailor their combat style, with attacks bound to specific buttons.

    - At least directly compared to the likes of Skyrim and Oblivion, Avowed seems to be a far more colorful game, reminding me far more of The Outer Worlds. Luminescent cave mushrooms, verdant forests awash with gigantic flora, and hulking sunlit temples complete with skeleton-infested depths and tombs are plentiful. It came as a bit of a surprise given the game's original trailer, which seemed like it was trying to strike a much darker tone, save for the neon spell effects.

    - We've even heard of destructible environments, using lit torches and fire spells to burn down blocked entryways too. Fire spells leave areas coated in flames too, which cascade against walls and floors.

    - The content I saw does represent a pre-alpha state with certain aspects like lighting and textures not fully implemented, which is one reason I'm not sharing the documentation I've been shown. The finished art style is expected to elevate what we saw in The Outer Worlds, though, with a brighter, more lively color palette, although it could end up looking a bit darker akin to the debut trailer. I only saw a couple of areas, although it could represent the diversity of locale styles Obsidian aims to deliver.
    Details on Xbox exclusive Avowed: The Outer Worlds meets medieval fantasy | Windows Central

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