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Thread: Backward Compatibility - Xbox Series X|S

  1. #21 SP
    Member KurtKnispel's Avatar
    Lol. Cica Uncharted 4 a aparut la un an dupa Unity.

    Daca tot afirmi ca DF sunt penibili, ar fi bine sa te uiti mai atent si-n ograda proprie.

  2. #22 SP
    Manager paul's Avatar
    Quote Originally Posted by razvanrazy View Post
    Iar faptul ca acum il duce in 60fps (nu am vazut video, nu stiu ce rezolutie) mi se pare absolut firesc, dar ma bucur de asta si cu siguranta il voi reinstala pe Series X pentru a testa
    E varianta unpatched de pe disc, cu framerate uncapped, dar e 900p.

  3. #23 SP
    Senior Member Espiritus's Avatar
    Lol. 1 an si jumatate. Cum mi-am permis sa omit asta si sa rotunjesc in jos, in conditiile in care durata de dezvoltare a unui joc precum Unity sau Uncharted e de vreo 5 ani. Tot argumentul meu este invalid acum.

  4. #24 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by paul View Post
    E varianta unpatched de pe disc, cu framerate uncapped, dar e 900p.
    Atunci ar trebui sa duca minim 120fps si este o problema...

  5. #25 SP
    Manager paul's Avatar
    Quote Originally Posted by Xbox Wire
    Games play best on Xbox Series X and Series S

    Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.

    Auto HDR for everyone

    Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colors. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant.

    However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.

    The below images show how Auto HDR can improve the visual quality without changing the overall look of the game. The HDR images are brighter and more colorful only in the naturally expected areas, while the rest of the image retains its original intent.

    Amazing innovations for some of the classics

    By the time the new Xbox consoles launch this November, the team will have spent well over 500,000 hours of gameplay across the entire backward compatibility catalog to ensure your experience is the best possible, no matter which game is your favorite. Beyond the improvements all backward compatible games will see due to increased hardware performance, our team of backward compatibility engineers continue to innovate and push the limits of game preservation and enhancement to make your current game library look and play even better, at no additional cost and with no work from developers while still respecting the artistic intent and vision of the original creators.

    New technology to double framerates


    Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware. Fallout 4 framerate, shown below, is effectively doubled from 30fps to 60fps on Xbox Series S, delivering a new way to preserve and enjoy this legendary title.

    Enhanced visuals you have to see to believe

    On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.

    Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalog benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.

    Delivering on our promise

    The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favorite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off. For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favorite games to Xbox Series X and Xbox Series S even easier.
    Xbox Series X and Xbox Series S Will Be the Best Place to Play 1000s of Games From Across Four Generations of Xbox - Xbox Wire
    Attached Images Attached Images xbox-series-x-s_-backwards-compatibility_-auto-hdr.jpg xbox-series-s_-backwards-compatibility_-resolution-improvements.jpg

  6. #26 SP
    Manager paul's Avatar
    Auto HDR mode tested:

  7. #27 SP
    Manager paul's Avatar
    Series X: Red Dead Redemption 2, ARK: Survival Evolved, Just Cause 3, Assetto Corsa Competizione:

  8. #28 SP
    Manager paul's Avatar
    Quote Originally Posted by Xbox Wire
    [...] To that end, the backward compatibility team has developed FPS Boost, which employs a variety of new methods for nearly doubling (and in a few instances, quadrupling) the original framerate on select titles. Higher, steadier framerates make games visually smoother, resulting in more immersive gameplay. We partnered closely with developers to enhance the experience while maintaining the game’s original intent. And while not applicable to all games, these new techniques can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware at the time. [...]

    We’re excited to announce the first assortment of backward compatible titles that will support FPS Boost – available beginning today – are Far Cry 4, New Super Lucky’s Tale, Sniper Elite 4, UFC 4, and Watch Dogs 2. We chose this initial collection of titles not only because they are popular among fans, but to highlight several different ways that FPS Boost can improve your experience. For example, New Super Lucky’s Tale can now run up to 120 frames per second (fps) and UFC 4 delivers improved framerate performance specifically on Xbox Series S and can now run at 60fps.

    This is just the beginning. We will announce and release more titles featuring FPS Boost soon, as well roll out new menu icons and system settings in an upcoming system update. Starting this Spring, you can go into the “Manage Game” section for any title, where you’ll be presented with a new “Compatibility Options” button that will allow you to toggle FPS Boost (as well as Auto HDR) on or off. There will also be a new indicator informing you when a game is running with FPS Boost whenever you hit the Xbox Button on your controller. You decide how you want to play your favorite games, whether in its original form or with FPS Boost. [...]
    Making Backward Compatible Games Even Better with FPS Boost - Xbox Wire
    Attached Images Attached Images xbox_backcompat0217_fbtw_16x9_final_jpg.jpg xbox-screenshot-2021-02-12-14-40-48_jpg.jpg xbox-screenshot-2021-02-12-19-31-06_jpg.jpg

  9. #29 SP
    Why so serious ? razvanrazy's Avatar
    Nu am vazut video, dar sunt curios sa aflu cum anume s-a facut. Pentru ca eu imi imaginez ca este incredibil de usor de facut asta si nu inteleg de ce nu au facut dintr-o data, acum pe new gen, atat Microsoft cat si Sony, acelasi lucru pentru jocurile vechi - de ce nu este un system wide settings.

    Eu banuiesc ca aceasta limita de fps a fost setata fie printr-un flag recunocut de OS, fie printr-un sistem proprietar al dev-ului. Majoritatea jocurilor functioneaza dupa un config file, un text file foarte mic unde sunt setarile puse si de regula acolo setezi din 30 la 60 cap si aia e tot.
    Dar ce fac ei tot de regula cand publica un joc pe console in store e ca elimina aceste fisiere. Si nu trebuie ca Sony sau Microsoft, cat developerii sa acorde 30 de secunde sa republice jocul.

    Momentan inteleg ca este un PR move, acest marketing, ca sa iasa ei in evidenta.

    Dar astept cu interes sa deblocheze pentru absolut toate jocurile old gen - teoretic le ia 5s per joc ca sa deblocheze asta si stim sigur ca new gen are cel putin 2x puterea old gen (Xbox Series X nou e aprox xbox one x +100%, ce era randat real 4k30 se poate face simplu 4k60).

    Teoretic problema apare la ce era dynamic resolution, acolo e foarte complicat pentru ca daca il randeaza acum real 4k s-ar putea sa nu ajunga nici la 30 pe asta nou si aici e si problema unde intervin devii, pt ca ei si-au ales cat sa fie cap. Pentru ca si la jocurile cu 30 fps cap sunt momente si zone unde fps-ul poate sari chiar de 100, doar ca ei au limitarea aia pusa pe intreg jocul. Dar nah, probabil ar fi mai greu sa puna fps cap per zona - mult prea mult de munca.

    Poate ma/ne poate lamuri cineva care lucreaza in industrie. Poate ma insel si nu este atat de usor de facut

  10. #30 SP
    Manager paul's Avatar
    Daca-l vizionai, aflai:
    The difference with FPS Boost is that Microsoft's Xbox compatibility team is working its magic this time around to adjust frame-rate caps at the Direct3D level, increasing performance within the system, without any changes at all to the original code. As far as the games are concerned, they're still running at their original frame-rates.
    Xbox Series FPS Boost: five Xbox One games now run at 2x frame-rate • Eurogamer.net

  11. #31 SP
    Why so serious ? razvanrazy's Avatar
    E greu cu timpul liber pentru orice, din pacate. Cel mai probabil voi apuca maine sa-l vizionez.

    Oricum, am vazut ce scrie in articol, dar zice ca doar 5 jocuri merg, deci nu pricep de ce nu merg toate cele 500 sau cate mii sunt, de jocuri asa.

    Iar asta inseamna ca este destul de clar - s-a modificat ceva la jocuri, intr-un fel sau altul si nu este ceva modificat automat de un sistem care poate face asta la 1 milion de jocuri, ci doar la ce modifica ei.
    La fel ca la BC/BC enhanced, care era automat dar de fapt nu era. Si d-aia inca nu sunt toate jocurile BC/BC enhanced, asa cum vor fi cu acest "nou" boost. Eu tot asteptam/speram sa joc Max Payne 3 spre exemplu, care cumva nu s-a putut face.

  12. #32 SP
    Senior Member dronology's Avatar
    Skyrim, Fallout 4 Among The Bethesda Games Adding Xbox FPS Boost Support

    The FPS Boost feature covers Dishonored: Definitive Edition, Fallout 4, Skyrim: Special Edition, Fallout 76, Prey.
    https://www.gamespot.com/articles/sk.../1100-6488718/

  13. #33 SP
    Manager paul's Avatar
    Quote Originally Posted by Xbox Wire
    Hot on the heels of officially welcoming Bethesda’s world-renowned studios to the Xbox family, we’re excited to announce that five of the biggest titles from their vast catalog of games – Dishonored: Definitive Edition, The Elder Scrolls V: Skyrim Special Edition, Fallout 4, Fallout 76, and Prey – will all be updated today to enable FPS Boost on Xbox Series X and Xbox Series S. And it’s not just owners of these titles that get to take advantage of FPS Boost; all these titles are available with FPS Boost for Xbox Game Pass members too.
    Five Legendary Bethesda Titles Get the FPS Boost Treatment on Xbox Series X|S Today - Xbox Wire
    Attached Images Attached Images xbox_backcompat-fpsboost2_fbtw_16x9_r3_jpg.jpg

  14. #34 SP
    Manager paul's Avatar
    Prey si Dishonored, via backward compatibility, cu FPS Boost:

    Prey:
    - Series S - varianta de One S, 900p, dar in 60fps
    - XSX - varianta de One X, 1440p, dar in 60fps
    - better input latency

    Dishonored:
    - 1080p/60fps - mici scaderi de cateva fps

    Better loading times.

    Articolul: Prey and Dishonored on Series X|S: FPS Boost isn't just about 60fps • Eurogamer.net.

  15. #35 SP
    Manager paul's Avatar
    Skyrim, Fallout 4 si 76, via backward compatibility, cu FPS Boost:

    The Elder Scrolls V: Skyrim:
    - Series S: varianta de One S, 1080p, dar la 60fps
    - XSX: varianta de One X, 4K, dar la 60fps, cu mici scaderi

    Fallout 4:
    - Series S & XSX: 1080p/60fps
    - XSX: daca dai off la FPS Boost si activezi user mod "720p60", ajungi la 4K/60fps, dar nu e consistent frame-rate-ul

    Fallout 76:
    - Series S & XSX: 1080p/60fps

    Alta metoda pentru jocurile Fallout: dai disable la FPS Boost, deschizi jocul, deschizi alt joc, dai enable la FPS Boost, quick resume jocul Fallout si obtii 4K/60fps, dar sunt scaderi de frame-rate.

    Articolul: FPS Boost for Skyrim, Fallout 4 and Fallout 76: performance is great - but there is a catch • Eurogamer.net.

  16. #36 SP
    Manager paul's Avatar
    Jocuri noi in lista, de la EA: Games Featuring FPS Boost - Xbox's Major Nelson.
    Attached Images Attached Images xbox_fps_boost_ea_games.png xbox_fps_boost_games_list.png

  17. #37 SP
    Manager paul's Avatar
    FPS Boost at 120fps:
    - Battlefield 1/4/5
    - Titanfall 1/2
    - Mirror's Edge Catalyst

    FPS Boost at 120fps: Battlefield, Titanfall and Mirror's Edge Catalyst tested • Eurogamer.net
    Attached Images Attached Images eurogamer_fps_boost_ea_games_list.png

  18. #38 SP
    Manager paul's Avatar
    S-a ajuns la 97 jocuri ce beneficiaza de FPS Boost:
    Update: (May 03, 2021) Today, we released our largest drop of games featuring FPS Boost to date, bringing the total titles boosted to 97, many of which are included in Xbox Game Pass and EA Play (included with an Xbox Game Pass Ultimate subscription).
    Games Featuring FPS Boost - Xbox's Major Nelson
    Attached Images Attached Images fps-boost_visid_final_1920x1080.jpg fps_boost_games_list_97_games_1-50_list.jpeg fps_boost_games_list_97_games_51-97_list.jpeg

  19. #39 SP
    Manager paul's Avatar
    FPS Boost Marathon: 15 Games Tested - Far Cry 5/Dying Light/Tomb Raider/Gears 4 + Many More!:

  20. #40 SP
    Manager paul's Avatar
    Dark Souls 3 beneficiaza acum de FPS Boost si merge la 60fps:
    The result? From playing the opening hours of the game, it performs near-perfectly on both Xbox Series X and S. Practically every major locale, including the fire-spewing dragon on the High Walls of Lothric, is delivered at a smooth 60fps. And yes, that applies to both consoles as by and large, Xbox Series S runs identically to Series X for the vast majority of play. The only exception I could find was a single, brief drop to 53fps during an early fight with a mutating creature on the Lothric roof. Heavy alpha effects buckle Series S only momentarily, while this spot's not an issue at all on Series X. The results are excellent all round, but Series X has a very slight edge in consistency with the fringe cases.

    There is a catch though, and it's a big one. Both Xbox Series S and X continue to run at a lowly 900p resolution. On a full 4K display, an upscaled 900p image doesn't quite cut the mustard. Basic anti-aliasing is used to cover elements like grass, which flicker with movement due to its heavy sub-pixel detail and lack of temporal anti-aliasing. Just like prior FPS Boost titles, this is because the game inherits the settings from the base Xbox One, including the original 900p native resolution. It's especially disappointing that Xbox Series X still can't push past this 900p limit - we know the hardware can do much better, given that the same game runs just fine at 1080p60 on PlayStation 5.

    FPS Boost isn't enough to fix all of Dark Souls 3's problems on Xbox, but it's a still a massive improvement to the game as the 60fps upgrade works handsomely. Also, there's a tangible benefit to playing on Series X and S due to the faster loading times afforded by its faster SSD media. Fast-travelling from the initial Firelink Shrine to the High Wall of Lothric gets chopped almost in half, down to 6.7 seconds on Xbox Series X, versus the 12.3 seconds on the older Xbox One X. Not bad.
    Dark Souls 3 now runs at 60fps on Xbox Series X/S thanks to FPS Boost • Eurogamer.net

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