Bye, Origin!
Introducing the all-new EA Desktop appQuote:
Originally Posted by Electronic Arts
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Bye, Origin!
Introducing the all-new EA Desktop appQuote:
Originally Posted by Electronic Arts
Bye Origin doar cu numele.
Nu o lua chiar asa in serios. Normal ca ramane ideea, dar Origin va fi asociat cu felul in care merge aplicatia de acum.
EA au alta abordare acum. Fac o aplicatie de desktop de la zero, jocurile si/sau serviciile sunt disponibile si pe PlayStation, Xbox, Steam si Epic Games Store.
EA furthers its strategy for "frictionless," "democratized" gaming | GamesIndustry.bizQuote:
Originally Posted by GamesIndustry.biz
Da, dar am vazut ca multi au preluat stirea asta gen - dar eu cu jocurile de acolo ce fac? Nimic. Alea raman. Se schimba doar numele.
Septembrie 24.
Left 4 Dead 2: The Last Stand Update Trailer:
https://youtu.be/bjnhx8Ip2Y8
Update details:
https://youtu.be/_eTPpauPdIA
Wow, ce diferență mare este intre DLSS 1.9 și 2.0!
https://youtu.be/YWIKzRhYZm4
Demouri pe Steam cu ocazia The Game Awards 2020:
- Little Nightmares II
- GRAVEN
- Echo Generation
- Song of Iron
- Olija
- Guinea Pig Parkour
- ANNO: Mutationem
- Ami
- Selfloss
- A Juggler's Tale
The Game Awards Festival
https://youtu.be/eaSF3YyqLfE
Un clip interesant de ce jocurile sunt asa mari
Loop Hero - Reveal Trailer:
https://youtu.be/G37bO9vg8RY
Tchia - Reveal Trailer | A Game inspired by New Caledonia:
https://youtu.be/ovozzcCKqZ4
Century: Age of Ashes | Announcement Trailer:
https://youtu.be/21T_6N_uYHo
ROAD 96 - Trailer Announce The Game Awards 2020:
https://youtu.be/oJijMsezBHg
Salutare doresc sa cumpar un monitor 144hz credeti ca vor fi probleme daca unele jocuri for rula la 60 fps? ma refer la screan tearing sau alte chestii, in general il voi folosi pt cs go/insurgency dar si pt gta 4
In functie de placa video, vezi sa aiba FreeSync pt placa video AMD sau GSYNC pt placa video Nvidia.
Iar monitorul are o plaja de cadre pe secunde unde poate functiona tehonolgia de mai sus, de ex intre 40 cps si 144 cps, iar atunci n-ai avea screen tear
Antitrust: Commission fines Valve and five publishers of PCQuote:
The European Commission has fined Valve, owner of the online PC gaming platform “Steam”, and the five publishers Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax € 7.8 million for breaching EU antitrust rules.
Valve and the publishers restricted cross-border sales of certain PC video games on the basis of the geographical location of users within the European Economic Area (‘EEA'), entering into, the so called “geo-blocking” practices. The fines for the publishers, totalling over €6 million, were reduced due to the companies' cooperation with the Commission. Valve chose not to cooperate with the Commission and was fined over €1.6 million.
Executive Vice-President Margrethe Vestager, in charge of competition policy, said: “More than 50% of all Europeans play video games. The videogame industry in Europe is thriving and it is now worth over € 17 billion. Today's sanctions against the “geo-blocking” practices of Valve and five PC video game publishers serve as a reminder that under EU competition law, companies are prohibited from contractually restricting cross-border sales. Such practices deprive European consumers of the benefits of the EU Digital Single Market and of the opportunity to shop around for the most suitable offer in the EU”.
Steam is one of the world's largest online PC video gaming platforms offering more than 35 000 games worldwide. It allows users, upon authentication, to directly download or stream PC video games. It also allows users who buy PC video games outside Steam, such as in brick-and-mortar shops (e.g. on DVDs) or digitally through downloads from third-party websites, to activate and play video games on Steam.
Valve provides to video game publishers the technical means to activate and play games on Steam, including those games bought outside Steam, through the so-called, “Steam activation keys”. Publishers include those keys in their PC video games for user authentication/activation. The PC video games are then sold by third party distributors across the EEA. Valve also offers to the publishers a territory control function, which enables the setting up of geographical restrictions upon activation. The combination of Steam activation keys with the territory control function enables the “geo-blocking” of PC video games based on the geographical location of the user.
The video game publishers granted Valve a non-exclusive licence to exploit specified PC video games on a worldwide basis, including the entirety of the EEA. In turn, the publishers obtained from Valve a licence for the use of Steam activation keys for distribution of those PC video games outside Steam. The publishers requested Valve to set up geographical restrictions and to provide geo-blocked Steam activation keys. The publishers provided those keys to their distributors for sale and distribution of the PC video games in the Member States concerned. As a result, users located outside a designated Member State were prevented from activating a given PC video game with Steam activation keys.
The Commission found that by bilaterally agreeing to geo-block certain PC video games from outside a specific territory, Valve and each publisher partitioned the EEA market in violation of EU antitrust rules. In particular, today's Decisions conclude that Valve and the publishers engaged in the following geo-blocking practices:
- Bilateral agreements and/or concerted practices between Valve and each of the five PC video game publisher implemented by means of geo-blocked Steam activation keys which prevented the activation of certain of these publishers' PC video games outside Czechia, Poland, Hungary, Romania, Slovakia, Estonia, Latvia and Lithuania, in response to unsolicited consumer requests (so-called “passive sales”). These lasted between one and five years and were implemented, depending on the cases, between September 2010 and October 2015.
Geo-blocking practices in the form of licensing and distribution agreements concluded bilaterally between four out of the five PC video game publishers (i.e. Bandai, Focus Home, Koch Media and ZeniMax) and some of their respective PC video games distributors in the EEA (other than Valve), containing clauses which restricted cross-border (passive) sales of the affected PC video games within the EEA, including the above-mentioned Central and Eastern European countries. These lasted generally longer, i.e. between three and 11 years and were implemented, depending on each bilateral relationship, between March 2007 and November 2018.
- The geo-blocking practices concerned around 100 PC video games of different genres, including sports, simulation and action games. They prevented consumers from activating and playing PC video games sold by the publishers' distributors either on physical media, such as DVDs, or through downloads. These business practices therefore denied European consumers the benefits of the EU's Digital Single Market to shop around between Member States to find the most suitable offer.
The Commission has concluded that the illegal practices of Valve and the five publishers partitioned the EEA market in violation of EU antitrust rules.
Salutare, are cineva pe steam Dirt 2, Iron Brigade si Gotham City Impostors pe care nu le-au jucat? M-ar interesa codurile pentru games for windows live. Eu le am pe pc dar nu ma pot conecta pentru ca au fost deja folosite codurile. Daca da, dati-mi un measaj, sunt dispus sa le cumpar. Multumesc !
Salut. Intreb aici pt ca nu am reusit sa gasesc un subiect dedicat laptopurilor pt gaming. Ma intereseaza cum se descurca un laptop de gaming ca si performante cand ruleaza pe baterie. Vreau sa-mi cumpar un laptop de gaming entry level pt a ma juca cand sunt plecat, deci pe baterie. Dar am citit intamplator ca performanta e mult scazuta cand jocurile sunt rulate pe batria laptopului, sacadeaza si nu pot mentine 60fps la detalii macar medii. As vrea sa va rog sa imi spuneti cei care aveti, daca e asa. Poti juca jocuri pe baterie la 60fps fara sacadari la detalii medii? Jocuri care atunci cand sunt pe baterie merg in acele setari fara probleme. Multumesc!
Eu am un laptop de la MSI de gaming si chiar daca am jocuri care ruleaza la 140fps cat este conectat in priza, atunci cand il tin pe baterie am limitare de 30fps la orice joc, chiar si Max Payne 1. Nu am gasit niciun fel de setare ca performantele sa fie ca la incarcator, chiar sa ma tina bateria 10minute.
Merg jocurile pe un laptop de gaming la 60 fps pe baterie. Este vorba de o opțiune din GeForce Experience unde by default este setarea 30 fps.
Dacă la 30fps placa dedicata (RTX 2070 Super) era limitata la 25W, pe setarea de 60fps puterea urca pe la 38W-45W în Doom Eternal și pe la 55W-60W în Forza 7.
Am atașat și ceva poze din Doom și Forza 7 pe baterie 60 fps și în priza >60 fps.
Eu as face treaba asta destul de rar - sa ma joc pe laptopul nealimentat la priza- deoarece bateria va avea de suferit destul de mult. Dar dacă trebuie, atunci se poate. Dar max 60fps. Pe Windows.
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Ok, multumesc Dinamovistu. Acum intrebarea mea este daca merge si sustinut in acele 60 fps. Am mai citit forumuri si am urmarit si videouri pe youtube care sustin ca pe baterie merge sacadat intrucat nu e capabila o baterie sa furnizeze curent sustinut suficient pt a mentine stabile cele 60 fps. Daca merge in 60 fps dar sacadeaza tot la cateva secunde nu ma incanta cu nimic. Ca bateria sufera nu ma prea intereseaza, e consumabila pana la urma. As schimba-o cand s-ar varzali. Dar ca nu poate sa imi dea puterea necesara sa ma joc cand nu sunt langa o priza de curent nu prea m-ar determina sa investesc intr-un laptop de gaming pt ca mai mult pt asta l-as lua. Multumesc!
Am jucat eu acum 40-50 de minute Doom Eternal pe baterie și a mers la 60 fps tot timpul.
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Auto HDR Preview for PC Available Today | DirectX Developer BlogQuote:
Originally Posted by Microsoft Dev Blogs - DirectX Developer Blog
Quote:
We know many of you play across more than just your PC, including on Xbox and mobile. That’s why we’re excited to announce Halo Infinite will support multiplayer cross-play and cross-progression when it releases later this year. That means if you’re playing on PC, you can play with your friends on Xbox One and Xbox Series X|S. It also means that your multiplayer customization and progress will follow you across all platforms.
We have been working closely with the PC community to ensure that Halo Infinite offers a premier PC experience, including highly desired features such as support for ultrawide and super ultrawide screens, triple keybinds, a wide variety of advanced graphics options and more. We want to make sure that Halo is serving the PC community.
Quote:
We regularly work on features and functionality that improves and/or allows for a more customized experience like Xbox Game Bar. We’re also bringing more quality-of-life improvements to PC gamers, including improved install reliability and faster download speeds over the next few months. We look forward to sharing more details on that soon.
Continuing Our PC Gaming Journey in 2021 and Beyond - Xbox WireQuote:
Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms. That’s why today we’re announcing that we’re updating our Microsoft Store terms for PC game developers. As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%.