Single post: Grand Theft Auto V - GTA 5 - GTA Online
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04-09-2013 01:28 #1542 SP
Junior Member
IGN: GTA V Week
GTA Online Hands On Tomorrow...
- Tuesday, September 3: World's First Grand Theft Auto V Hands-On
- Wednesday, September 4: Grand Theft Auto Online Hands-On
- Thursday, September 5: The Sum of All Peers: Rockstar Discusses How it Built a Next-Gen World on Current-Gen Tech
- Friday, September 6: Another Take on Grand Theft Auto V's Single-Player Campaign
- Saturday, September 7 and beyond: ??? (Check back and see!)
So an official hands on preview is headed our way tomorrow.
http://www.ign.com/articles/2013/09/03/wel...o-v-week-on-ign
edit
ur good friend NYC Patrol took the liberty of making a summary of the IGN GTA V Conversation Video. Thanks buddy
-Played for 3-4 hours
-Game looked amazing to them, A lot of stuff going on in the city,countryside
-Played a debug version of the game.
-Got 1 star from rpg'ing car
-Guy parachuted out of a helicopter from high up. Watched chopper fall towards the
ground. When he reached the ground a little bit later the chopper wreckage was still
there and on fire.
-Had a gas can in the weapon wheel during one mission, used it to blow up
a car. Subsequently, a fire truck came to the scene of the blown up vehicle. Hasn't happened
since GTA San Andreas.
-Lot's of continuity before and after missions. Will see characters doing stuff
after a cutscene. They won't just disappear.
-Great sense of the different social statuses of the main characters. The characters back stories
are very well developed.
-Chop will bark/attack enemies.
-Turbulence with helicopters/planes
-Compared the wanted level system to the beginning of the movie Drive. (Cone vision system, Stay out of sight close by)
-Max Payne 3 style cutscenes. Fluid from gameplay to cinematic.
-Car physics are heavily improved. Everything handles realistically
-Certain missions can be started with Michael, Franklin or Trevor triggering a
dynamic cutscene experience that is specific to that character.