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SimulView - Split-Screen Becomes Full-Screen
While 3D gaming might be Sony's key focus with the PlayStation 3D Display, the other key selling point comes in the form of the company's SimulView technology, and it has the very real potential to be a viable alternative to split-screen gaming if handled well. SimulView works on the same principles for delivering a stereoscopic image on-screen, but with one minor alteration: separate views are rendered for each eye, but they are duplicated before being sent to each player. Player one sees the 'left' eye image in both eyes and player two the 'right', the result being that each person has their own full-screen image in 2D.
Supported titles currently include Gran Turismo 5, Killzone 3, Super Stardust HD and MotorStorm: Apocalypse via automatic online updates from PSN. The list is very impressive considering that the technology is in the early stages of adoption. Sony's PlayStation 3D Display is the only one which supports SimulView, but integration into the company's range of 3D HDTVs is strongly being considered.
The most significant gain when using SimulView is that compared to split-screen play the field of view is opened back up for each player, matching that of a single-screen solo experience. While various titles generally implement split-screen modes in a variety of ways - dividing the screen either horizontally or vertically, and even cropping the image in an attempt to maintain aspect ratio - they all share one thing in common: both players' field of view is massively reduced, thus impacting on the experience. The set of shots below show just how much real estate you are getting back when adopting SimulView. The difference is quite remarkable.
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