Interviu cu Spencer in care discuta si despre Redfall:
https://youtu.be/yKwfEQ1eEyM
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"There's nothing that's more difficult for me than disappointing the Xbox Community. I've been a part of it for a long time.", he continued, "To just watch the community lose confidence and be disappointed, I'm disappointed." Spencer seemed genuinely penitent over the current state of Redfall's reception,
"I'm upset with myself." he said before saying how he has been revisiting processes throughout the lifecycle of Redfall's development, including the pre-release ball drop on not being able to achieve 60FPS on Xbox consoles at launch. "That was kind of our punch in the chin, rightfully."
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"One thing I won't do is push against creative aspirations of our teams. I know a lot of people will say hey you've got teams that know how to do one kind of game, just force them to go do the one kind of game that they have a proven track record for. I'm just not a believer in that. Maybe that means I'll underdeliver for some of our fans out there."
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"We obviously have seen the review scores clearly, you know we've had the opinion that the game should be delayed. We know every developer wants to ship the best game that they possibly can." he continues "We will build games that review in the high 80s and we will build games that review in the 60s. I mean it's just kind of part of being in game publishing and if you're afraid of that then you shouldn't be in the entertainment business, you shouldn't be in the gaming business."
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"It's maybe a little simplistic to just say hey if you would have delayed it three months, the core creative of the game would have delivered on something that was different than what it was."
He stands by their decision to put the game out in its current state "at some point we have to have a creative vision, and put the game out. Our reviewers and players will tell us what they think."
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"We do mock reviews for every game that we launch, and this is double digits lower than where we thought we would be for the game," said Spencer when discussing the Metacritic scores, "we would never strive to launch a game that we thought was going to review in the low 60s, it's not part of our goals." "This game was significantly below our internal metrics in terms of where it actually reviewed but that's not on anybody but us, like we have to own that in terms of our commitment to the game."