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Thread: Resident Evil Village

  1. #61 SP
    Senior Member dronology's Avatar
    Resident Evil Village Demo Gameplay (PS5)

  2. #62 SP
    Banned Alex Khan's Avatar
    Ce fain era daca era facut si cu dublaj in limba romana!

  3. #63 SP
    Member morphine's Avatar
    Hm.....sunt impresionat de voice acting si miscarile foarte naturale ale oamenilor, de expresiile faciale. Bun.

  4. #64 SP
    Member Rukax's Avatar
    Mie se pare doar mie sau grafic arata ca un remaster la un joc de ps3 in anumite momente? Nu prea arata a joc next gen..

  5. #65 SP
    Manager paul's Avatar

  6. #66 SP
    Member IsNotMe's Avatar
    Day 1 and preorder . Nu mai urmaresc nimic legat de el

  7. #67 SP
    Why so serious ? razvanrazy's Avatar
    Nu stiam ca demo-ul era disponibil doar 8h.
    Trecand peste acest marketing penibil de agresiv, facut doar ca sa creasca artificial hype-ul la un joc care arata si se simte mediocru si bazat pe jump scares, intrebarea mea este - daca am jocul instalat (si nu am apucat sa-l pornesc) il pot porni acum? Sau daca au expirat cele 8h nu mai pot intra in el?

    LE: l-am pornit acum rapid si da...poti intra in el, calibrezi HDR si alegi setarile si apoi mesaj mare cu next gameplay demo in x zile

  8. #68 SP
    Manager paul's Avatar
    Disponbilitate 8 ore - 30 min. limit:
    Village demo times (Saturday, April 17th or Sunday April 18th, PlayStation exclusive)
    - West Coast US: April 17th, 5pm to April 18th, 1am (PDT)
    - East Coast US: April 17th, 8pm to April 18th, 4am (EDT)
    - UK: April 18th, 6pm to April 19th, 2am (BST)
    - Europe: April 18th, 7pm to April 19th, 3am (CEST)
    - (RO: 18 aprilie, ora 20 - 19 aprilie, ora 4)

    Castle demo times (Saturday, April 24th or Sunday April 25th, PlayStation exclusive)
    - West Coast US: April 24th, 5pm to April 25th, 1am (PDT)
    - East Coast US: April 24th, 8pm to April 25th, 4am (EDT)
    - UK: April 25th, 6pm to April 26th, 2am (BST)
    - Europe: April 25th, 7pm to April 26th, 3am (CEST)
    - (RO: 25 aprilie, ora 20 - 26 aprilie, ora 4)
    Disponibilitate 24 ore - 60 min. limit:
    Resident Evil Village demo times (weekend of May 2nd to May 3rd, all platforms)
    - UK: 1am, May 2nd to 1am, May 3rd (BST)
    - Europe: 2am, May 2nd to 2am, May 3rd (CEST)
    - East Coast US: 8pm, May 1st to 8pm, May 2nd (EDT)
    - West Coast US: 5pm, May 1st to 5pm, May 2nd (PDT)
    - (RO: 2 mai, ora 3 - 3 mai, ora 3)
    Resident Evil Village Demo: PS5 vs PS4 Pro vs PS4 - All Consoles, All Modes Tested:

    PS5:
    - checkerboarded 4K - CBR artefacts only present on foliage and hair and they're barely noticeable
    - RT on - can drop to 50fps - offers up low resolution reflections and a diffuse GI pass (which also replaces screen-space ambient occlusion), along with some additional smoke in the fire sequence
    - RT off - 60fps

    PS4 Pro:
    - Quality: checkerboarded 4K/30-40fps
    - Performance: 1080p/60fps

    PS4:
    - one mode: 900p/40-60fps

    Articolul: Resident Evil Village demo tried and tested on PlayStation 5, PS4 and Pro • Eurogamer.net.

  9. #69 SP
    Senior Member Xander RO's Avatar
    Este impresionant ca desi au spus la inceput ca 4K@RT ON targets 45fps pe PS5/XSX, au reusit totusi sa il faca sa stea aproape de 60fps, parca cel mai jos am vazut un 53fps si asta o singura data, vad ca in mare parte ruleaza foarte aproape de 60fps (56,58, etc).

    Desi se putea mai bine, sunt anumite scene unde jocul arata super ok si faptul ca pe PS5 este atat de stabil cu RT ON este iarasi un plus.
    Daca era ca la WD Legion unde cu RT ON joci in 30fps era clar ca jucam fara RT dar asa mi se pare un compromis decent pentru a tine RT ON.

  10. #70 SP
    Why so serious ? razvanrazy's Avatar
    Cu siguranta influenteaza teribil de mult si nivelul de detaliu din reflexii sau din RT overall, iar aici este foarte mic.

  11. #71 SP
    Senior Member Xander RO's Avatar
    That's true, a trebuit sa ma uit pe monitor in full screen ca sa vad o diferenta cat de mica, initial am zis ca arata la fel, cautam RT-ul cu lupa .

  12. #72 SP
    Manager paul's Avatar
    Modul Mercenaries preview:

    Resident Evil RE:Verse amanat pentru summer:
    Attached Images Attached Images ez_l3bkxsaakyoo.jpg

  13. #73 SP
    Member morphine's Avatar
    Jucat demo, e mai scary decat imi imaginam. Are o atmosfera destul de apasatoare si nu stiu de ce dar au inceput sa-mi displaca jocurile astea in care te simti.....sufocat. Si nu am o problema cu jocurile horror, chiar imi plac. Anyway, am vazut niste perdele prin jocul asta pe care cred ca le-am avut si eu candva.

  14. #74 SP
    Member SeCeX's Avatar
    Oare livreaza Altex/MG in ziua lansarii? Mai exact collector s ul. Va rog daca primiti mail de confirmare sa lasati aici un mesaj.

  15. #75 SP
    Manager paul's Avatar
    Quote Originally Posted by morphine View Post
    Jucat demo, e mai scary decat imi imaginam. Are o atmosfera destul de apasatoare si nu stiu de ce dar au inceput sa-mi displaca jocurile astea in care te simti.....sufocat. Si nu am o problema cu jocurile horror, chiar imi plac. Anyway, am vazut niste perdele prin jocul asta pe care cred ca le-am avut si eu candva.

    Quote Originally Posted by Video Games Chronicle
    “When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

    “Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

    “But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.”

    While Resident Evil 7 put players in a series of confined spaces, “as if the walls of the Baker mansion were closing in on them”, Resident Evil Village’s relatively open environments aim to create tension differently.

    “For Resident Evil Village, we took an entirely different approach with the openness of the village and players not knowing what might be lurking beyond the trees,” Kanda said.

    “Something we also always have to pay attention to is the tension curve. We also find that people grow immune to fear if they’re consistently pitted up against a tense situation or environment.

    “Those moments of solace act as a buffer to make sure that people aren’t completely desensitized to the horror. The save rooms that you often see in many ‘Resident Evil’ games is a great example of that, where players can take a deep breath and know that they are safe.”
    Resident Evil’s producer says Village was balanced based on feedback that ‘RE7 was too scary’ | VGC

  16. #76 SP
    Senior Member dronology's Avatar
    Resident Evil Village Demo: PS4 Pro VS PS5 Side-by-Side Comparison


  17. #77 SP
    Manager paul's Avatar
    Metacritic:
    - xx - PS4
    - 84 - PS5
    - xx - XONE
    - 82 - XSX
    - 85 - PC
    - xx - Stadia
    OpenCritic:
    - 84
    Recenzii video:
    Easy Allies:

    IGN:

    Game Informer:

    GameSpot:

    Eurogamer:

    Skill Up:

    GamesRadar:

  18. #78 SP
    Member SeCeX's Avatar
    Muwhwahwahhwawh, bring it on tall sexy lady.

  19. #79 SP
    Why so serious ? razvanrazy's Avatar
    PS5 - Xbox Series S/X Final Version | In Depth Framerate Analysis with RT

  20. #80 SP
    Junior Member jocurinoi's Avatar
    Buna seara ☺️
    Dacă mai sunt doritori de Resident evil village, să știți că încă mai aveți timp să comandați și va ajunge jocul în ziua lansării.
    Va las link-ul: https://www.jocurinoi.ro/resident-ev...BoCL3cQAvD_BwE

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