va avea co-op ?
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va avea co-op ?
n-am apucat inca sa vad filmuletul , dar bine ca mi-am adus aminte sa va intreb si pe voi care mai jucati betaul .....mi se pare mie sau STA 14 are grave probleme la hit detection ?:(
Pun clar tinta pe el , trag ...nici un hit marker ...0 damage ...zici ca trag cu gloante oarbe
cat de bine se aud armele din KZ3 in comparatie cu celelatle din KZ2 :O
un articol extrem de interesant, recomand sa-l cititi :yes: Tech Analysis: Killzone 3 - Page 1 | DigitalFoundry | Eurogamer.net
Salutare din Dk.Toata lumea il asteapta cu nerabdare.am o presimtire k de sarbatori vom avea ceva mai mult decat informati si zvonuri despre joc.am 7 luni de cand sunt plecat din Ro,si sincer va zic k iar o sa strik 3 joystick-uri cand ajung acasa jucand Kz2.Caine_Rau sper k ai mai crescut in grade....Salutari la toata lumea.
Deja avem beta.
M-am uitat peste tot articolul si la partea cu fps-urile m-am ingrijorat putin,20 FPS mi se pare cam problematic,la fel se intampla si in klz 2 cand is mai mult de 12-15 playeri pe harta:-S. Sper ca in versiunea finala sa nu mai existe problema asta ca altfel tot servere cu putini oameni va tb sa cautam:(
Baietzi, am facut rost de beta, de la un prieten bun de pe forum, superb, absolut superb, fara cuvinte. Abia astept sa-l jucam impreuna.
http://www.youtube.com/watch?v=ZZrTE...layer_embedded
jocu e prea meserie...si cred eu ca nu se compara cu moh sau cod
cica s-au suplimentat cu inca 5000 locuri serverele beta
Games, News, Reviews, Previews - ComputerAndVideoGames.comQuote:
Killzone 3 beta expanded to 5000 more
Another army of PS Plus subscribers set to join the action
VG247 � Blog Archive � The story has been “considerably ramped up” in Killzone 3, says Guerrilla
Quote:
Killzone 3’s senior producer Steven Ter Heide has said the story this time around has been “considerably ramped up” when comparing KZ3 to the other entries in the series.
Speaking with D’toid, Ter Heide even touched a bit on the civil war going in with the Helghast.
“The thing about Killzone’s storyline is that while it always takes a backseat to the action, you can learn a lot about its universe by carefully reading between the lines,” said Ter Heide. “When you listen to all the bits of Helghast dialogue in the previous game, for instance, it’s clear that they don’t consider themselves villains at all. From their perspective it’s the ISA pursuing the aggressive imperialist policy; they’re just defending Helghast interests.
“That said, we’ve considerably ramped up the pace of the story for Killzone 3. We will show more of the Helghast side, their motivations and background. With Visari out of the picture, several potential successors are vying for control of the Helghast Council. Meanwhile, the remnants of the ISA invasion force want to get off the planet before their window of opportunity closes. These story arcs converge for an explosive finale.”
Guerrilla boss Herman Hulst said previously the team was “weaving a story that has more shades of gray than the trite representation of ‘good vs. evil”, and that the Helghast still has some “humanity left in them”.
We’ll see come February, through either the standard edition or the Helghast edition.
Killzone 3 removes the 'lag' but keeps the 'weight'
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Much has been made of Killzone 3's controls and the removal of the notorious lag. Many gamers, myself included, were worried that the heavy, weighty feeling of the game were in danger by the removal of what some call "lag", but senior producer Steven Ter Heide says that we've got it wrong -- the lag and the weight are two separate issues, and while the former is eradicated, the latter remains.
"Controls are very important and have been quite the challenge," he says. "There still is some confusion about the ‘weighty’ feel and lag. Those two things are different. We removed the lag completely. This means that when you press a button or move a stick, things happen. This is instantaneous, as it should be. This was a problem with Killzone 2 that we in part remedied with a patch.
"The weighty feel and skill required to pull of shots comes from things like animation and weapon setup with things like recoil. We are carefully balancing the weapons so each retains its properties and plays into people’s preferences. We’re not done yet, and part of why we do a public beta is to get more feedback on top of all of the playtesting we have already done.
"Fine-tuning this will go on for a while as it’s very important to get that right feeling. We’re looking for something that is easy to get into, and takes skill to master."
This is good news. I have never been a fan of the 90's era "floaty" feeling that I get when I'm playing Halo, and you'd think heavily armored men with massive guns wouldn't glide along with the grace of a pink swan. I'm sure some people will still complain that it doesn't feel exactly like every other shooter, but screw those guys.
am si eu o intrebare stupida...... cum fac rost de beta ?
How To Get Into The Killzone 3 Beta
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The public beta test for Killzone 3 starts on October 25, and we've got the low-down on how to get in. First step: Pay for PlayStation Plus.
Yes, with the exception of some media partners and some PAX feedback participants, only folks who pay for Sony's premium PlayStation Plus service will gain access to the public beta trial of Killzone 3. It's not something I'd buy PlayStation Plus for, but I'm sure there are some Killzone fans out there willing to shell out some dough for an early shot.
Funny ce diferit ii Kz3 de Cod BO. Am jucat cateva meciuri de KZ3 dupa o saptamana de jucat Cod BO. E ca si cum ai trece de la Uncharted de acum la cel de dinainte de patchul care a redus viata.
cine vrea poate incerca sa intre in beta , trebuie doar sa va faceti un cont PSN India, cel putin asa am citit aici