"All the indies I know got them for free," said one developer. "Sony has been amazing about kits and development thus far."
"Self-publishing has been available on PlayStation platforms for over five years, so it's nothing new," said a spokesperson for Sony. "The process of devs bringing their games to market has continued to evolve, and PlayStation has led the charge in adapting and embracing new publishing rules to allow for more creative freedom for developers."
The spokesperson pointed toward Sony's loaner dev kit program, as well as other support mechanisms. "With self-publishing, we keep things really flexible for developers and give them lots of options, including funding through the Pub Fund, which is back-end funding paid upon completion of the game, we waive patch fees for indies and all digital titles and we embrace new business models like F2P, episodic and subscriptions. We've had more than 500 games self-published on PSN."
"By and large, indie development has become extremely accessible, especially on our platform," said the spokesperson. "We offer a lot of freedom and flexibility and we've built our in-PS Store promotions around indie titles and their launch dates. Also, we provide indies with additional support like putting them on stage at E3, hosting indie-focused events like our Indie Arcade at GDC, etc. Most importantly, our Developer Relations team has really developed relationships with the devs. They talk daily, offer advice and really advocate for them and their particular needs."