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Single post: Killzone: Shadow Fall
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Senior Member
Se pare ca Guerilla si Sony au mintit atunci cand au afirmat ca multiplayerul ruleaza in 1080p nativ: In Theory: 1080p30 vs 720p60 - could next-gen let us choose? • Articles • Eurogamer.net
In the
single-player mode, the game runs at full 1080p with an unlocked frame-rate (though a 30fps cap has been introduced as an option in a recent patch),
but it's a different story altogether with multiplayer. Here Guerrilla Games has opted for a 960x1080 framebuffer, in pursuit of a 60fps refresh. Across a range of clips, we see the game handing in a 50fps average on multiplayer. It makes a palpable difference, but it's probably not the sort of boost you might expect from halving fill-rate.
Now, there are some mitigating factors here. Shadow Fall
uses a horizontal interlace, with every other column of pixels generated using a temporal upscale - in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn't a guaranteed dead cert for hitting 60fps. Indeed, Shadow Fall multiplayer has a noticeably variable frame-rate - even though the fill-rate gain and the temporal upscale are likely to give back and take away fixed amounts of GPU time. Whatever is stopping Killzone from reaching 60fps isn't down to pixel fill-rate, and based on what we learned from our trip to Amsterdam last year, we're pretty confident it's not the CPU in this case either.
Deci asa se explica motion blur-ul prezent in multiplayer. E de apreciat totusi ca metoda de upscaling folosita este una eficienta, dovada fiind si faptul ca mai nimeni nu a sesizat diferenta de rezolutie pana la aceasta analiza tehnica.
Dezamagitor, mai ales ca, si in aceste conditii, jocul nu reuseste sa mentina un framerate stabil in meciurile cu 24 de playeri. Totusi, cred ca as fi preferat sa aleaga 720p 60fps sau 1080p 30fps, daca ar fi ajutat ca frameratul sa fie constant. Sunt curios daca multiplayerul rula initial la 30fps si s-a luat decizia in ultimul moment de a incerca sa atinga 60fps si s-au facut aceste compromisuri pentru a putea concura cu Battlefield si Call of Duty la acest capitol.
Si un gif amuzant: 