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Thread: God of War: Ascension

  1. #481 SP
    Senior Member DeathOfArt's Avatar
    Am inteles eu gresit sau toate DLC-urile de MP o sa fie gratis, daca da, pentru ce e passu din collectors? O sa bage extra single player content?

  2. #482 SP
    Senior Member Mihail's Avatar
    Da, mai multă babardeală cu gagici goale pe viitor pentru cei ce au luat collectors edition.

  3. #483 SP
    Senior Member darkpaul13's Avatar
    da da..si scenele de sex o sa fie full hardcore ptr colectori..

    off:

    Carl Froch becomes the God of War for Mikkel Kessler rematch | Mail Online
    Attached Images Attached Images article-0-18915ca4000005dc-616_634x625.jpg

  4. #484 SP
    Senior Member ReNeGaDe124's Avatar
    Quote Originally Posted by DeathOfArt View Post
    Am inteles eu gresit sau toate DLC-urile de MP o sa fie gratis, daca da, pentru ce e passu din collectors? O sa bage extra single player content?
    Map packurile o sa fie gratis. Codul din CE o sa fie probabil pentru alte moduri de joc, armuri, arme. DLC singleplayer nu cred ca vom vedea.

  5. #485 SP
    Senior Member AndRewqp's Avatar
    Incredibil, acum teoretic va avea note mai mari, nu? http://gamepolitics.com/2013/03/12/s...ame-launch-day

  6. #486 SP
    Senior Member ReNeGaDe124's Avatar

  7. #487 SP
    Ω Pira's Avatar
    Exceptional cum se vede Ascension! Ruleaza mai smooth ca multe alte jocuri, inclusiv ca 3, avand in vedere detaliile grafice, iar combo-urile cele noi sunt DE-MEN-TI-A-LE!!! Un big up pt Santa Monica!

  8. #488 SP
    Teo
    Senior Member Teo's Avatar

  9. #489 SP
    Ω Pira's Avatar
    Descifrarea codului pare dubioasa. Cred ca se refera la un viitor GoW 4 pt noua consola.

    ---------- Post added 14-03-2013 at 09:55 AM ----------

    'God of War 4' PS4 Announcement Coming Today?

  10. #490 SP
    Senior Member OlBlueEyes's Avatar
    God of War: Ascension is a weak installment -- PlayStation Universe

    It nearly breaks my heart to say this, considering I’ve advocated for God of War: Ascension, but this game is not polished enough to be called a God of War game. Santa Monica Studios obviously took a lot of time to recreate Kratos in a sub-immortal light, but after experiencing all of the God of War titles, it’s hard to look at this Kratos and feel like I’m not playing David Jaffe’s original design. That may sound positive, but negativity has a strange way of cropping up with reality. Alongside other design flaws in Ascension, I cannot justify some of the decisions made in this PlayStation-exclusive title. Don’t treat this like a reason to stay away from the game, though. It has what God of War fans want, but there are quite a few bumps in the road this time around.

    ------------------------------------------------------

    Lame boss fights

    Boss fights have always been a highlight of the God of War series, but the beginning fight with the Hecatonchires met a status quo of lesser titles likes Chains of Olympus. In a multi-phased fight with this infesting baddie, all I did was dodge and attack. Surely, there have been many, many boss fights in God of War that are like this, but when I wasn’t dodging, the boss was standing there watching me condense him to shreds. There’s always a little down time for attacking, but over half of the fight didn’t require any thought outside of mashing Square and Triangle. Early signs are pointing toward this being an introductory title for newcomers rather than a genre- or series-enhancing one, especially since later fights only add bosses into each fight that all function the same way.

    Dodge is less functional

    During this same boss fight, the dodging mechanic also proved to have inconsistencies. Many attacks exacted on Kratos are designed to compensate for this ability, so dodging is that much harder to execute. This would be okay if it wasn’t so hard to recover from a dodge. Unlike the other titles, Kratos could always reach enemies with his chain blades after a dodge so building combos wasn’t too difficult. In Ascension, dodges, unless executed with pre-emptive disposition, more often than not leave Kratos well out of range for his chain blades to massacre his enemies. It’s arguable that the Kratos of Ascension is less powerful, less deadly, but his roll animations haven’t changed in length or style between his immortal outings and this one, which counteracts that point entirely. His chain blades don't seem to have the reach that they did in other titles, so the length of his dodge rolls end up sending him too far away to continue building his hit count.

    Random immunity in combat

    The dodge ability is altered such that Kratos is no longer invincible through the entire animation, and that change makes complete sense. However, what really blew my mind was the invincibility that Kratos' new grappling ability grants. After pressing R1, Kratos will grab onto mediocre enemies with a chain blade, and that enemy can be used as a projectile to attack other enemies. Immunity comes in for essentially all of this process: activating the grappling ability makes Kratos invincible for the entire animation, and he is impervious through the animation of throwing his enemy. That means that two attacks which can literally be spammed in almost every fight—unless the enemies have armor of any kind—can keep Kratos, who’s now very, very mortal, impervious to damage. What’s up with that?

    Whenever Kratos executes a finisher in the other games, the battlefield stops and watches, but such is not the case in this outing. It might seem realistic for them to keep fighting, but enemy attacks fly through Kratos as he lays individual waste to whomever he's presently targeting--and bystander attacks don’t do any damage. Quite often, the AI to these creatures can time the end of your invincible grapples, and they send a barrage of stunning and damaging attacks that hit immediately after the animation is complete.

    Random encounters are harder than bosses

    The former two frustrations really come into their own once random encounters start happening, especially with centaurs. Using words like “difficult” and “challenging” falls short of describing the resulting pain; these enemies tend to spam their stunning abilities in half-second intervals. Considering that each fight consists of about five or six enemies, it’s hard to manage a group that trolls from close range. So, the actual challenge from most of these fights is staying far enough out of range from their attacks while still damaging them; that’s right, MMO players, these guys are better dispatched through kiting rather than fighting. The magical abilities that Kratos now wields through his weapons are all well and good for kiting enemies, but it lulls the game and frustrates when random fights, even after kiting for 5-10 minutes, fail due to bad circumstance and stun spams. As previously mentioned, the magical weapon abilities are a hearty counter to all of these problems, but they don’t perform the justice needed to balance out what makes Ascension so frustrating.

    Combat and puzzles don't mix

    To make matters worse, wall climbs and gargantuan puzzles aren't balanced well with combat gameplay. I spent over an hour between actual combat in some parts, and the fights flanking these sections were always the hardest. To worsen the whole ordeal, I was combat-rusty from all of that puzzle-solving and brain-wracking. Near the end of the game, it’s even worse. A merciless gauntlet leaves almost no room for error, and the enemy combinations are frustratingly treacherous. The video below features the first two tiers of that presumably three-tiered gauntlet. The icing on this flamboyantly outrageous cake is that there is no auto-save anywhere in this gauntlet. There are boss fights with three parts, and each part saves automatically, but this gauntlet has to be done in one sitting. Personally, I have yet to complete Ascension, because this gauntlet is grinding down both my patience and my willpower to continue playing it. After fifteen attempts, I have yet to traverse the whole thing. See for yourself what’s in store, below. Remember, the second tier is only half represented--there are two separate waves per tier.

    God of War: Ascension feels like an extended cut to what could be a good God of War outing, but the amount of puzzles and downtime doesn't really constitute a completely enjoyable endeavor. Combine that with lame bosses, strange combat changes, and stupidly difficult random monsters, and you have a game that doesn't really know entirely where it's at. Be warned: Ascension may feature what you like in a God of War game, but it will come in random assortments that may not fit your fancy. If you stick with it, who knows--you may enjoy it, or you may find yourself, like me, wishing for something better.

  11. #491 SP
    Ω Pira's Avatar
    I-as trage 2 palmi peste bot la ala care a scris rahatul asta. Are 3 cuvinte de adevar pe acolo, in rest, "vorbe". Nimic din tot ce zice el, nu afecteaza in vreun fel gameplayul epic. Ascension e stunning! Nu m-a dezamagit, desi recunosc ca la inceput cand am auzit de un prequel iar, am zis ca nu mai au ce sa aduca inovator, dar m-am inselat. Ascension ruleaza grav cu un combat upgradat!

  12. #492 SP
    Senior Member Rasko's Avatar
    Cum altfel vrei sa iasa in evidenta toti impotentii?

  13. #493 SP
    Senior Member apbaciu's Avatar
    A primit cineva codul pentru dlcul PSABR, ma refer in principal la cei care au o copie a jocului zona 2.

  14. #494 SP
    CG Editor Dant3's Avatar
    Ce dlc e ala?

    LE acel cod parca era bonus pt precomenzi doar in US

  15. #495 SP
    Senior Member apbaciu's Avatar
    Pentru Playstation All Star Battle Royale care contine 2 caractere noi: Zeus si Issac.

  16. #496 SP
    Senior Member DeathOfArt's Avatar
    Exista vro' diferenta intre versiunile de GOW? mie imi arata imi meniu langa titlul jocului "EU"

  17. #497 SP
    CG Editor Dant3's Avatar
    Probabil pt serverul de mp?

  18. #498 SP
    Senior Member AlanPoe's Avatar
    Salutare, am jocul zona 2 insa contul pe care joc este US. Este posibil ca voucherul pentru PSN online si cel pentru PlayStation Plus trial sa nu functioneze pe Contul US? Multumesc

  19. #499 SP
    Senior Member darkpaul13's Avatar
    Cel de gow il activezi pe uk si poți juca liniștit pe us..passul este doar un fisier..iar fisierele se leaga de sistem si pot fi folosite de pe orice cont...insa cel de ps plus nu..de uk este..pe uk se activează...

  20. #500 SP
    Senior Member JeNeI's Avatar
    Quote Originally Posted by darkpaul13 View Post
    da da..si scenele de sex o sa fie full hardcore ptr colectori..

    off:

    Carl Froch becomes the God of War for Mikkel Kessler rematch | Mail Online
    Nu stiu daca aceasta este un "supposed" sex minigame,but oh well.Nu am jucat prea mult pe el ca sa stiu.Am inceput pe Hard si e prea greu


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