Single post: Killzone: Shadow Fall
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Senior Member
Gamescom: Hands-On With Killzone: Shadow Fall’s Multiplayer - IGN
There are a ton of guns, attachments, abilities, and augments, but more importantly, Guerrilla has crafted a series of modes that don’t rely on experience points, replacing such a straight-forward approach with an extensive series of skill-based challenges. Killzone: Shadow Fall will launch with a staggering
1,500 of these challenges, which range from achieving kill streaks to using certain weapons effectively. Completing challenges, in turn, increases your online ranking. Completing challenges will unlock new scopes, improved abilities, and more, meaning that if you dedicate yourself to mastering Killzone: Shadow Fall, you’ll have more to show for it than merely a numerical ranking.
Of course,
Shadow Fall will also support clans, bots, party chat, and much more, but deep Warzone options really seem like they’ll sit at the center of the newest iteration of Killzone’s online community.
The game will launch with 10 maps, but as we first reported yesterday, all subsequent maps released will be made available completely free of charge.
And there’s a team at Guerrilla already dedicated to making this DLC, so you can probably expect those maps sooner rather than later.

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Tradus de aici: http://www.heise.de/newsticker/meldu...4-1940079.html
The developers at Guerilla render the game in
full HD and target a framerate of 60 fps. "We could have set our game on 30 fps and added more makeup, but how the game feels is important to us", the Dutchmen explained. "Killzone is not supposed to be a pure graphics demo but wants to keep players engaged over the long term."