Forza Horizon 2
  • Definitely a social driving simulator with an emphasis on driving around with friends
  • The 200 cars at launch is by far the largest cars number quoted in the interviews
  • Performance tuning and a full paint editor for each car
  • Festivals and other social events in the game’s setting, open-world southern Europe

Driveclub
  • More social than competitive, but still a bit of both
  • 50 cars on the paid version and 10 on the free version, with more coming each month
  • No performance tuning, and players can only use preset visual layers to change each car’s appearance
  • Team-based racing goals and unlockable achievements via Driveclubs
  • Track racing

The Crew
  • Called “a driving game with a few racing elements sprinkled in”
  • Unknown number of cars, rumors indicate between 40-50
  • Five different performance specifications utilizing 11 different performance areas for each car
  • An editor for the car’s paint and exterior
  • Open-world map across the United States with 12 major cities
  • Missions akin to those found in typical MMOs

Project Cars
  • Racing game with high-end motorsport features
  • Number of cars still in flux
  • Five car types: track-day, supercar, open-wheel, LeMans prototypes, and touring
  • Detailed performance tuning for each, no mention of paint editor
  • Track racing with pit stops

Mai multe detalii aici: Forza Horizon 2, The Crew, Driveclub, and Project Cars developers on why you should choose their game over the competitors | GamesBeat | Games | by Rory Appleton